Kenshi
Shidan's Tweaks & Fixes
Showing 31-40 of 80 entries
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Update: May 15, 2019 @ 4:38pm

-Minor tweak to a location to fix a bug cause by one of the fixes.

Update: May 15, 2019 @ 4:07pm

-Fixed some squads failing to spawn by merging in the Stone Camp Traders mod (courtesy of RustledJimm)

Update: May 9, 2019 @ 7:01am

-Removed robotic limbs from nomads, to prevent issues when they spawn in HN lands.

Update: May 4, 2019 @ 4:22pm

-Minor switch of characters in one squad to prevent a HN squad with robotic limbs

Update: Apr 20, 2019 @ 8:04pm

-Removed most of the repair kits from low level characters, as they were far too common. Generally most squads only have one character with a kit in the squad, sometimes not even that. Only top tier squads have all characters with one.

Update: Apr 19, 2019 @ 9:52pm

Tweaks:
-Distributed robotic limbs and repair kits throughout the world's NPCs. Generally they are pretty uncommon, having a less than 10% chance to spawn on an NPC. Which limbs and chances of prosthetics change drastically based on faction, NPC, race, and area of the map. For example, a random bandit will generally have pretty crap limbs if they spawn some, rarely some mid tier ones. While NPCs that venture into the ruins of the world are more likely to have the fancier variety. A few NPCs have guaranteed limbs to make them a bit special and stronger.

Fixes:
-Fixed the Black Dog HQ town being blocked by rocks. Moved the building back a bit so the rocks no longer block it.

Update: Jan 27, 2019 @ 2:49pm

-Added unique tags to some characters who were missing them. Dack, Lord Mirage, Quin, and Yamdu.

Update: Nov 16, 2018 @ 2:19pm

-Removed a few changes that were no longer needed thanks to dev changes

Update: Oct 29, 2018 @ 12:30pm

-Removed my Anti-Slaver fixes, since they were no longer needed.

Update: Oct 23, 2018 @ 8:19pm