Dota 2
Open Angel Arena (OAA)
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Update: Jun 5, 2024 @ 5:40pm

Most of 7.36

mostly...

Update: May 15, 2024 @ 6:14pm

Small modifier update (#3641)

Added 2 new modifier bundles: Radioactive and Jack-Of-All-Trades
Updated Ludo tooltip
Bottle Collector bonus spell amp per bottle charge increased from 0.1% to 0.35%
Battlemage: Added range cap for global abilities and dots.
Attack Range Switch:
- no longer provides bonus attack speed for melee->ranged heroes.
- bonus hp per lvl for ranged->melee heroes increased from 50 to 75.
- now also increases move speed by 25 if hero's base move speed is < 300.

Minor boss changes (#3642)

Killer Tomato boss will no longer spawn outside of bases.
Ogre Tank boss (tier 3) can now spawn outside of bases again.
Alchemist boss:
- now a tier 4 boss (stats like other tier 4 bosses except attack damage)
- Acid Spray dps increased from 300 to 350.
- Cannonshot damage increased from 1875 to 2000.
- Chemical Rage hp regen increased from 100 to 150.

Various minor stuff (#3643)

KOTL Spirit Form cooldown reduced from 85 to 85/80/75/70/70 seconds.
KOTL Level 25 Talent fixed being +25% Spell Amp instead of +500 Illuminate Damage.

FIXES:
2x Multiplier modifier: Fixed various spells not having doubled cooldown with scepter or shard. (e.g. Cataclysm)
2x Multiplier modifier: Fixed various spells with charges not having doubled charge restore time.
Aghanim modifier: Reverted the last change that broke abilities granted with Aghanim Scepter.
Diarrhetic modifier: It will no longer poop while the hero is dead.
Echo Strike modifier: Fixed being able to proc attacks while dead.
Fixed Dagon healing more than intended when targetting strong illusions.
Fixed non-consumed Angel's Halo passive working on illusions and the damage stacking from each illusion.
Hyper Lifesteal modifier: Fixed strong illusions being considered as creeps for Lifesteal and Spell Lifesteal.
Some minor spell lifesteal and lifesteal fixes.

Update: May 1, 2024 @ 6:45pm

Balance + Fixes (#3639)

like a lot of them

A LOT OF THEM


Map updates (#3640)

Fixed some glitchy spots on seasonal map
Fixed shrines and added some trees on 10v10 map

Update: Apr 17, 2024 @ 6:26pm

Enemy shrines no longer give vision

Fix Battlemage (#3637)

No longer procs while dead and it doesnt proc on units in fog of war or when they are invisible.

Nerf Sacred Skull cdr (#3638)

from 20% to 15%

Update: Apr 10, 2024 @ 6:12pm

Modifiers Update April 2024 (#3633)

NEW:
Battle Mage - Any spell or item damage instance will proc your attack. 1s proc cooldown.
Crimson Magic - Grants 0.008% spell amplification per point of HP.
Ludo - For those that read patch notes: it's similar to Chaos but the random modifier changes more frequent.

CHANGES:
* Blood Magic: Added Winter Wyvern to the list of heroes that are bad with Blood Magic.
* Boss Killer: Bonus damage against bosses reduced from 85% to 50%.
* Bottle Collector: Bonus attack damage per Infinity Bottle charge increased from 1 to 1.5
* Bottle Collector: Infinity Bottle gold cost increased from 650 to 800.
* Bottle Collector: Infinity Bottles will now drop even if they are in backpack.
* Bottle Collector: Now drops 1/3 of the charges instead of 1/2.
* Diarrhetic: Damage radius increased from 500 to 700.
* Diarrhetic: Max hp damage increased from 20% to 25%.
* Diarrhetic: No longer damages bosses unless they are aggroed.
* Hyper Experience: Bonus experience multiplier reduced from 3x to 2x.
* Sangromancer: Replaced Wisdom with Crimson Magic.
* Splasher: No longer procs on self damage.
* Splasher: Splash damage reduced from 100% to 75%.
* Titan Soul: Removed from the team selection screen but it can still be randomed.

CHAOS:
* Courier Hunter doesn't have a chance to be repeated anymore.
* Added Battle Mage and Crimson Magic to the modifier pool.
* In the lategame you can't get new chaos modifiers (modifiers with downsides). This also means that now there is a higher chance to get a good modifier in the lategame.
* Sohei can now get Healer modifier.
* You can no longer get Duelist before Second Duel.
* You can now get Explosive Death, Glass Cannon and Moriah's Shield after Second Duel and not just in lategame.
* You can now get Moriah's Shield and Wealthy before Second Duel. Wealthy will not have a chance to be repeated.


