Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Showing 71-80 of 88 entries
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Update: Aug 10, 2018 @ 3:07pm

- bugfix: can use TSL again on Terra Map

Update: Aug 8, 2018 @ 9:51am

- CityMap : Added Russian Far East (by Butanic)
- CityMap : Midwest Cleanup (by JamHeronArk)
- Additional options for Wonders placement on Giant Earth: Temple of Artemis, Great Zimbabwe and Jebel Barkal (by rockandride)
- New feature: custom borders selection for the Giant Earth Map and the Largest Earth Map (merged back in the main mod, renamed "Largest Earth Custom")
- New feature: initial framework for generated or imported Scenario
- bugfix: check if an imported feature from MapToConvert data is a NW differently (to allow placement of new features with IDs >= FEATURE_BARRIER_REEF ID)

Update: Mar 22, 2018 @ 3:43pm

version bump

Update: Mar 22, 2018 @ 3:42pm

bug fix : restore the original ResourceBuilder.CanHaveResource at the end of the map creation

Update: Mar 4, 2018 @ 8:51am

- add R&F Natural Wonders positions by Yakuzi on the Giant Earth Map
- add Japanese translation by Sub6
- bugfix : try to remove incorrect features and resources when the Terra Map script changes terrains around Natural Wonders
- bugfix : make sure that there is at least one backup starting position for a Civilization when using the Terra Map script, even if it's a bad one
- R&F fix: override the Advanced Setup Screen to make sure the game doesn't try to start with more than 62 players (Civilizations + City States) as Free Cities use the #63 slot
- bugfix: now use higher mountainRatio values (which give less mountains)

Update: Feb 18, 2018 @ 6:43am

- bug fix : test relative position from other TSL, but not the plot itself when using the Terra Map with TSL, because the DB coordinates are not converted to the current map size coordinates and a plot can be nil.

Update: Feb 17, 2018 @ 4:31pm

- add ethnicity entries for DLC Civilizations (used for culturally linked start position)
- add Reef placement on maps (use "Map Generator" option for "Features Placement" to allow spawning on Earth maps)
- add code to use alternate TSL when the initial TSL is on a water or Impassable plot (fix Khmer TSL with Sukritact's Tonlé Sap)
- reactivate and fix Terra Map start position code (fix "old world" start location option)
- set "Continent" as the default script for West Europa on the Terra Map (was "Small Continents")

* North America City Name Update (thanks to Moda)

- Adds indigenous city names to almost all North American tiles
- Some entirely new cities added, and some old ones moved
- Altered the starting location of Cree and Palenque to reflect the above city name changes

Update: Feb 8, 2018 @ 2:21pm

- fix crashes when launching a game with YnAMP enabled
- enable all YnAMP base maps for R&F
- re-use the game's starting plots placement when not using TSL

Update: Feb 7, 2018 @ 10:15am

- Add TSL for the new Civilizations from Rise&Fall thanks to tomaltachpaulson
- Include Dieter VonClam's Large Europe (79x73) to YnAMP base mod, thanks to tomaltachpaulson for the TSL
- Add missing Strategic resources when loading a map using the resource generator code (fix missing Niter on maps directly imported from civ5)
- Convert Gold to Silver when importing a Civ5 map

Update: Dec 1, 2017 @ 11:22am

- compatibility : do not fail to update map sizes when another mod set new sizes using the same name
- compatibility : Detailed Worlds replace MapUtilities.lua with a version missing IsAdjacentToLandPlot(), adding a backup of the original function in YnAMP's AssignStartingPlots
- compatibility : don't output an error when limiting Barbarian Scouts while another mod is removing the Scout units...
- compatibility : raise the load order of imported files
- bug fix : add check before placing additional Jungle on a plot
- desync fix for the Terra Map: replace pairs() with a function iterating tables in a fixed order
- hotseat fix for the Terra Map: do not try to sort a list of plots by fertility when that list is empty...
- bug fix : the resource replacement function was sometime causing the AssignStartingPlots script to fail before setting TSL