Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Nov 3, 2017 @ 1:03pm

- nerfed Strigoi

Update: Nov 3, 2017 @ 9:53am

- More changes to Transformation of Kadon
- Changes to the way power reserves work (WIP)
- Only imperial Fire Mages now have flaming swords
- Minor fixes

Update: Nov 3, 2017 @ 8:51am

- Nerfed Wyssan's Wildform
- Fixed Transformation of Kadon (I think)
- Overhauled stats for Empire Wizards and Spellsingers
- Overhauled Evasion skill
- Minor fixes

Update: Nov 1, 2017 @ 10:21am

- nerfed Pha's Protection
- maybe possible finally got Soulfire right ...

Update: Nov 1, 2017 @ 10:20am

Update: Nov 1, 2017 @ 8:40am

- Mistakenly broke a good amount of abilities with the last update. Fixed it now, though ... whoopsie ...

Update: Nov 1, 2017 @ 7:17am

- Tweaks to Soulfire
- New Skeleton units (Reapers, Cavalry and Archers) now have the correct amount of HP (70)
- Overhauled agent cap increases and starting level boni from all sources

Update: Oct 31, 2017 @ 4:07pm

- Tweaks to Soulfire
- Slightly nerfed Strigoi Vampires
- Night Goblins are now basically the same as normal Goblins (previously, they had +5MD but -10 morale).
- Nerfed Grenades
- Nuln Engineers (Repeater Rifles/Grenade Launchers) are now in units of 100, up from 50.

Update: Oct 25, 2017 @ 8:12am

- Minor fixes

Update: Oct 24, 2017 @ 5:33pm

- Minor Fixes