Stellaris

Stellaris

Elves of Stellaris
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Update: Dec 20, 2022 @ 10:31am

4.8.14

Major changes:
- Delayed elven planetary nebula creation on galaxy map for better compatibility.
- Elven system initializers now use hyperlane_jumps for spawning neighbor systems instead of distance. This will spawn crucial neighbor systems much more consistently, especially when starting in less dense parts of the galaxy.
- Moon Elven namelist changes: phased out last names in English; language tweaks for consistency.
- Sunless Realms origin gameplay tweaks:
-- Sunless Realms black holes and system center will now not emit light.
-- Tweaked numerical values of modifiers, planet sizes and available districts. Sunless Realms planets should now be easier to develop and have higher district caps.
-- Ice Spires and Malevolent Groves no longer provide scalable jobs. They now give flat research.
-- Renamed Polydora system, since Polydora is from Greek mythology and not related to elves in any way. It has persisted in EoS since around 2017 for no apparent reason.
-- Removed "Benign Weather" modifier from Sunless Realms neighbor habitable planet. Replaced it with "Cold" modifier that reduces habitability by 20%. This modifier is actually a boon to species with Permafrost Preference as they now have a triggered 40% habitability bonus for planets with a "Cold" modifier, resulting in 50% effective habitability (up from 40% with "Benign Weather"). Added some guaranteed food deposits to this planet.

Minor changes:
- Fixed tile art for custom EoS planets that became cropped after one of Stellaris updates.
- Minor UI art tweaks.
- Custom faction names will now assign properly.

Update: Dec 6, 2022 @ 8:23am

4.8.6

Gameplay:
- Prismatic Refuge no longer restricted to contintental.

Fixes:
- Relics now have effects again.
- Fixed ordinals in some namelists
- Changed appropriate origins to use ideal_design_class instead of ideal_planet_class for mod compatibility.

Update: Nov 28, 2022 @ 12:01pm

4.8.2

- Various fixes for Stellaris 3.6.* (beta anyway!)
- Fixed our several mis-matched localisation files. (Whoopsie!)

Update: Sep 23, 2022 @ 12:05pm

4.8

- Various changes for Stellaris 3.5.*
- Fixed the hangar bays going batty... or rather avian on defense platforms!
- Removed Toxoid poisons in hair products so elves have glorious locks again.

- Oh and... added elf Hyper Relays! :-)

Update: May 18, 2022 @ 6:06am

4.7.14

- Fixed Moon Elf faction names from going bonkers. Thanks to FellDownAWell for letting us know! :-)

Update: May 14, 2022 @ 11:40am

4.7.13

Gameplay:

- Updated for Stellaris 3.4!
- Reduced harshness of some planetary features.

Lhuren:
- Celestial Favor level 4 and 5 now add +100 to peaceful subjugation acceptance.
- Celestial Favor no longer reduces pop Amenities useage.
- Celestial Favor now provides unity bonuses and empire stability at lower levels.

Graphical:

- Flag resolutions doubles to get rid of a serious case of the jaggies.
- A couple new flags added.
- Moon Elf "star background" replaced with a newer one that isn't quite so jarring.
- Elf droppods are now a thing.

- Oh and minor note.... added in Elf Juggernauts. :-D

Minor Changes:

- All prescripted empires now make use of localisation entries.

Update: Mar 12, 2022 @ 10:42am

4.7.4
- Fixed the elven trait to prevent a bunch of xeno's from taking it and thinking they're elves. :-D

Update: Feb 24, 2022 @ 11:26am

4.7.3
- Updated for Stellaris 3.3.1!
- Changed administrator jobs to the much more useless politician job. :-)
- Flaming Pearl now adds 50 to the Edict Fund.
- Celestial Grace icon no longer blurry.
- Increased homeworld size to at least 20 for most origins.
- Reduced negative district nerfs on several of our features in effort to not make every single origin the challenging origin. :-D

Update: Dec 28, 2021 @ 5:40am

4.7.1

- Updated species selectors to work with the new gender selection... thing.
- Altered Gender Policy to shut off if any gender is picked at empire creation.
- Fixed minor typos in localisations.
- Added tooltips for Celestial Grace.

Update: Nov 22, 2021 @ 2:24pm

4.7

- Updated for Stellaris 3.2

Major changes:
- The Great Drow Rebranding: Drow have been renamed to Moravar, Eilistraeeans have been renamed to Anorim. Prescripted countries have been changed accordingly. Their origins had some of the entities renamed.
- Planetary deposit/blocker rework. Species with certain ethos or civics (usually all gestalts and purifiers) will have an ability to remove incompatible deposits from custom elven planets through decisions. Old setup that converted such deposits to blockers has been scrapped.
- Optimized code related to terraformation or planet class changes. Nuked a duplicate Arcology Project decision that was previously required.
- Elven planetary nebulae are now displayed on galactic map and have custom names. They function as regular nebulae (can be mined, etc.)

Minor changes:
- Previous internal namelist changes have been reverted. This fixes a bug when randomly generated elven species didn't get a proper namelist.
- Drow flags have been moved into Elven category.