Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Opdatering: 1. sep. 2018 kl. 12:51

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Opdatering: 19. juli 2018 kl. 15:46

Fixed error causing crash when Rise and Fall is disabled.

Opdatering: 16. juli 2018 kl. 13:08

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Opdatering: 15. juli 2018 kl. 7:14

Opdatering: 11. apr. 2018 kl. 20:20

Reverted changes due to issue with AI becoming defeated.

Opdatering: 8. apr. 2018 kl. 14:52

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Opdatering: 16. mar. 2018 kl. 14:06

Reduced Great Person cost.

Opdatering: 28. feb. 2018 kl. 16:42

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Opdatering: 20. feb. 2018 kl. 16:11

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Opdatering: 20. feb. 2018 kl. 6:11

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.