ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
Showing 61-70 of 103 entries
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Update: Jan 1, 2018 @ 5:29pm

- Fixed issue with Mutator Mode Blacklist
- The Mutator's Allow Breeding Pulse will now work for all player ownable dinos(rock drakes, wyverns, basiliks, etc)
(note: certain timers simply do not display correctly on a dedicated server atm but things are still working behind the scenes, just be patient)
- Fixed issue with Age Freeze pulse not correctly resuming aging when removed

Update: Jan 1, 2018 @ 12:47am

- You can no longer grind the Charge Battery in the S+ Industrial Grinder
- New Config Option: GrinderBlacklist (disable any item from being processed by the grinder, see config discussion for details)
- S+ Mutator has 4 new modes:
-> Age Freeze Mode (will stop nearby dinos from aging, you can remove this by activating the pulse again)
-> Assign Gender Mode (will assign a random gender to nearby genderless animals, lasts 6 hours)
-> Swap Gender Mode (will swap genders of nearby gendered dinos, lasts 6 hours)
-> Allow Breeding Mode (allows nearby dinos to breed that normally can not, dinos bred this way will be gestated and birthed fully grown (this is not a design choice, it is due
to a limitation in the dev kit)
))
(note: doesn't work for rock drakes and possibly other aberration creatures, if you don't get a prompt to enable wandering to
mate then it won't work for that dino, please report broken dinos to the bug reports discussion
)
(note: some dinos will spawn their babies under them which will cause them to fall under the world)
(note: there is an issue with the mating status of dinos not updating correctly on a server but due to the urgency of the charge battery exploit it
could not be addressed in this patch
)
- New Config Option: MutatorRangeInFoundations (range of the various mutator pulses)
- New Config Option: MutatorModeBlacklist (you can disable any of the modes individually, see config discussion for details)
- You can now view the range of the Mutator like other S+ structures
- Utility guns will no longer be blocked by the dino you are riding
- New Item: S+ Command Gun (issue orders to your dinos quickly, currently only enable/disable wandering and following)
- S+ Teleporter is now placeable on Aberration
- New Config Option: DisableTeleporterOnAbberation (will disable the teleporter on aberration)


Update: Dec 15, 2017 @ 1:03am

- Fixed many issues with Tek Gateway snapping (not sure what happened here but nearly all snaps were messed up)

Update: Dec 12, 2017 @ 6:46pm

- Fixed issue with Behemoth Gates not snapping to Gateways
- Added a small delay to the Demo Gun to fix dupe exploit

Update: Dec 4, 2017 @ 7:07pm

- You can now change the side that doors & trapdoors are hinged to doorframes & hatchframes by pressing G while placing
- Inclined Pipes & Wires are now 1 foundation long & 1 wall high (note: existing inclined pipes & wires are unaffected by this change)
- New Structure: Elevator Call Button (click it to call the nearest elevator to your position)
- Updated error message on Pull Repair to indicate it should be used on a damaged item
- Pull Repair will only pull materials if the item is not full durability
- Medium Pillars, Large Pillars, Large Walls & XL Walls now have snap points for internal pipes & wires(note: the status icons do not work well with these large structures, ie if you place an internal wire at the top and bottom of pillar and its only getting power from the bottom, it will display powered but since its not connected to the top, you will be unable to draw power from the top unless you fill the entire pillar with internal wires)
- Ceilings can snap to the top of roofs now
- You can no longer teleport to teleporters outside of your tribe
- You can now enable public teleportation on S+ teleporters
(note: while you can teleport to a public teleporter, you still can not use a public teleporter, that will require a dev kit update)
- Improved how S+ Fence Foundations & Supports snap to Gateways
- S+ Fence Foundations & Supports can now snap perpendicularly to Behemoth Gateways
- Fixed issue that prevented turrets from being placed on structures on the motor boat
- Fixed issue with the pull selected code that caused it to incorrectly pull resources used as fuel(ie it should never pull wood from the forge or gas from a fabricator)
- Fixed issue that could cause ladders to teleport you under the ground (if Quick Climb was enabled)
- Inclusion/Exclusion lists for the feeding troughs and turrets will now add any nearby dinos to their list that are not already included (previously the list was comprised of only dinos that could spawn on that ARK)
- Fixed issue that caused the output log to not update correctly when using the Transfer Tool in single player
- Item Collector, Hatchery & Bee Hive can be named
- S+ Hatchery will no longer collect eggs when its inventory is full

Update: Nov 2, 2017 @ 7:38pm

- Fixed issue that caused some dino's inventories to become inaccessible after the Transfer Gun was used on them
- Fixed collision on ramps (should no longer get stuck on them)
- Fixed issue with PullResourcesAdditions that prevented it from loading more than 1 class
- Pull Selected will no longer pull fertilized eggs
- Fixed issue with Hatchery not incubating/giving egg boost after a restart
- S+ Tranq Turret will only extend the spoil timer of Shocking Tranq Darts when activated now
- S+ Animal Tender & S+ Generator can now be renamed
- S+ Sheep Herder will no longer collect wool when their inventory is full
- S+ Turrets can be placed on motorboats now
- Removed wood bracing from stone ceilings, roofs & ramps
- New Config Option: DisableCrossTeamTeleport (forces the teleporter to only work for tribe members)
- The Craft All Instant button in the S+ Grinder will no longer show for blueprints placed in its inventory
*note: While I like this functionality, the grinder is not the right structure for it. In the next content update, I will include a structure specifically designed around crafting from blueprints.*
- The Nanny no longer has an activation cooldown, instead, she will no longer perform her duties immediately upon activation (activating her merely starts her timer, thus picking her up/turning on/off will not result in any benefit)
- Changed how collecting structures resume their duties after a server restart

