Space Engineers

Space Engineers

[SEE SUPERGATE PSA] Stargate Modpack (Economy Support!)
2,229 Comments
Toaster Jun 2 @ 11:22am 
are there any plans to making this for SE2 when modding comes out?
dayus713 May 5 @ 8:33am 
been some time since i played with it, that considered there should be 3 access points on the top of the block where the zpms would go in the show
Roflnomish May 2 @ 4:52pm 
i found a zpm and i'm trying to place it into the hub on my station, but there's no inventory access to it? i saw a post on the separated energy mod that there's a conveyor in the bottom of the hub but even with a conveyor there I still can't move items into the hub? is this how it works, or am I missing something here?
BattleAceOmega Apr 30 @ 11:37am 
Error message when entering gate with small grid. Tried to do with dedicated test world, still could not get it to work.
BattleAceOmega Apr 30 @ 11:36am 
[20:02:39.152] Object entering gate: Small Grid 2177
[20:02:39.152] Exception: Input string was not in a correct format.
at System.Text.StringBuilder.FormatError()
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at Phoenix.Stargate.Stargate.MoveAndOrientObject(IMyEntity sourceReference, IMyEntity destinationReference, IMyEntity objToMove, Dictionary`2 updates)
at Phoenix.Stargate.Stargate.UpdateBeforeSimulation()
Urban Apr 23 @ 3:45pm 
How can I contact the author of this mod? His Discord does not exist.
Stone Mar 12 @ 9:12pm 
Can confirm, pistons/hinges/rotors i.e. all subgrids explode on usage of these stargates when placed.
KilledJoy Feb 1 @ 1:09pm 
This one still work?
KrustenHix Jan 6 @ 10:30am 
Hi
Every time i use a Stargate al my piston and motorheads explode in the world?
What can I do?
Earl Sneakington Dec 11, 2024 @ 10:15pm 
The ships in the mod seem to spawn in unmoving without AI. The weapons also seem to spawn in without ammo. Is there a way to stop the ships from spawning?
Demon117 Dec 11, 2024 @ 3:51am 
Has anyone tried to make the X-302 fighter? because I tried and I think I did the math along with the guns on the game it feels almost impossible
G.Admiral_Telcar Oct 4, 2024 @ 5:08pm 
I found a issue with both stargate mods, yours and Sherbert's.
If a Sabiroid tries to follow you through the gate it will cash a multi player server and the game. I don't know if this is known but I've tested it with both mods and each react the same. The only way to prevent it I've found is to make the stargate area inaccessible to the Sabiroids. Safezone's don't keep them out either, I didn't try any type of shield mods.
Dj Afton Sep 28, 2024 @ 6:57pm 
how do i shut up the music
G.Admiral_Telcar Aug 29, 2024 @ 5:46pm 
Also where can i find the nexus support info?
G.Admiral_Telcar Aug 29, 2024 @ 2:07pm 
Splitting up my server in preparation for nexus. Does this mod need to be there during the world creation or can it be added at any time?
Kirito Aug 15, 2024 @ 7:26pm 
is it possible that the Stargate requires power
wolfee0507 Apr 11, 2024 @ 9:33pm 
i just wanna drive the MALP through the stargate :/
wolfee0507 Apr 11, 2024 @ 9:32pm 
Why does the MALP not even work it doesn’t even move (it doesn’t move when placed down even in midair and i cannot even drive it) i can only view its camera like a normal space engineers camera would work but other than that it doesn’t do anything

