ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Update: Jul 30, 2017 @ 3:56am

  • reworked initialization arrays to solve gus.ini translation issue
  • reduced upper limit for price calculations from 2.14 billion down to 1 billion, in order to prevent overflows

Update: Jul 29, 2017 @ 5:44am

  • catched 32bit overflow for buy one and buy stack money values
  • corrected insufficient money notification if supply was exceeded
  • reviewed gus.ini reading logic

Update: Jul 28, 2017 @ 3:57am

  • added script command to reset price changes of all NPCTraders
  • further corrections in buy and sell logic

Update: Jul 27, 2017 @ 1:44pm

  • reviewed sell and buy logic of NPCTraders again

Update: Jul 27, 2017 @ 6:39am

  • removed master item list comparison for sell item recognition
  • corrected json object serialized entry

Update: Jul 26, 2017 @ 1:37pm

  • added supply and demand as values to send to web api with trade logs
  • removed additional coin LODs, since they are not responsible for vanishing coins. It is an issue with collision and map surface
  • recreated AddContractID from CustomTables and AdvancedPlayerTrader / DinoTable
  • corrected crawler attributes for newtradelogs and tradeloghistory
  • collect trade cluster item infos in StatisticsProcessor and check if initial map info does send origin prices or modified ones
  • reworked listening to http post responses
  • Admin MultiUseEntries were redone
  • increased delivery timer to 60 minutes cycle
  • reworked Quantity input widget for buy stack, removed slow blend in animation
  • reworked exceed Supply/Demand warning popup, removed slow blend in animation
  • changed the way how building date gets stored at structure placement
  • cooked with DevKit v.264

Update: Jul 1, 2017 @ 7:47am

  • fixed issue with resetting S&D values on server restart

Update: Jun 28, 2017 @ 8:45am

  • (NPCTrader) fixed an issue with items that have max stack size of 1, to not beeing recognized and removed on sell
  • (NPCTrader/AdminTable/PropsTable) added gus.ini options for altering supply and demand settings as well as deactivating it
  • (NPCTrader) removed delivery timer and cluster display if gus.ini is set to deactivate supply and demand
  • (NPCTrader) added logic to force CustomBlueprints not beeing abstract items
  • (NPCTrader) added multicast for CustomBlueprint creation to make it more responsive
  • (NPCTrader) programmed custom console command to reset all CustomTables - deleting all custom blueprints
  • (NPCTrader) added an option to CustomTable to clear all Blueprints
  • (NPCTrader) corrected issue where doublicate custom blueprints were possible
  • (NPCTrader) limit max input values for custom supply and demand settings to 1000/10000/20000
  • (NPCTrader) added absoluteMaxFill UI input limitations for custom blueprint creation
  • (NPCTrader) implement hard limits for supply and demand settings, 50 mil for max fill and 100 mil for absolute max fill
  • (NPCTrader) SellTables - corrected item substraction if stack size is 1, to only substract what is sellable

Update: Jun 24, 2017 @ 7:13pm

  • corrected issue with CustomBlueprints, not beeing able to be created
  • fixed location of cluster id in hud to not overlap with time remaining until demolish
  • added feedback for how much money will be given or taken if supply or demand was exceeded
  • ongoing fixing of -1billion supply or demand bug
  • added savegame versioning for autodeletion capability
  • corrected some summarization logic parts of supply and demand logic
  • limited quantity input of quantity input widget to 1000
  • introduced limit values for CustomBlueprint creation widget
  • catched some possible calculation errors for supply and demand logic

Update: Jun 23, 2017 @ 12:39pm

  • NPCTrader - fixed bug that resetted delivery timer if an item was bought or sold
  • NPCTrader - selling no longer takes complete put in amount in table inventory to calc if demand is exceeded, but instead the actual sellable stack amount
  • NPCTrader - corrected CustomBlueprint item to no longer beeing able to kick out of inventory
  • PlayerTrader - currected DinoContract item to no longer beeing able to kick out of inventory