Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Opdatering: 21. mar. 2019 kl. 14:36

Opdatering: 1. mar. 2019 kl. 20:12

Further edited climage change parameters.

Opdatering: 20. feb. 2019 kl. 17:32

Divided CO2 output of strategic resources by 3 to compensate for longer eras.
Slightly scaled back post-Medieval research costs to level prior to this update.

Opdatering: 15. feb. 2019 kl. 5:00

Hotfix so that non-GS games will still work.

Opdatering: 14. feb. 2019 kl. 20:50

Further compatibility update for Gathering Storm.

Opdatering: 14. feb. 2019 kl. 16:59

Compatibility update for Gathering Storm. Other changes:
- Reorganized and optimized SQL
- Added a readjusted calendar (courtesy of Desucrate)
- Slightly slowed population growth
- Slightly reduced Science per citizen
- Slightly increased tech costs from Medieval era onward
- Lowered Road movement boosts (still higher than vanilla, just not as high as previously)

Opdatering: 24. dec. 2018 kl. 12:45

Increased research cost penalty for techs and civics that are past the current game era. Adjusted in-game calendar.

Opdatering: 2. dec. 2018 kl. 5:15

Opdatering: 25. nov. 2018 kl. 2:37

Tweaked in-game calendar. Slightly increased costs of Renaissance + later civics and technologies. Slightly reduced maximum length of eras from 120 turns to 115.

Opdatering: 10. sep. 2018 kl. 14:36

Altered the calendar.