Space Engineers

Space Engineers

[SEE SUPERGATE PSA] Stargate Modpack (Economy Support!)
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Update: May 25, 2024 @ 3:32am



From Script mod:

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

    From Gates mod:
  • Restore puddle jumper DHD
  • Fix stargate event horizon filename casing change

    From Ore mod:
  • Add more blueprint categories to the Naquadah Production Facility, to make it more useful.

    From Energy mod:
  • Fix crash when ZPMs are stacked in inventory.
    NOTE: Item stacking is not supported. Stacked ZPMs will not be used and will show an error in the terminal.

Update: Jul 30, 2021 @ 1:16am

From Gates mod:

  • Restore puddle jumper DHD
  • Fix stargate event horizon filename casing change

Update: Jul 29, 2021 @ 3:08am

From Gate mod:

  • Fix Puddle jumper DHD texture
  • Fix default mount point on small grid gates (fixes auto-rotation)
  • Temporarily remove Puddle Jumper DHD to resolve some additional model issues

    From Energy mod:
  • Fix mount points for Naquadah Generators

    From Script mod:
  • Fix projected gates being usable.
  • Possible workaround for collision issues and movement wonkiness after teleporting.
  • Clear old DHD button text
  • Fix crash welding up DHD

Update: Jul 28, 2021 @ 10:15am

  • Move components and special resources to Naquadah production facility.
  • Add all the Gates and DHDs to the Naquadah Production facility blueprint list for convenience.
  • New MALP model by Nukeguard

    From Ore mod:
  • Add more blueprint categories to the Naquadah Production Facility, to make it more useful.

    From Energy mod:
  • Fix new ZPM not appearing in ZPM Freighter
  • Fix ZPM Hub inventory not having enough space for more than one ZPM with relastic inventory. Now hub has 100L in realistic.
  • Hide old ZPM hub and component from menus.
  • Add energy producing blocks to the Naquadah Production Facility
  • Consumed ZPMs will now show up as "Zero Point Module (Depleted)", you can disassemble those in the Naquadah Production Facility to reclaim some materials.
  • ZPM Hub now accepts old the legacy ZPM component, will convert to new version when placed in inventory.
  • Added blocks to Stargate G-Menu category.

    From Script mod:
  • Add custom UseObject to DHDs. This means you can directly interact with them again without assigning an action.
  • Limit DHD activation range to 100m for small gates, 500m for supergates. Previously it was unlimited.
  • Add info to DHD terminal to inform user which gate it is controlling.
  • Remove "Activate Symbol" from DHD, it's no longer necessary.
  • Fix teleportation offset with Stargate with Base.
  • Increase gate damage radius to 2m to adjust for increased gate sizes.
  • Use physics raycast to detect if we really should damage blocks in front of the gate. This will allow blocks like catwalks to be placed in front of the gate without being damaged.

Update: Jun 2, 2021 @ 12:12am

Revert accidental upload.
Previous change was for the script, not this mod.

Update: Jun 2, 2021 @ 12:11am

Update: Mar 28, 2021 @ 12:48am

  • Fix mount points on large grid DHD computer
  • Added mountpoints on the sides of the small grid DHD Computer
  • Fix Naquadah generator performance problem when grabbing inventory
  • Set default mount points so blocks auto rotate to the correct orientation

Update: Feb 3, 2021 @ 8:28pm

  • Fix missing faction icons (fixes crashes with several PB sprite-based scripts, such as Whiplash's Radar and Artificial Horizon).

Update: Jan 14, 2021 @ 10:22pm

  • New Naquadah production facility model
  • New ZPM Hub model and ZPM model
  • Fix event horizon transparency and emissive
  • Script itself is now a separate mod!

    The following changes come from the above script mod:
  • Fix grids exploding/disappearing when teleporting through gate
  • Fix grid/player orientation not matching expected
  • Fix antenna broadcast relaying
  • Fix where event horizon light wasn't disappearing on close on DS
  • Fix error setting hardcore mode which prevented settings from loading, and spamming the log

Update: Mar 3, 2020 @ 12:45am

  • Update for SE 1.194 (PublicTest).
  • Still compatible with 1.192 and 1.193.