Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
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Update: Oct 21, 2017 @ 12:41pm

- add TSL for Indonesia and Khmer on the Giant and Greatest Earth maps
- add support for Sukritact's Tonlé Sap on the Terra Map script (Sukritact's Fuji was already working)
- add position for Ha Long Bay on the Giant and Greatest Earth maps
- add position for Sukritact's Fuji on the Greatest Earth maps
- remove Largest Earth from the mod as it's still not working with the Fall patch
- bug fix to the mod's fallback function for Starting Positions
- bug fix for extra luxuries placement
- make the enforce TSL placement option compatible with GCO

Update: Oct 11, 2017 @ 11:13am

- Add a Terra Map script
- Add some new map size at 2:1 ratio, which is better for a Terra Map (Giant and Ludicrous were almost at that ratio already)
- Tweaked the "Giant" size to be 184x92 (the Giant Earth Map is still 180x94)
- Remove Barbarian scout from the map until turn 7 (can be changed in advanced setup)
- Add an option to try to place all luxuries on the map (always ON on the Terra Map and when the old world start option is used the extra luxuries will all be placed on the New World)
- Ludicrous Size changed from 230x115 to 200x100 to prevent crashes with the Summer Patch (the Largest Earth is still at 230x116 and won't load on most PC since that patch)
- Fix City Name position for alternate Capitals on Greatest Earth and Largest Earth that were registered for Giant Earth (causing duplicate names on Giant Earth)
- Add Auckland, Antananarivo, Armagh, Granada, Muscat, Palenque positions on Greates Earth Map
- Add fallback functions to select starting location for Civilizations or City States based on (simple) fertility calculation
- Use the above functions to fix a few loading bugs, especially when too many Civilizations are selected for a map size.
- Bug fixes to the culturally linked placement that was failing on largest maps with too many civilizations.
- Add new option when selecting "TSL" to allow Civilization without TSL to be placed on the map anyway.

Update: Jul 27, 2017 @ 12:07pm

- add Nubia TSL thanks to tomaltachpaulson

Update: Apr 17, 2017 @ 1:21pm

- add compatibility with Maritime CS
- add code to allow custom natural wonders to be placed on real world position
- bugfix: the Aztec capital should not be named "Mexico City"
- remove "No City States" option as the number can be simply set to 0

Update: Mar 30, 2017 @ 4:21pm

- bugfix : don't remove resources that were correctly placed on the map when using the import option.
- add Macedon City Map, fix Byzantion name (tomaltachpaulson)

Update: Mar 28, 2017 @ 11:00pm

Beta .3

- Add brick623 Scandinavia, Russia, Ukraine and Middle East city map for Giant Earth
- Add Moda and Stauffenberg North American city map for Giant Earth
- Add guidemwit South Asia city map for Giant Earth
- Add tomaltachpaulson Macedon & Persia TSL (and lot of fixes to city map)
- Add Largest Earth rework by Hormigas
- Add load order to update database for DLC compatibility (should fix wrong language used by DLC leaders)
- Prevent resources placed in exclusion region since the Australian Winter patch
- Add CityMap entries to TSL that doesn't fit the game's capitals names
- Add Uluru on Earth maps
- Add option to use specific Leaders TSL (when available)
- Add option to use alternate TSL (when required and available)
- Change max players to 62, max city states to 60 on all maps
- Activate Auto City Naming for Greatest Earth (W.I.P.)

Update: Feb 27, 2017 @ 12:00pm

- Add CityMap entries to TSL that doesn't fit the game's capitals names (fix Ra-Kedet/Thebes, St Petersburg/Moscow and Cairo/Mecca)
- Add Uluru on all 3 Earth Maps

Update: Feb 25, 2017 @ 5:36am

first upload (beta .2)