Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Oct 11, 2017 @ 9:17am

- some changes to diplomacy

Update: Oct 11, 2017 @ 8:58am

- This version is now savegame-compatible again. Sorry for the possibly lost day.

Update: Oct 11, 2017 @ 7:45am

Update: Oct 11, 2017 @ 6:53am

Update: Oct 11, 2017 @ 6:45am

Update: Oct 10, 2017 @ 4:56pm

- Minor fixes
- Super major overhaul of campaign AI behaviour. Hope it works, but please report any oddities at once!

Update: Oct 7, 2017 @ 3:10pm

- Whole range of changes and fixes
- Some changes to unit recruitment for the Empire (Militia, Hunters, Flagellants)
- Legendary lords unlocked faster in the campaign. The UI information is faulty, most lords will probably become available unexpectedly to you.
- Quests trigger very soon now so you can start working on them immediately.
- Finally fixed Reikland Runefang Quest!
- Regiments of Renown should take a very long time to reappear in the mercenary pool now. Haven't tested this yet, though.
- Reduced HP a little for trolls, chaos spawns, chariots, giants, mammoths, etc.
- Increased melee attack and defence for warhounds, dire wolves, giants, trolls, etc. and in some cases morale as well.

Update: Oct 5, 2017 @ 5:50pm

- Minor fixes
- Restricted Flagellants to 6 in the campaign
- Possibly fixed strange recruitment behaviour for Norsca, but not sure

Update: Oct 5, 2017 @ 12:20pm

- Whole range of fixes, mostly Norsca

Update: Oct 5, 2017 @ 8:11am

- Minor fixes
- Some more fixes for Norsca