ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
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Update: Sep 27, 2017 @ 12:30am

- Fixed issue that could cause the pull resource selection list to not properly update
- Fixed issue that prevented some structures from functioning after a reboot (ie Item Collector, Farmer, etc)
- Fixed issue that prevented lights and torches from resuming automatically turning on and off after a restart
- The ability to adjust the range of the feeding trough has been disabled temporarily
- Fixed issue that would cause snapped structures like fridges to be demolished when the first was picked up or demolished
- Small & Metal Storage Boxes no longer accept signs as it interfered with being able to open them from certain angles
- The Nanny's item description has been updated to clarify she is a feeding trough for babies
- Fixed issue with converting wood foundation
- Fixed issue with Converter black list not working
- The Animal Tender will now collect oil from Basilosaurus

Update: Sep 26, 2017 @ 12:12am

- The Transfer Gun has returned to its old functionality and the new tool is now known as the Transfer Tool
- Fixed issue that caused the inventory pull menu to be overridden when using a controller
- Fixed issue when opening the tribe log via a hotkey that affected the mouse
- Fixed issue that prevented the pull resource widget from correctly listing all items that could be placed into the target inventory
- Fixed issue that could cause the pull resource widget to not display any resources until a relog
- Fixed issue that would cause the pull buttons to not function after dying or fast travelling
- Fixed issue with Internal Pipes & Wires not showing during placement and not connecting after placement
- You can no longer hitch dinos not owned by your tribe
- You can now rename the S+ Tek Generator
- You can no longer convert vanilla bookshelves to S+ bookshelves at the Converter
- You can now convert vanilla Tek Feeding Troughs to S+ Tek Feeding Troughs at the Converter
- You can no longer open multiple windows with the transfer tool by spam clicking
- S+ Rocket Turret will no longer attack any target closer than 10 foundations, additionally its targeting ranges have been adjusted(low: 20 foundations, med: 30: high:40)
- You can no longer craft the S+ Plant X Seed(Converter only)
- You can set the close delay on doors again
- You can set the transparency on glass door frames again
- Euthanasia gun will now work on PvE servers and doesn't leave a corpse

Update: Sep 24, 2017 @ 7:03pm

- Resource Pulling has been completely revamped:
• Resource pulling buttons are now a part of the vanilla UI and appear on the top of every inventory(dino, structure, yourself, vanilla and all mods)
• Pulling resources for a selected item will now account for blueprint quality
• A new button has been added to handle pulling resources to repair the selected item(also accounts for quality)
• Pulling non-stackable items(ie prime meat) will no longer rest the spoil timer
• Fertilizer has been added to the resource pull list
• Server operators can now add any resource they wish(vanilla or mod) to the resource pull list via config settings(see config discussion for info)
• Default pull radius has been increased to 25 foundations and the max is now 100 foundations
• Pull Selected will no longer pull resources that have been removed from the pull list via the config
• Fixed issue with pull selected that caused it to incorrectly calculate resources transferred(ie wood)
• The resource list is now alphabetization on the client so it should be in the correct order for all users
• Pull gun has been removed
• The config options "DisablePullSelected" & "ResourcePullListOrder" have been removed
• New Config Options: PullResourceAdditions & PullResourceRemovals
- Glass Optimization: all structures with a glass tier(ie all foundations, walls, etc) are now less taxing on the server & clients, also use less disk space in saved worlds
*note: glass settings on existing structures will be reset due to the optimization pass*
- S+ Smithy & S+ Fabricator can now also craft S+ variants of their items

- New Structure: S+ Blueprint Maker (converts structures to blueprints)
- New Structure: S+ Converter (converts vanilla structures & blueprints to their S+ counterpart and vice versa... will only convert items you know the S+ engram for by default)
- New Structure: Hitching Post (dino in range will have a new radial menu option "Hitch Dino", which will prevent them from moving even if set to wander)
- New Structure: S+ Tek Trough (adjustable range, accepts preserving salt)
- New Structure: S+ Nanny (feeds nearby babies and also increases imprinting of nearby non-adult dinos, uses honey for fuel)
- New Structure: S+ Animal Tender (collects items from dinos that passively produce resources, ie Achatina, Dung Beetle, Squid)
- New Structure: S+ Ballista Turret (ammo = Spear Bolts, slow reload but deals high damage especially to dinos)
- New Structure: S+ Cannon Turret (ammo = Cannon Balls)
- New Structure: S+ Flame Turret (ammo = Flamethrower Ammo, will cause riders to dismount and unmounted dinos to flee)
- New Structure: S+ Minigun Turret (ammo = Adv. Sniper Ammo, the auto turret's big brother)
- New Structure: S+ Rocket Turret (ammo = Rocket)
- New Structure: S+ Tranq Turret (ammo = Tranq Darts, deals no dmg, applies its torpor over 2 sec and only targets conscious beings)
- New Structure: S+ Plant Species X (has all of the advanced targeting features of the tek turret)
- New Item: S+ Plant Species X Seed (use the converter bench to convert vanilla seed to S+)
- New Item: Euthanasia Gun (will instantly kill any tamed dino you have permission to ride, right click to mark for death then left click to kill)
- New Item: S+ Underwater Tool (allows quick change of vacuum compartments, has 3 modes: Open, Close & Freeze)
- New Item: S+ Remote (turns things on and off)
- New Vehicle: S+ Tek ATV (has an inventory, pick up able, repairable)
- New UI: Tek Turret's configuration settings are now condensed into a single window. Additionally, the inclusion/exclusion list of dinos will now always list every dino available on that ARK.

