Stellaris

Stellaris

Elves of Stellaris
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Update: Jun 4 @ 5:42pm

4.8.142 - EMERGENCY HOTFIX OF DOOM
- Stellaris 4.0.15 is now the minimum required version!
- Replaced all instances of add_trait_no_notify with add_trait = { show message = no } for real.
:-)

Update: Jun 4 @ 11:16am

4.8.136
- Replaced all instances of add_trait_no_notify with add_trait = { show message = no }
Meaning: it all works now. :-D

Update: Jun 2 @ 11:52am

4.8.135
- Glowing Forests now provide trader jobs instead of the now non-existent merchant.,
- Combined Russian translations from Aregemoth and tzverg so it's now amazingly... 100% translated. Big thank you to both of them! That was a huge job!!

Update: May 15 @ 10:15am

4.8.133

Fixes and Changes:

- Fixed Celestial Offices' weird interactions with workforce modifiers.
- Celestial Office jobs now come in bunches of 10 instead of 1s. Their total output should still math out to be the same as before
- Celestial Grace: Clan Concessions trait now counteracts the Stability penalty as intended
- Fixed an error log issue with the CG council trait
- Reduced the Celestial Philosophers' Influence output to account for stacking external modifiers
- Lhuren shields now scale according to the planet/orbital ring size!
- Reduced Arcadian and Anoriel nebulae size to 1. They are supposed to be planetary nebulae!
- Tulshar/Elven Foundatins nebulae now have randomized names. (3 each!)
- Increased Frozen Shard (Sunless Realms nebula) to 35.
- Reinstated Mostly Finished™ Russian translation work by Aregemoth. (Big thanks for this work!!)

Update: May 14 @ 7:01am

4.8.122

Major Changes:
- Updated for the Big Changes™ in Stellaris 4.0!
- Complete and Total Amazing Rework™ of Celestial Throne origin! Now has multiple outcomes and is the amazing origin we wanted it to be!
- Elven trait no longer is exactly immortal by default. +900 years. Sunless Realms, Prismatic Refuge and Celestial Throne are still immortal. Celestial Throne can now lose immortality under certain conditions. Other origins will be updated as they are finished.

Important Note: We'll be adding some (hopefully mostly) non-breaking game features going forward in smaller updates as they are finished.

Update: Oct 30, 2024 @ 9:37am

4.8.91

Major Changes

- Elven Habitats totally revamped!
- New updated Central Habitat Complex now has some glow colored the same as the empire's Flag1 color.
- New meshes for small and large orbitals.
- Celestial Throne Origin now has fully intact ring + new shield mesh.


Tweaks

- Elven science vessels now visually cloak properly.
- Removed a setup event that gives free consumer goods as elves no longer have consumer good consumption penalties.
- Reverted Aenari and Silvermoon nebulae back to planetary.
- Elven trait nerfed and buffed. :-D Leader XP penalty now -25%. Leader upkeep +20%.
- Dark Elf trait BUFFED. Leader XP rate +10%. Unity penalty reduced to -10% from -15%.

Update: Sep 11, 2024 @ 9:27am

4.8.82

Updated for Stellaris 3.12.*!

Major Changes:
- Elven trait now has:
-50% leader XP
-1 negative leader trait
-10% leader upkeep'

We'll see how this works out. May need nerfing going forward.

Update: Aug 6, 2024 @ 6:03pm

4.8.80

Major Changes:
- Elven Orbital Rings are IN!

Minor Changes:

- Re-enabled all the various nebulae that were supposed to be made when using origins.
- Updated description so Stellaris Launcher now remembers that 3.12.* actually means 3.12.*.
- All custom flags updated to not be jaggy messes and to actually be visible in small form.
- Elven Foundations origin updated to use new elf orbital rings.
- All custom gas giants and brown dwarfs now have clouds like the other kids.

Localisation:
- Added new Russian localisation courtesy of Aregemoth! Спасибо!

Update: May 8, 2024 @ 11:10am

4.8.71

- Disabled Sunless Realms origin for all machines.
- Subterranean Inception origin now correctly works for individualistic machine empires.

Update: May 7, 2024 @ 1:03pm

4.8.68

- Updated for Stellaris 3.12!

- Moved over to new portrait category system.
- Other minor optimizations for 3.12