Kenshi
Shidan's Tweaks & Fixes
Menampilkan1-10 dari 80 kiriman
< 1  2  3 ... 8 >
Pembaruan: 6 Des 2024 @ 2:16pm

-Fixed hostile food stealing raids from getting stuck running between buildings.

Pembaruan: 3 Nov 2024 @ 7:00am

-Removed some level data that wasn't supposed to be in the mod

Pembaruan: 17 Sep 2024 @ 12:51pm

-Fixed Human thief squad in HN having incorrect spawn chance.

Pembaruan: 16 Sep 2024 @ 8:32am

-Fixed rare chance of Hundred Guardians spawning without a weapon

Pembaruan: 11 Agu 2024 @ 8:41am

-Fixed non-humans spawning in thief groups in the HN

Pembaruan: 8 Agu 2024 @ 11:59am

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Pembaruan: 5 Agu 2024 @ 7:23am

-Fixed Port South override not triggering correctly

Pembaruan: 23 Apr 2024 @ 9:35am

-Added some robot limbs to a few NPCs I missed.

Pembaruan: 19 Feb 2024 @ 9:51am

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Pembaruan: 17 Feb 2024 @ 7:53am

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.