- Feeding Trough range can now be adjusted via the radial menu(up to 100 foundations max)
- Feeding Troughs are now lockable
- You can now set an inclusion/exclusion list on the S+ Feeding Trough & S+ Tek Trough (you can limit what dinos can eat from the trough)
*note: Dinos that are excluded from eating from a trough will still have the icon above them but they will not consume food from it*
- The Transfer Gun has been renamed the Transfer Tool and was completely revamped (it now allows you to do things that were very tedious such as moving ammo from storage containers and distributing it evenly among all your turrets, or metal from dinos and evenly distribute among forges, it is now quite a powerful tool)
- Item Collector will no longer pick up items if it's inventory is full
- Item Collector will now pick up Black & Silica Pearls that are pooped by Phoenixes
- Doors, Gates & Trapdoors will no longer be obstructed if using placement collision
- Pipes & Wires will no longer use placement collision checking
- Many structures had their collision boxes changed to be placeable when placement collision is turned on
- S+ Crafting Station now properly listed at level 1
- Fixed issue that prevented the Mutator from properly recognizing when Element had been removed from its inventory
- Fixed issue that caused the S+ Bookshelf to not respect inventory slot count config setting
- Fiber can be removed from the S+ Industrial Grinder via config
- Metal Half Walls can be painted
- Crafting structures now have damage resistance that matches their appearance(ie fabricator is treated as metal)
- Demo Gun will no longer pick up environmental structures like Water Veins when used by an admin
- Pull selected in the S+ Chemistry Bench will pull the correct amount of resources
- Cycle Glass Model radial menu option has been removed
- Crafting cost of most glass structures has been increased to match their greenhouse counterparts(it was a mistake they required fewer crystals than the greenhouse tier)
- You can now pulse the S+ Mutator without going into the inventory
- DisablePickupAfterTime config option now applies to all structures in the mod(previously only applied to building structures, ie foundations, walls, etc)
- S+ Chemistry Bench engram level set to 82
- Improved the alphabetization of the list of dinos in the Dino Scanner window. Results will now display the class name so you can more easily differentiate between mods with similar named dinos.
- S+ Fabricator, S+ Ind. Cooking Pot, S+ Ind. Forge, S+ Grill & S+ Grinder now default to electric power(can still be swapped to gas)
- S+ Replicator & S+ Tek Shield now default to wireless(Tek Generator) power
- S+ Replicator is now silent
- S+ Industrial Grinder crafting engrams can now be used without having learned the grinder engram
- Fixed issue with S+ Sloped Vacuum Compartments that caused the floor to always appear frozen
- You can no longer freeze an open vacuum compartment side
- Utility Guns are no longer blocked by underwater compartments
- Changed the S+ Africanized Bee Hive's crafting recipe to remove the vanilla beehive (for compatibility with other mods)
- S+ Farmer now uses Calien Soup for fuel (for compatibility with Prim+ players)
- Windows will no longer snap to the middle of roofs
- Changed the S+ Bookshelf model
- S+ Cloning Chamber will no longer lose cloning progress when power is lost(simply re-start when power is restored)
- Fixed issue that sometimes caused trapdoors placed in sloped hatchframes to appear too short
- Fixed issue that caused settings set from the turret gun to not show up immediately(for real this time)
- S+ Auto Turret now has all of the same advanced targeting options as the tek turret
- Turret Configurator no longer turns turrets on and off and can not transfer ammo
- Barrel of the S+ Auto Turret now spins when firing
- Using the Dino Scan function in single player will now display a message explaining why it doesn't work and how to fix it
- Sulphur can be placed in S+ feeding troughs now
- Signs can be placed on S+ Fridges, Storage Boxes, Beds & Feeding Troughs
- The back side of stone half walls is paintable
- Fixed roof snap point issue that caused them to be too short when used over long distances
- Large & XL Hatchframes now have snap points for ramps