Minor item balance (#3635)

* Abyssal Blade bonus hp by 30. (total hp now same as Skadi)
* Blade of Judecca bonus hp and mana increased by 50. (40 less hp and mana than Skadi)
* Blade of Judecca mana cost increased from 100 to 150.
* Giant Form active bonus damage increased from 140/190 to 150/200.
* Giant Form mana cost reduced from 75 to 50.
* Giant Form passive bonus damage reduced from 165/215 to 150/200.
* Giant Form passive cleave reduced from 100% to 55/60%.
* Reduction Orb: Fixed the buff granting damage shield instead of damage reduction.
* Silver Staff debuff duration increased from 4 to 5 seconds.
* Silver Staff debuff max hp dmg reduced at max level from 5% to 4.5%
* Sonic Mask active duration reduced from 6 to 5 seconds.
* Sonic Mask bonus damage increased from 75/105 to 80/120.
* Sonic Mask cooldown reduced from 16 to 15 seconds.


Solo Ancient Creep changes (#3634)

* Increased their gold bounty by 60%.
* Increased their total armor from 8 to 10.
* Removed Wildwing Ripper, Ice Shaman and Dark Troll Summoner.

Update: Apr 3, 2024 @ 6:05pm

Sohei update (#3631)

* Wholeness of Body no longer provides Debuff Immunity.
* Wholeness of Body bonus magic resist increased from 50% to 60%.
* Wholeness of Body cast range increased from 500 to 550.
* Flurry of Blows cast range increased from 425 to 450. (now matches the radius)
* Ki Attraction pull distance increased from 375 to 400. (now matches Repulsive Palm distance)
* Level 20 Talent +150 Repulsive Palm Cast Range changed to +40% Repulsive Palm Strength Damage.


10v10 herolist update (#3630)

Disabled Anti-Mage, Spectre, Shadow Demon, Naga Siren and Monkey King.

Custom hero models update (#3632)

* Updated custom hero models so they work with status effects (Ghost Scepter effect, Invisibility etc.)
* Updated some particles
* Sohei Flurry of Blows now has a different particle with Bepsi arcana.
* Sohei arcanas: Removed the weapon glow when Momentum is ready.
* Updated HeroCosmetics module so changing arcanas can be done with a -testheroarcana cheat in game.

Update: Mar 27, 2024 @ 6:25pm

7.35d (OAA version) (#3627)

7.35d+

ITEMS:
* Divine Rapier base damage set to 150.
* Divine Rapier bonus damage in attack mode set to 550. (Total attack damage bonus increased from 650 to 700.)
* Silver Edge active duration increased from 10 to 13 seconds.

HEROES:
* Ancient Apparition Cold Feet mana cost rescaled from 95/105/115/125/135/145 to 110/115/120/125/130/135.
* Beastmaster Level 15 Talent +20 Inner Beast attack speed reduced to +12.
* Chen Penitence debuff duration increased from 8 to 9 seconds.
* Chen Penitence move speed slow reduced from 18/24/30/36/42/48% to 15/20/25/30/35/40%.
* Chen Test of Faith cooldown reduced by 1 second.
* Dragon Knight Elder Dragon Form corrosive breath damage increased from 25/30/35/70/70 to 25/35/45/90/90.
* Drow Ranger Multishot cooldown reduced from 21/20/19/18/17/16 to 18/17/16/15/14/13 seconds.
* Earth Spirit Rolling Boulder base damage increased at early levels from 30/60/90/120 to 60/80/100/120.
* Lifestealer Level 10 Talent +12% Rage move speed reduced to +3%.
* Naga Siren Rip Tide armor reduction increased at max level from 16 to 20.
* Pangolier Swashbuckle cooldown reduced at early levels from 19/16/13/10 to 16/14/12/10 seconds.
* Primal Beast Uproar scepter damage per line rescaled from 70/80/90/100/150/250 to 60/70/80/90/180/270.
* Templar Assassin Refraction bonus damage reduced at max level from 340 to 255.
* Underlord Atrophy Aura bonus damage duration rescaled from 65 to 50/55/60/65/70/75 seconds.

Bigmode update (#3624)

* prettied up the map
* added 2 teleport portals north and south

Reduction Orb nerf (#3629)

* Bonus hp reduced from 2450 to 1750.
* Active damage reduction reduced from 100% to 80%.

Item guides 7.35d update (#3626)

* Added item guide for Meepo.
* Fixed and updated item guides for Treant Protector and Sven.
* Removed Revenants Brooch for heroes that have crit.
* Made sure that Shiva's Guard is included in all spell damage builds if the hero needs to be close to enemies.
* Made sure that BKB is included as a core item or rightclick item if the hero is melee, doesn't have built-in spell immunity and doesn't use illusions.
* Updated item guides to 7.35d for all heroes except: Dawnbreaker, Disruptor, Earth Spirit, Grimstroke, Huskar, Lifestealer, OD, Ogre Magi, Oracle, Pugna, Rubick, Shadow Shaman, Skywrath Mage, Spirit Breaker, Warlock and Witch Doctor.

Omniknight nerf (#3628)

* Hammer of Purity bonus base damage reduced from 60/80/100/120/140/160% to 60/72/84/96/108/120%.
* Hammer of Purity damage rescaled from 50/75/100/125/250/375 to 50/80/110/140/200/320.