do you gotta do a certain thing to make it work or something? please help
Gigammc Jan 6, 2024 @ 9:29am 
Es wäre schön wen das einrasten der Symbole noch animiert wäre
Tgot Jan 4, 2024 @ 12:37pm 
@iter mortuus
No. But the instructions for building it are included on one of the blocks.
iter mortuus Jan 3, 2024 @ 11:55pm 
question is there a blueprint for the puddle jumper?
coolguy785321 Dec 13, 2023 @ 11:06pm 
does anyone know weather the stargate drains power and how much it does?
M4D_MAXX_ Oct 26, 2023 @ 6:09pm 
I read about that the Mod start to split now... Does this modpack still works? or is this just a reference?
Zach Jepson Oct 17, 2023 @ 10:49pm 
I've played with this mod for so many wonderful years :3 I know there was some work being done on it a while back if I remember, how goes the progress? :D
olivalvoisin Oct 14, 2023 @ 12:22am 
it's the best mod you can add to a space engineers game as a stargate fan i find this mod really successful and incredible even if i think naquadah should be slightly rarefied it only took me a little research to find some but otherwise bravo
Sensational Being Oct 13, 2023 @ 7:57pm 
Unfortunately, share will all is undone upon spawning
evabay Oct 13, 2023 @ 9:54am 
you can already do that via the share with everybody option and also this isnt getting updated
Sensational Being Oct 13, 2023 @ 7:33am 
Can we have an "everybody can use" checkbox added to the Stargates and DHD please? I wish to assemble encounters where Stargates don't care about faction ownership. As a stepping stone to that I figured out how to add them to NPC economy stations, but they naturally take ownership of the Stargate, which is a problem for me.
Federation Cosmic-Bolt Aug 18, 2023 @ 3:09am 
so... i don't remember where i saw it... but i swear there was a Mod Block which basically was a Naquadah Generator that actually looks built to power up a Starship, idk where it went and its kinda sad cause it was amazing
AkagiVoid May 26, 2023 @ 11:22am 
NVM fixed it with chat command of "/wc unsupportedmode". ^w^
AkagiVoid May 26, 2023 @ 10:37am 
Weapon Core Mod is Interfering with this mod for block weapons. >w>
Obi™ May 20, 2023 @ 12:10am 
Don't worry liontamer, the supergate has always been a buggy mess that the devs have blatantly refused to bugfix
liontamer45 May 14, 2023 @ 2:26pm 
The super gate breaks my game lol whenever i put another block on the same grid it completely breaks my game. i don't know if i'm not supposed to build onto the grid after i made it but it does
Myst Leissa Apr 27, 2023 @ 3:39pm 
@skye there's an internal command for "/stargate hide supergate" - I can't imagine this is the only command, and yet I can't find the others anywhere; I shouldn't have to download another mod to do something the first one (potentially) does with a little configuration; but the documentation on this mod is sparse and disconnected.
Blu Apr 26, 2023 @ 12:23pm 
Actually, he's pretty responsive on Discord; though I'm not sure if he still actively develops for SE.
Hopefully, in 20 years we'll be on SE2, in which case somebody will recreate this.

As for your issue, have you tried searching for mod that can restrict blocks or types for admin only? There are a few of those, for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2053202808
Myst Leissa Apr 26, 2023 @ 9:13am 
Starting the 20 year countdown for Copyright abandonment today; Author Unreachable.
Myst Leissa Apr 26, 2023 @ 8:36am 
Is it possible to make it where only admins can place Stargates? For reference I'm using the Gates Standalone package with Supergates already disabled (because of the bug), but I noticed you can still make the neccessary materials even without the ores mod.
Myst Leissa Apr 25, 2023 @ 5:29pm 
@skye, The DHD Computer comes with a quick dial and manual entry, maybe that's better for starters :P
foxavyr Mar 31, 2023 @ 5:08pm 
Interesting. Will have to do some exploring. Thanks.
Blu Mar 31, 2023 @ 7:11am 
That would be different map for each of three DHDs that have buttons.

If you target a DHD button (so it will get yellow outline as any usable surface), it displays a blue marker near the middle of that button, labelled with actual character it triggers (or 'Dial').

Milky way and Pegasus will have same letter in same place, no matter what the icon is.
Middle circle has clockwise letters A-S, outside circle has T-Z 0-9 finished with '/' and '['.

Pegasus DHD and Atlantis DHD have same icons on them different mapping. Atlantis DHD is missing '/' and '[' buttons so can't dial all the adresses that have those. Except for middle 'Dial' button, its keyboard is ordered horizontally A-Z 0-9 (first row A-E, second F-L, etc).

I'm not clear if there are any addresses that use characters beside A-Z 0-9 '/' and '[' but if there are, those would not be possible to dial as well.
foxavyr Mar 30, 2023 @ 8:11pm 
Does anyone have a translation of what stargate glyphs on rings and Gouald DHD are in relation to the hex/ascii? in the control panel of DHD? Could mod author make that available so if a player wishes to give a stargte address from control panel in game the other player can use Gouald DHD star system icons to dial the address in relation to the hex/ascii? stargate address. Would be awesome.
evabay Mar 29, 2023 @ 11:04pm 
thanks
Blu Mar 29, 2023 @ 2:35pm 
They do, at least on asteroids. Rarity depends on your server settings tho, and there are a lot of mods out there that can conflict with it.
evabay Mar 28, 2023 @ 4:34pm 
anyone know if the ore spawns still generate?
Axel-of-Atheara Feb 23, 2023 @ 9:18pm 
Is this mod still being updated, or has it been abandoned as well?
Emperor Jagas Feb 7, 2023 @ 2:21am 
having an issue, if the gates are within antenna range it opens, if it outside range of each other the entire game crashes
CoreDump Jan 3, 2023 @ 6:56am 
https://discord.gg/hvU75TDK if you care to join.
CoreDump Jan 3, 2023 @ 6:48am 
p.s. Ill do my best to get you compensation for your work, how ever past the attempt I promise nothing :D
CoreDump Jan 3, 2023 @ 6:43am 
I would like to put together a team to update and modernize (fix.) your mod and scripts and re release. for the simple fact that your SG mod was the best of them all. I ask you for your permission.
Sensational Being Dec 4, 2022 @ 9:42pm 
@Cipher1013 are you trying to place the gate in space? Maybe you need to convert it to a station.