Kenshi
Shidan's Tweaks & Fixes
Showing 21-30 of 80 entries
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Update: Apr 16, 2020 @ 10:14pm

Fixes
-Added dialog checks for alternate hiver variants. To allow better variety of dialog for them, and prevent cases of them being detected as humans.

Update: Apr 1, 2020 @ 5:19pm

-Fixed an issue where Seta sometimes wouldn't spawn

Update: Mar 31, 2020 @ 9:31am

-Added some limbs to Screamer Units

Update: Feb 14, 2020 @ 3:19pm

-Slight tweaks to HN and Shek resident spawns.

Update: Jan 17, 2020 @ 2:21pm

-Forgot to enable colouring of an item.

Update: Jan 16, 2020 @ 9:55pm

-Added colourable variations of some items, and enabled colouration for a few vanilla items.

Update: Jan 7, 2020 @ 7:49am

-Minor tweak to Fogmen stats, to enable them to handle spawning without a weapon.

Update: Jan 3, 2020 @ 11:22am

-Randomized many weapons throughout the world. Organized groups like faction military forces generally have no randomization, and if they do it is very slight. While disorganized factions like bandits have highly randomized weapons. Some poorer class characters have chances for no weapons at all, like Starving Bandits.
-Fixed a condition in Koin's dialog, preventing an alliance if you had a level 3 outpost.
-Fixed the Gurgler Head not using the correct icon.

Update: Dec 26, 2019 @ 3:04pm

-Removed ability for Deadhive to eat raw meat and other items, as having too many races listed on them seems to cause crashes now.

Update: Aug 9, 2019 @ 3:50pm

-Removed a minor section of AI from Holy Prisoner Caravans that could cause them to get stuck attempting to shop.