ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Update: Jun 23, 2017 @ 11:15am

  • reworked delivery cycle timer for NPCTrader child classes - catched some cases where value could overflow into minus values
  • corrected an error with refill rates
  • corrected an issue with the diminishing return calculation

Update: Jun 22, 2017 @ 3:59pm

  • corrected stacking mod issue where items were not recognized correctly by NPC sell tables

Update: Jun 22, 2017 @ 2:54pm

  • corrected delivery cycle timer
  • corrected create UniqueID function

Update: Jun 22, 2017 @ 12:35pm

  • Referenced GoldDonkey correctly in order to cook it into the mod
  • changed buff to only be relevant to owner
  • added logic to limit extra pgd singleton to only one
  • reworked create unique id function
  • developed and added new logic for NPCTrader demand and supply
  • added new UI for CustomBlueprint creationg
  • added new UI for user exceeds supply or demand limit feedback
  • Deactivated all debugging code

Update: Jun 18, 2017 @ 9:08am

  • implemented victory plugin logic for item resolve
  • added gold pooping donkey

Update: Jun 7, 2017 @ 10:50am

  • added base Buff_Capitalism for future data operations, also added singleton actor in order to apply it to each user

Update: Jun 5, 2017 @ 5:01am

  • hotfix for CustomTables not beeing able to put into edit mode

Update: Jun 4, 2017 @ 5:34pm

  • added new admin recognition logic
  • added base logic for set to neutral functionality of inheriting mods
  • removed old force unlock logic

Update: May 30, 2017 @ 10:51am

  • corrected set HeadOf reference logic
  • fixed an issue with the item resolve logic

Update: May 29, 2017 @ 12:42pm

  • statistics processor now only sends information of maximum one trade actor at time to the web api