Stellaris

Stellaris

Elves of Stellaris
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Update: Mar 13, 2019 @ 6:18am

4.0.3

- Added the "Ye cannae build a megastructure 'ere!" flag to the Sidh world.
- Fixed minor typo in Drow accidents localisation file.
- Fixed the Tulshar start not switching to the Valshaquellar planet class. (If some OTHER lesser nation uses the start. :-D)
- Fixed the texture of the habitable part of Valshaquellar adopting the nation's flag color.
- Fixed Drow Fallen empire city-planets having more districts than they should.
- Added the missing localisation entries for the Drow fallen city-planet nobody should probably colonize. Ever.
- Redid Avari Ring implementation to match the more modern Avari Shields/Sidh rings. (Makes things easier for patches!)

Update: Mar 12, 2019 @ 7:20am

4.0.2

- Changed references of the deprecated "pc_crystal_asteroid_2" to "pc_rare_crystal_asteroid".

Update: Mar 12, 2019 @ 6:47am

4.0.1

- Fixed flag on elven_lunari_neighbor4 so it's not a borked system start.
- Drow/Ilythiiri destroyers are visible again.
- Ilythiiri corvette glow fixed. Again.
- Added missing localisation entries for the Avari Shield modifier.

Update: Mar 11, 2019 @ 9:09am

4.0

-- ILYTHIIRI TULSHAR --
- Tekartas is now a serious origin civic.
- Several new events for Drow following Tekartas. Leaders can have "accidents". (Likely to be further tweaked with additions going forward. Also might be too frequent presently. Will tweak for sure!)
- The ruined section of Valshaquellar now has hideous green plantlife and disgusting blue water. We're sick even writing this. :-)
- Restoring Valshaquellar now adds to the total districts.
- Palace of the Valsharess feature. For some cost you can move your capital to a real Drow citadel!
- Multiple unique planetary features specifically for Valshaquellar. Look out for flying vampire cats, poisonous lizard farms, buried oceans and many others.
- No longer restricted to the Drow race. (But really, anything but Drow on Valshaquellar!? :-D)

-- EILISTRAEEN PARADISE --
- Rebalanced for 2.2. Don't worry, not too many changes. We know this one seems to be the most popular! ;-)
- Glowing oceans modifier now a planet feature. (Still has the visual effect of glowing oceans of course!)
- Look out for fairies. They eat you. (Future updates will include event chains related to these.)
- Eilistraeen Ark monument feature. (Where they landed after fleeing Valshaquellar. Or not if you don't play as Drow!)

-- SIDH (PRISMATIC PROVENANCE) (FORMERLY: ELVEN SANCTUARY) --
- Sidh home system completely redone. Now comes standard with psychedelic planetary nebula and trippin' pink star.
- No longer requires Life Seeded.
- New star class "Prismatic Star". Pink and generates feelings of happiness. (Unless you're Drow and then it's gross.)
- Prismatic Star systems have a new skybox that "looks like a unicorn threw up". (Quote attributed to Anlaela!)
- A small chance of a new Black Hole type: Reveling Rainbow class. Well, we head that's the name anyway.
- New Sidh-homeworld-only planetary features. Full of fun, neon, and parties.
- Sidh homeworld now has a unique ring structure called Ceangail Angolie. Neon of course. This one isn't buildable but will exist only as a unique feature of this start.
- Sidh description (that probably 2 people have read) updated to reflect the changes.
- NOTE: The Sanctuary planet class (there IS NO Sanctuary!!!) is not gone forever. It will be reintroduced in new systems in future updates.

-- ELVEN ORIGINS (AYLEID) --
- Rebalanced for 2.2. Maybe. May be changes moving forward.
- Ayleids now get an actual Tower feature. It was always there, 2.2 just made it visible.
- Useless moon with a single mineral made hopefully just as useless in 2.2. (If not, it will be nerfed. :-D)
- Avari Rings and associated bonuses reworked to be in line with 2.2. Still require Galactic Wonders to build.

-- AURLÛNOR CLUSTER (LHUREN) --
- Lhuren are now Inward Perfectionists.
- Decoupled shields from Great Firewall civic for good.
- Avari Shields are now a full fledged Elf-only™ Megastructure. Same requirements as Avari Rings and they now support planet sizes from 1 to 42.

