Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Nov 15, 2017 @ 2:03pm

- Max mana pool increased to 40 (forgot about the overcharged superspells that need 40 mana, hehe)
- Lowered spell cast time across the board. Spellcasting should now feel more immediate and targeting will be easier.
- Minor fixes

Update: Nov 15, 2017 @ 11:15am

- Changed speed for many cavalry and hound units.
- Minor fixes

Update: Nov 13, 2017 @ 4:24pm

- Nerfed Marauder Horsemasters very slightly
- Made changes to the mana pool again. Max amount is now 30. I'm also working on a way to make the pool replenish faster with more wizards on the field to make multiple wizards useful.
- Knights of the Blazing Sun capped at two units.
- All special buildings (Chapterhouse of the Blazing Sun, Tournament Grounds, Grand Temple of Ulric, Grand Slayer Shrine etc) are now available at Tier 4.
- May have solved the issue with chaos starting with tons of hellcannons.
- Witch Hunters are now recruited from imperial Tier 4 and 5 cities and each one of those will increase their cap by 1.

Update: Nov 13, 2017 @ 1:12pm

- Minor fixes
- Removed dismounted knights of the hammer/blazing sun
- Possibly vastly reduced max amount of followers of the same type in a faction's pool. Only 3 burghers for example (was 12), which should stop the spam of followers and make their distribution more strategic.

Update: Nov 12, 2017 @ 6:36pm

- Minor fixes

Update: Nov 12, 2017 @ 11:12am

- Minor Fixes

Update: Nov 10, 2017 @ 7:30am

- Minor fixes
- Hellblasters now available before Hellstorm Rockets are
- Giants, Dragons etc have an easier time knocking down gates now

Update: Nov 9, 2017 @ 10:07am

- minor fixes
- increased range for javelins, throwing axes and grenades

Update: Nov 8, 2017 @ 7:00am

- minor fixes
- possibly fixed winds of magic

Update: Nov 5, 2017 @ 9:06am

- overhauled (grand) soulfire