Kenshi
Shidan's Tweaks & Fixes
Showing 1-10 of 80 entries
< 1  2  3 ... 8 >
Update: Dec 6, 2024 @ 2:16pm

-Fixed hostile food stealing raids from getting stuck running between buildings.

Update: Nov 3, 2024 @ 7:00am

-Removed some level data that wasn't supposed to be in the mod

Update: Sep 17, 2024 @ 12:51pm

-Fixed Human thief squad in HN having incorrect spawn chance.

Update: Sep 16, 2024 @ 8:32am

-Fixed rare chance of Hundred Guardians spawning without a weapon

Update: Aug 11, 2024 @ 8:41am

-Fixed non-humans spawning in thief groups in the HN

Update: Aug 8, 2024 @ 11:59am

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Update: Aug 5, 2024 @ 7:23am

-Fixed Port South override not triggering correctly

Update: Apr 23, 2024 @ 9:35am

-Added some robot limbs to a few NPCs I missed.

Update: Feb 19, 2024 @ 9:51am

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Update: Feb 17, 2024 @ 7:53am

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.