-- SUNLESS REALMS (LUNARI) --
- Refactored for 2.2 to be more cool, more chilly, and more wintry.
- Lunari specific modifiers mostly moved over to planet features.
- Many new lunari specific features added.
- Lunari Moon animation has been slowed down.
- Ice Spires and Malevolent Groves now provide jobs instead of % increases. Just don't get too close to those trees. They hug hard.
- Lunari Tundra and Alpine habitability 10% -> 0%, Arctic habitability 40% -> 20%. Added a modifier to Polydora to compensate.
- No longer restricted to Elven race. (But who else would be there??? :-D)

-- GENERAL --
- Traits all rebalanced to be in line with 2.2.
- Elves and Drow species and traits are now using the BIOLOGICAL archetype since the custom archetype system is still borked as of 2.2.6. This means apes and talking weeds can again use elven traits again. Nobody is happy about it. :-)
- Primitives are fully functional for 2.2.
- Drow fallen empire completely redone. No longer do they live in ringworlds but instead giant city-planets. (Soon to have thier own custom look.) Be wary of a certain planet with a harmless looking blocker.
- Missing army entries added to namelists. (Let's just forget they've been missing for several versions!)

-- PORTRAITS --
- Clothing selectors updated for new job system in Stellaris 2.2.
- Most pop jobs now have unique associated clothing.

-- SHIPS --
- Colossus animations redone for smoother transitions.
- Added several new ship/station related explosion emitters.
- Death animations for all ships reworked to be specatularly EXPLOSIVE.
- Colossus now uses fallen empire ambient sounds.
- Added in missing Ilythiiri corvette normals. (They weren't glowing.)
- Added missing locators to Elven light carrier, cruiser3, and battleship1
- Drow ships no longer generating dopey log errors. (In preparation for the addition of the rest of the military ships!)

Update: Nov 10, 2018 @ 5:59am

3.6.2
Meshes:
- Added the Colossus! THE ELVEN SET IS OFFICIALLY COMPLETE! :-)
- Added missing Ilythiiri corvette normals.

Gameplay:
- Minor grammar tweaks to some descriptions.

Update: Sep 14, 2018 @ 2:13pm

3.6.1 - Fixed habitat/ringworld entities reverting to mammallian

Update: Sep 8, 2018 @ 7:41am

3.6
Gameplay:
- New Lhuren civilization added.
- New Civic: Great Firewall. Creates a large shield like device around your homeworld that ... does stuff.
- New system start: Aurlûnor Cluster. A group of cluster systems with ~5 to ~7 stars in each system. Designed for building tall. (Be sure to check out the planet Mixa in the nearby Brassenari system. Will have some fun anomalies in future versions!)
- More freezing sounds added for Lunari worlds.

Portraits:
- New Lhuren elven/drow subgroups with: Semi-Han styled clothes, new hairstyles, and new eye colors.
- Added several new female and male portraits.
- Lunari selections updated.
- All portraits reworked. Some "drugged out" portraits went through rehab. ;-)
- Eastern-style portraits moved to Lhuren subgroups. Now western elves don't have to be jealous of the cute eastern elves. ;-) ;-)
- New Drow subgroup: True Drow. Red eyes only and mostly white hair.
- Dunmer portraits added. These are lighter versions of the new Drow portraits.
- Drow reworked to be darker and Drowier.
- Reworked color selections for portraits. Elves get new brown eyes option. Lhuren have new "Dragon" colored eye option.
- Eye colors now dependent on subgroups.
- Added Drow portrait subgroups with Ancient Space Han clothes. :-)
- New hair colors. Weaves for some drow. White hair tweaked yet again.

Meshes:
- All ship/station/structure normals now DDS with handmade mips instead of TGAs. Result is brighter ships from a distance while playing.

Update: May 28, 2018 @ 4:34pm

3.5.8
Gameplay:
- Added new planets along with new textures to most starts.
- Some major tweaks to most starts.
- Returned asteroids to standard size instead of mammoth sized.
- Fixed moon angles. Hopefully.
- Avari ring conditions fixed.
- Localisation entries added for some new systems.

Under the Hood:
- Split Elf/Drow fallen empire initializers into multiple files.
- Split Lunari initializers into separate files.
- Deleted some unneccessery textures.

Update: May 23, 2018 @ 1:03pm

3.5.5
Gameplay:
- All system initializers reworked for 2.1. Some new surprises as well. ;-)
- Code reworked to be in line with 2.1.
- Less extreme gender policies can now be used by egalitarians (but not fanatic ones).
- Lunari namelist tweaks.
- Major rework of ELVEN4 (Eldali) namelist. Should have plenty of planets now. Among other names.
- Another tweak to the Ayleid namelist to include some cities that were missed.
- Fixed a few minor typos/grammar errors in some descriptions.

Portraits:
- Major reworking of all portraits. (This is a bit of WIP right now, bear with us.)
- New Drow subrace with traditional red eyes and white hair only.
- Knight outfit for girls updated to something that actually fits! :-)
- Fixed cross dressing elf/drow guys. We know they want the gowns, but NO.
- Initial work for the inclusion of the Lhuren (Space Elf China).

Update: May 8, 2018 @ 6:01am

3.5
- New Meshes:
- Starbases
- Defense platforms
- Ion cannons added!!

- Ayleid namelist now has at least 300 planet names.
- Updated Drow male phenotype 5.