Arma 3
Atlas' Hitmarkers
247 Comments
Atlas1205  [author] Jun 29 @ 8:35am 
It's actually the base game's launcher crosshair
Booze_Rooster Jun 28 @ 4:03pm 
works great, only complaint is how large and blocky the visual marker is. Would love to see different options that are less intrusive on the screen.
mOrbidlyObese Dec 10, 2024 @ 11:35pm 
keeps saying undefined variable in _ishitsoundenabled line 43
Atlas1205  [author] Sep 23, 2024 @ 5:59pm 
@Nikki I believe so, yes.

I specifically coded it to work in vehicles. Tanks, APCs, etc.
Nikki Sep 23, 2024 @ 5:42pm 
Does this work when in aircraft?
Atlas1205  [author] May 30, 2024 @ 9:58pm 
What hot key? You're supposed to change settings from the CBA menu. It comes with CBA obviously, and can be accessed in the game settings menu if I remember right.
Bucky May 20, 2024 @ 10:07pm 
umm what the hot key for pulling up the menu
Condasoft Mar 31, 2024 @ 9:29am 
Hey is there a way to have this run as a script instead of mod dependency could you plop the code into a composition?
ketanna6873 Mar 11, 2024 @ 8:03pm 
rofl brother, i was working on a similar code for a buddy. while doing research on my eventhandlers i discovered your mod. saves me the trouble of building this... good job
Atlas1205  [author] Jan 26, 2024 @ 7:07am 
Glad you like it.
REX_[rus] Jan 26, 2024 @ 4:31am 
Such an easy yet so useful mod! ty
Atlas1205  [author] Dec 1, 2023 @ 6:59pm 
The sound effect settings are client-side, since they are mostly a preference thing.
TacticalMetalhead Dec 1, 2023 @ 4:20pm 
Is there a way to forcibly remove death/hit sounds to all clients from a server manager perspective? Or are sound adjustments locked to clients only?
Atlas1205  [author] Jul 25, 2023 @ 9:09am 
Cannot comply
Yars Jul 25, 2023 @ 4:00am 
Please add hitmarkers when damaging vehicles, nice mod
Serenity Jul 28, 2022 @ 2:56pm 
Haldor-Of-The-Hammer Jul 2, 2022 @ 1:33pm 
Can you add the Taco Bell Bong effect for a hitmarker?
Atlas1205  [author] Apr 14, 2022 @ 12:49pm 
Brilliant idea. I will try to add it when I have some free time.
Tnomic Apr 14, 2022 @ 12:18pm 
If you're still adding to this mod, would you be willing to add the Dead Space RIG flatline? There's a clear sample here: https://www.youtube.com/watch?v=y5psyfZ9OZA
liwocom Dec 23, 2021 @ 6:24pm 
命中提示:Atlas' Hitmarkers
nader Dec 12, 2021 @ 10:05am 
hiya, does this mod work on KoTH servers of codefourgaming?
Atlas1205  [author] Nov 26, 2021 @ 5:37pm 
Do let me know how it goes. I do not own the DLC so I cannot personally make it work. Still will be something interesting to look at, though.
Dr. Diesel Submarine Nov 26, 2021 @ 11:30am 
Well that's a shame. I wouldn't call it a third party, it's an official DLC. Will have to fix it myself, then.
Atlas1205  [author] Nov 26, 2021 @ 11:12am 
No idea how it works, and I'm not interested in third party DLCs in any form. At least it's nothing gaming breaking so just ignore it.
Dr. Diesel Submarine Nov 26, 2021 @ 9:11am 
There is an undefined variable "atlas_hitmarkers_lastHit" error when hitting enemies with SOG Prairie Fire DLC melee attack (which is avaialbe as a fire mode on some of the SOG weapons)
Atlas1205  [author] Nov 20, 2021 @ 5:02pm 
That is not a problem with this mod. Blame the twat admins for disallowing CBA. Also this mod has always required CBA.
Killrock Nov 20, 2021 @ 1:46pm 
Mhhh.... i dont Play Arma 3 the last 4 Months, so today i want to play it again on exile. Normely i use this Mod, but with this Updates ... i can´t use it any more. Because the Mod needs now CBA, and now the Server dont allow me to Join, because no Key. befor it was way better because you can use it on every server without Key. But now is it Usless for me :(
Atlas1205  [author] Nov 8, 2021 @ 11:34pm 
It already is modular, more or less.
Bunnyonabun - I'M BACK, BABY! Nov 8, 2021 @ 11:14pm 
I'm not entirely sure, but I think he means an in-game modular hit/kill sound system (like in Team Fortress 2) without having to go into the files and figure all that stuff out?
Atlas1205  [author] Nov 5, 2021 @ 1:34pm 
Unless you mean the player's death sound. That one is more or less just for fun. You can turn it off if you don't like it.
Atlas1205  [author] Nov 5, 2021 @ 1:33pm 
How serious do you want it to be? These sounds I can find are the best available already.
Predator14 Nov 5, 2021 @ 11:58am 
Can you add more sound for kill sound? because there is really not much to vary and the sounds are not serious enough for a campaign or a SP / COOP scenatio
Predator14 Nov 2, 2021 @ 3:37pm 
Ok :/
Atlas1205  [author] Nov 2, 2021 @ 3:36pm 
Unless there's a clear sound sample, no can do.
Predator14 Nov 2, 2021 @ 2:42pm 
https://www.youtube.com/watch?v=xf88oDusR9I
like in this video it would be great! ;)
Predator14 Nov 2, 2021 @ 2:40pm 
Can you add a headshot kill sound like hell let loose?
Tnomic Oct 8, 2021 @ 6:19pm 
Understood. I don't know either, but it was brought up by someone in a discord and figured I'd ask while I had this page open. Thanks for the reply
Atlas1205  [author] Oct 6, 2021 @ 8:07am 
No sir, I don't even know what it sounds like.
Tnomic Oct 6, 2021 @ 7:21am 
With the addition of the death sound from Dark Souls, think you can add the damage sfx from DS!?
Bolt ⚡ Oct 3, 2021 @ 6:41pm 
I forgot you added the oof lol
Blackshield Lysander Sep 30, 2021 @ 2:54am 
Missed that, my bad.
Atlas1205  [author] Sep 30, 2021 @ 12:03am 
Do you really need to ask that? The description says it's a client-side mod.
Blackshield Lysander Sep 29, 2021 @ 3:16pm 
I have a Question, will this mod work with multiplayer? at least if the server has it loaded?
Atlas1205  [author] Aug 21, 2021 @ 8:27am 
No can do. Most of these sounds are found on Youtube, as I do not have access to any higher quality sound files.
Jigen 鍛冶屋 Aug 21, 2021 @ 7:57am 
interesting mod lmao, although the hitmarker sounds seem cut from gameplay, any way you can isolate them or find better quality files?
Atlas1205  [author] Aug 20, 2021 @ 2:47pm 
@Gonzo-GT

