Arma 3
Atlas' Hitmarkers
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Update: Feb 3, 2021 @ 1:54pm

Update: Feb 3, 2021 @ 11:51am

Update: Feb 3, 2021 @ 10:48am

2/3/2021
- Added Localizations (English, Simplified Chinese)
- Attempted to fix not being able to see hitmarkers when the player is on a vehicle's commander seat. (untested)

Update: Jan 31, 2021 @ 4:02pm

Update: Jan 28, 2021 @ 1:35pm

Update: Jan 26, 2021 @ 12:50pm

-Added a delay to killmarker so it works better in MP. As long as you have <300ms latency, the kill should register in time. The downside of that is if you are not the host or in SP, you will have a .3 second delay before the killmarker shows. That shouldn't be a problem though.

Update: Jan 26, 2021 @ 5:37am

Update: Jan 26, 2021 @ 5:18am

Update: Jan 25, 2021 @ 10:25pm

1/25/2021

The big one! A major update from 6 hours of coding & debugging non-stop and backpain.
- Headshot markers! Need I say more?
- More optional sound effects for hit, kill and headshot markers.
- Removed volume selection since the amount of mental gymnastics I had to go through with it could've won me an Olympic medal. Tested every sound with maximum game volume so they shouldn't be too bad. You can turn them off or switch to other sound effects if they bother you.

Known issue: due to a flaw in coding, if you disable the kill sound, you will also disable the headshot kill sound. I was aware of it and tried to fix, but something went wrong every time. Give me some time and see if I can't eventually work it out.

Known issue #2: the version you download from workshop might decide not to work. If that happens (says it's missing some .sqf file while it's clearly not), drag this mod to the bottom of your Arma 3 launcher's mod list and let it load last. That should fix it. Why? Magic, I guess.

Update: Jan 25, 2021 @ 10:10pm