Update: Oct 8, 2017 @ 2:44pm

- S+ Replicator can now be crafted at the S+ Crafting Station
- Pull Selected is now capped at 1000
- There is now a 1 second cooldown on switching the mode of the Demo Gun
- Fixed issue that prevented the Euthanasia Gun from dealing the killing blow in enclosed spaces
- S+ Replicator now requires 100 element to craft (like vanilla)
- Squid Oil & Organic Polymer will spoil more slowly in the Animal Tender now
- Animal Tender, Farmer, Gardener, Item Collector, Sheep Herder & Nanny will only preserve items in their inventory when activated now
- S+ Auto Turret can no longer use gas
- S+ Cannon Turret now shoots visible cannon balls
- Rockets fired by the S+ Rocket Turret are now faster and less affected by gravity
- S+ Tranq Turrets only accept Shocking Tranq Darts now

Update: Oct 2, 2017 @ 5:14pm

- PullResourceAdditions config functions correctly for other mod items now
- Feeding Trough ranges can be set via config now (default range: 35 foundations, Tek: 70)
- New Config Options: FeedingTroughAdditionalRangeInFoundations & TekFeedingTroughAdditionalRangeInFoundations
(note: resource & dino spawns will be blocked within the feeding radius... the Land Claimer is back!)
- All auto-craft BPs are now visible in their crafting stations (they still auto-craft, just now you see the crafting progress and can use pull selected on them)
- Pull Selected Resources will no longer pull water skins, water jars or canteens
- Decayed Pipes, Wires & Fences will become visible on server restarts
- Fixed issue with Euthanasia Gun not being able to target certain dinos
- The S+ Multi-Lamp now uses the same placement code as the Tek Light (this allows it to place on more surfaces correctly and is less taxing on the server)
(note: existing Multi-Lamps will have reset their orientation... benefit of this change is this is 100% the last time and also will work with rafts and saddles)
- New Structure: S+ Tek Light (same color options as S+ Multi-Lamp, can use any power or element shard for power)
- Water Taps are now silent
- The Remote can now open and close doors and will remember its mode between uses
- Transfer Gun will remember its source between uses now (ie you can put it away)
- Transfer Gun will transfer to dinos now and will transfer blueprints
- The Transfer Gun will no longer transfer out of structures with the PreventPulling tag (this is to allow other mods to have containers that are off limits to the pull system)
- S+ Industrial Cooker can pull water from connected water tanks (if not using an intake)
- S+ Tek items can now only be crafted at the S+ Tek Replicator
- Squid Oil is now identified as such on the resource pull list
- Hitching Post will no longer take damage when not actually hit
- Fixed gap in glass roof when placed side by side
- Drastically reduced the cost of the S+ Tek ATV (let's be real, you are going to lose it)
- The Nanny now has an activation cooldown of 90 seconds (she can not be picked up during this time)
- Increased Nanny max imprint increment for servers with faster maturation rates
- Resource Pulling, Transfer Tool & Gun now uses the baby age to determine the appropriate max weight for non-adult dinos
- Resource Pulling, Transfer Tool & Gun will now take in account any item weight multipliers on the target inventory (ie metal in an Ankylo)
- Humanoid collectors (ie Nanny, Farmer, etc) should be less likely to disrobe
- Fixed issue that could cause pull resource buttons to remain visible when the inventory was not
- Fixed issue with torches losing their flame properties after a restart in single player
- Fixed issue with chemistry bench pulling too much
- Possible fix for falling through flipped staircases after a restart

Update: Sep 28, 2017 @ 4:37pm

- Fixed issue with S+ Auto Turret radial menu not showing
- Fixed issue with Transfer Tool showing structures without valid inventories
- Fixed issue with transparency settings not applying to the Glass Behemoth Trapdoor
- Euthanasia Gun will now leave a corpse and an entry in the tribe log
- Fixed issue that caused flexible pipes to turn off water taps
- Fixed issue that caused the Pull UI to not display after a cross ark transfer and other edge cases
- Fixed issue with Hatchery going into stasis when activated
- Fixed issue with pull selected that caused it to incorrectly calculate the maximum pull qty

Update: Sep 27, 2017 @ 4:37pm

- Fixed issue that caused a crash when pull resource window was closed
- You can no longer put shocking tranq darts in the Tranq Turret
- The Hitching Post now has a slightly larger range and can be placed closer together
- Hitching Post will immobilize squids
- Fixed issue that could cause a crash with Flexible Pipes & Wires
- Flexible Pipes & Wires can be hidden again
- Fixed issue with certain half walls missing a painting region
- All structures that use fuel now will automatically use power if its available or fuel if its not (you do not need to manually swap them anymore)
- Removed Configs: DisableAbilityToSwitchToElectricity & DisableAbilityToUseTekGeneratorAsPower