Arma 3
Atlas' Hitmarkers
Showing 1-10 of 57 entries
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Update: Oct 3, 2021 @ 5:52pm

10/3/2021
-Per player's request, added Dark Souls death sound effect.

Update: Aug 30, 2021 @ 7:46pm

8/30/2021

-Added an optional player death sound effect (GTA V, Contra, Roblox oof)

Update: Aug 20, 2021 @ 2:44pm

Update: Aug 20, 2021 @ 2:39pm

8/20/2021

- Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority kill sounds is turned off.

Update: Aug 19, 2021 @ 6:23pm

8/19/2021

- Added a Killed EH to set AH_DONTSHOW variable (to avoid showing a hit marker on dead bodies under any condition). This change will be reverted if performance issues are reported.

Update: Aug 17, 2021 @ 10:31am

8/17/2021

-Code optimization:
1. Removed isClass check of ACE Medical on every hit.
2. Now using CBA's extended respawn event handler instead of the base game EH.
3. Upon respawn, AH_DONTSHOW variable (to not show a hitmarker on dead bodies) now will only be set to nil if it's present in the first place.
4. onHit function will instantly exit without executing more code if AH_DONTSHOW variable is detected, saving performance.

Update: Aug 16, 2021 @ 7:02pm

8/16/2021

- Now the respawn event handler only applies to players.

Update: Jul 14, 2021 @ 11:24pm

Update: Jul 14, 2021 @ 11:23pm

- Fixed an error.

Update: Jul 13, 2021 @ 12:53pm

- New kill & headshot marker sound effect: MW2019
- Code optimization