Seasonal map update (#3625)

* Fixed Radiant fountain clipping through the wall instead of being fully visible.
* Moved Radiant fountain shopkeeper so your hero doesn't get stuck when teleporting into the fountain.
* Switched the positions of Dire fountain shopkeeper and Dire Big Bottle so they don't clip through walls.
* Fixed fountain visuals in the dota arena.
* Improved some places where you could get stuck in the snow and waterfall arena. (e.g. after buybacking)
* Removed a spot in the Radiant ancient camp where you could get stuck.
* Increased the height of the ceiling for some arenas.

Update: Mar 20, 2024 @ 5:42pm

Hero Balance March 2024 (#3623)
Item Balance March 2024 (#3621)

Tinymode score limit fixes (#3622)

* Changed tinymode starting score limit from 10 + 6 x number of players to 14 + 3 x number of players.
* Changed tinymode score limit extension from 2 x number of players to 6. (For 1v1 is still 4)
* Fixed Grendel extension being 0 when playing solo.

Misc / Fixes:

* Fixed 10v10 map not showing all items in the shop.
* Hopefully fixed 'picked', 'randomed', 'forced to random', 'forced to pick' and 'rerandomed' messages. Moved them to be after all server checks so they should now always be correct.
* Fixed forced random for Single Draft sometimes giving an invalid or banned hero.
* Fixed All Random mode sometimes being stuck when a player gets an 'empty' hero.
* Fixed Force Shield Staff tooltip showing that it's not dispellable. (push isn't but the shield is)
* Fixed Assault Cuirass upgrades not piercing Debuff Immunity.
* Fixed Parasma upgrades not piercing Debuff Immunity.
* Fixed Sacred Skull debuff not piercing Debuff Immunity.
* Fixed Far Sight Reveal not piercing Debuff Immunity. (dust debuff was piercing though)
* Trimmed some item tooltips

Update: Mar 6, 2024 @ 6:16pm

Some fixes (#3620)

* Added Energy Booster and Tiara of Selemene to the shop
* Fixed Lone Druid Spirit Bear's death counting as player's death even if Lone Druid is still alive.
* Fixed Arc Warden Tempest Double and Lone Druid Spirit Bear not having an experience bounty.
* Fixed Sorcerer modifier triggering when killing Meepo Clones, Arc Warden Tempest Double or Lone Druid Spirit Bear.
* Maybe fixed 're-random' and 'forced pick' messages.


Tinymode changes (#3619)

* Made tinymode map smaller.
* Improved and prettied-up tinymode map.
* Increased max player count for tinymode map from 6 to 8.
* Enabled MMR for tinymode map.
* Re-added 10v10 map.

Update: Feb 28, 2024 @ 6:34pm

Update some item guides for 7.35c (#3618)

7.35c (OAA version)

7.35c

ITEMS:
* Heaven's Halberd bonus hp regen amp and lifesteal amp increased from 22/24/26/28/30% to 25/27/29/31/33%. (better than SnY and KnS)
* Heaven's Halberd bonus status resistance increased from 18/20/22/24/26% to 20/22/24/26/28%. (same as SnY, better than KnS)
* Heaven's Halberd disarm duration for melee heroes increased from 2.4/2.8/3.2/3.6/4 to 3/3.25/3.5/3.75/4 seconds.
* Nullifier projectile speed increased from 700/800/900/1000/1100 to 700/900/1100/1300/1500.
* Radiance bonus evasion increased from 15/16/17/18/19% to 20/21/22/23/24%.
* Radiance burn blind miss chance rescaled from 15% to 10/12/14/16/18%.
* Spell Breaker passive Mage Slayer debuff duration reduced from 6 to 5 seconds.

HEROES:
* Chen Test of Faith now deals random damage to enemies (75-100/150-200/225-300/300-400/600-800/1200-1600) instead of 100/175/250/325/650/1300.
* Chen Test of Faith physical shield now has different values for creeps: 100/200/300/400/800/1600.
* Death Prophet Exorcism number of spirits reduced at early levels from 24 to 16/20/24.
* Disruptor Static Storm radius increased from 450 to 525.
* Doom Bringer's Doom duration reduced from 16 to 12/13/14/15/16 seconds.
* Dragon Knight Elder Dragon Form Frost Breath attack slow increased from 40/80 to 60/90.
* Leshrac Diabolic Edict damage per explosion rescaled from 9/16/23/30/60/90 to 10/18/26/34/58/82.
* Lone Druid Level 25 Talent +1000 Spirit Bear Health/True Form Health increased to +1500.
* Magnus Skewer mana cost increased from 40 to 40/45/50/55/60/65.
* Slark Pounce cooldown rescaled from 22/18/14/10/9/8 to 18/16/14/12/11/10 seconds.
* Slark Pounce scepter charge restore time increased from 16/14/12/10/9/8 to 18/16/14/12/11/10 seconds.
* Vengeful Spirit Wave of Terror damage rescaled from 85/100/115/130/260/520 to 90/100/110/120/240/480.
* Witch Doctor scepter Death Ward still has True Strike.

OTHER:
* Updated pause tips
* Some tooltip fixes
* Fixed Bounty Hunter Jinada not being breakable.