I fixed the volume issue, I think. Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority sounds is turned off. Update posted.
Atlas1205  [author] Aug 20, 2021 @ 8:33am 
Thanks, I'll try them out.
Tokyo Cowboy Aug 20, 2021 @ 8:18am 
I have uploaded them to my Google Drive, link in previous comment. Probably best to copy & paste into browser as Steam will tell you it's a malicious site. They are in ogg format. Like I said in previous comment, they are from JSRS Sound Mod though. I don't really understand the Arma Public License No Derivatives, hope you can use them.
Atlas1205  [author] Aug 20, 2021 @ 8:08am 
@Gonzo-GT I remember I have fixed that issue - guess not. I'll look at it and see what's wrong today.

@Tokyo Cowboy Good suggestion. It's easy to code but yes, I need some good sound effects for it.
Tokyo Cowboy Aug 20, 2021 @ 7:42am 
Didn't realise you had updated, works great, thank you. I haven't noticed any drop in performance but I have a relatively high end system (getting 95-125fps in my missions with a lot of mods & scripts).

Do you think you would be able to add non-lethal headshot hit marker sounds? I have some sounds in mind (https://drive.google.com/drive/folders/1pmSesjS6-S_wsyOkC01R0aJTKrQ3FPlE) along with some regular hit marker, kill marker & headshot kill marker sounds. They are from the JSRS Sound Mod though, so not 100% sure on the legal terms of using them.