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Large Islands is the only landmass that can reliably create enough "continents" for 10-12 players, and by default has each player starts on their own island. You might have to lower sea level if you're not getting enough main islands, but IIRC the standard sea level should be sufficient.
With Isolated Coasts enabled, each island will be separated from other islands by deep ocean. Large Islands is special in that this option isolates each main island not only from the extras but from the other main islands as well.
For the Extras option, Sprinkles or Tectonic might be a good fit for some scattered tiny islands. Mini Donuts might be fun too for a change of scenery. "Everything" might get overwhelming, so if you can't make up your mind then maybe try Random Moderate.
Hope that helps!
After reading the tutorial and comments, I see two main options:
Use the Continents landmass with very low sea level (7 continents), ensuring separation by forcing circumnavigation and limiting coastal sprawl.
Use Archipelago with island landmasses, applying similar tweaks.
The issue is that option 1 only supports up to 7 players if each is to start on their own continent. Option 2 allows more players but lacks large, true continents—just small islands, which may be too cramped.
Can you help with settings to create the map I have in mind? Maybe I’m missing a better solution.
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"Island Plates" isn't it. "Small Continents" isn't it. "Large Islands" isn't it. And the options that messes with sea level or adds extras don't do what I want.
The mod is really good otherwise, 9.8/10, it's one of the first I installed when I started playing the game about 3 to 4 years ago.
- Sea Level: High but NOT Very High if you might have extra islands
- Mountain Level: Very High
- Mountain Clumps: Full (sounds like you knew this one already)
Explanation: Very High Mountain Level adds mountain filling by turning water into mountains. Before this happens however, High Sea Level turns any land in the filling into shallow water. That way, the entire filling is water when Very High Mountain Level turns water into mountains.
I recommend reading the tutorial which explains how all of the options work:
https://steamcommunity.com/workshop/filedetails/discussion/916614621/2828702373001389609/
I would have to see your Lua.log or at least have more details about your map settings to know for sure, but assuming you forced a Continents landmass with land starts set to Standard: it sounds like you managed to either over-provision your map with an unusual number of players or you specified a map with so little land that there wasn't enough room for city states.
Both of the above guesses seem unlikely though, which makes me wonder: did you actually force the landmass shuffle to choose Continents while keeping Land Starts at Landmass Based or Standard, or did you inadvertently roll a pangea map and/or set Land Starts to Largest Area? Asking because a pangea or a continents with Largest Area is much more likely to give you the outcome that you described.
Try setting the following options:
- Continents Landmasses: None
- Islands Landmasses: None
- Lakes Landmasses: Inverted Extras
- Pangea Landmasses: None
- Extras: None
- Coastal Lowlands: None
- [x] No Additional Lakes
- Continents Landmasses: Continents
- Islands Landmasses: None
- Lakes Landmasses: None
- Pangea Landmasses: None
This can also happen if what you actually got was a regular Pangea instead of a continents landmass. Pangea defaults to placing all major land civs on the largest area.
https://preview.redd.it/help-with-the-got-lakes-mod-v0-f7d6h8czoted1.png?width=2876&format=png&auto=webp&s=fd99db23289bb66ec53fb280a1b885365f4db099