Update: Jun 29, 2017 @ 3:16pm

- Fixed issue with straight electrical cables being eaten instead of placed
- Removed no collision code (put "bDisableStructurePlacementCollision=True" in your game.ini file if you wish to have no collision on your server)
- Fixed issue that caused Fridges & Air Conditioners to be destroyed when picking up one snapped to them
- S+ Fireplace will respect the RemoveFloorRequirementFromStructurePlacement config setting
- New Config Option: DisableDinoScan (will disable the ability to use the Transmitter to scan for dinos)
- New Config Option: DisablePickupAfterTimeInSeconds (will prevent picking up a structure x seconds after placement)
*note: Only building structures(ie foundations, walls, ceilings, etc) are affected by this config currently. In a later patch, it will be expanded to all structures*
- S+ Genomics Chamber has been renamed to S+ Mutator and has been radically redesigned:
---> Sends out a pulse of energy that causes nearby dinos to lay mutated eggs and give birth to mutated offspring(mammals)
---> Requires 10 element to create a pulse and has a 5 minute cooldown between uses(can't be picked up in this time)
---> The pulse gives a buff to dinos that causes them to be unable to move(easier breeding) and gives them a 100% chance to produce offspring with 1 mutation
---> The buff can stack up to 10 times and each stack increases the number of stat points the mutation will give(2 per stack) instead of adding more mutations
---> The buff needs to be on the mother at the end of the mating process for the mutation to apply to the baby
- New Config Option: AllowIntakeToPlaceWithoutWater (will allow water pipe intakes to place without need for a connection to water)
- Fixed issue that caused the Shield Generator radius selection UI to close early in singleplayer games
- S+ Shield will no longer block greenhouse effect on crop plots
- Removed fertilized oviraptor egg from S+ Hatchery crafting requirements due to conflicts with dino mods(demolishing a Hatchery will return no resources)
- Added Honey to the pull resource list (if you changed your pull list order, you will need to adjust it)
- Land Claimer has been removed (too many issues with it, shouldn't have been released but due to needing to push out the last patch to fix an exploit, it didn't receive the proper testing)
- S+ Replicator will no longer require a dev kit update to craft new items
- Fixed issue that prevented the S+ Shield Generator from activating while powered by a tek generator on rafts & saddles
- Industrial Grill engram has been renamed(you will need to re-learn it)
- Changed Gardener code so it will only collect the quantity of items that have been removed from the inventory of crop plots(ie should no longer collect mass amounts of berries)

Update: Jun 21, 2017 @ 12:56pm

- Fixed issue with Gardener, Farmer & Sheep Herder animations going out of sync
- Fixed issue with animation of Gardener, Farmer & Sheep Herder not starting/stopping when activated/deactivated on dedicated servers
- New Structure: Genomics Chamber (uses fertilized eggs to mutate eggs placed on it(eggs must be of same type), requires power from tek generator)
- New Config Option: GenomicsChamberSlotCount
- New Structure: S+ Bookshelf (metal strength, adjustable inventory slot count)
- New Config Option: BookshelfSlotCount
- New Structure: S+ Land Claimer (will block resource and dino spawns in the area, has adjustable range)
- S+ Fridges, AC & Compost Bin will now snap to each other (press G to disable)
- Fixed issue that allowed people to demolish structures of other tribes with the Demo Gun
- New Config: AllowAdminToDemoAnyTribeWithDemoGun (defaults to false, will prevent admin's from using the Demo Gun on structures of tribe's other than their own)
- Demo Gun will no longer pick up non-tribe owned structures when used by an admin
- Demo Gun will no longer bypass tribe checks in hosted multiplayer games
- Demo Gun will no longer pick up the saddle extensions from Snappy Saddles
- You can now set what types of poop the S+ Item Collector will collect
- S+ Tek Generator can be placed on saddles & rafts (note: it will only power structures placed on the same saddle conversely tek generators not on a saddle will not power anything that is placed on a saddle)
- New Config Option: DisableAbilityToPlaceTekGeneratorOnSaddles
- S+ Tek Teleporter can be placed on saddles & rafts
- New Config Option: DisableAbilityToPlaceTeleporterOnSaddles
- S+ Shield Generator will no longer take damage while the shield is active
- S+ Shield Generator can now be powered by a Tek Generator when placed on a saddle or raft(generator must be placed on same saddle/raft)
- Improved the shield radius selection UI
- Added ability to scan dinos to the S+ Transmitter(will show you the level and location of all dinos on the ARK)
- S+ Transmitter has tek structure resistance
- Removed sound from S+ Transmitter
- New Structures: Simple Bed & Bunk Bed (Snap to each other, press G to disable snapping)
- New Config Options: BedCooldownTimeInSeconds & BunkBedCooldownTimeInSeconds
- New Structure: S+ Hatchery (picks up nearby fertilized eggs, incubates eggs in its inventory, boosts egg production of nearby dinos, requires re-fertilizer for fuel)
*note: Hatchery will not pick up eggs at or below 1% incubation and will only incubate eggs in its inventory to 1%, it also respects the HatchingSpeedMultiplier server setting*
- New Config Option: HatcheryRangeInFoundations, HatcheryIncubationMultiplier & HatcherySlotCount
- New Config Option: RemoveFloorRequirementFromStructurePlacement (will allow structures that normally require placement on a floor, to be placed on the ground ie smithy, forge, etc)
- Non-tribe members can no longer toggle activation of Gardener, Farmer, Sheep Herder, Generator, Multilamp, Standing Torch & Wall Torch
- The following structures can only be activated/deactivated by tribe members unless they are unlocked: Campfire, Chemistry Bench, Cooking Pot, Fabricator, Fireplace, Forge, Replicator, Industrial Cooking Pot, Industrial Forge, Industrial Grill & Industrial Grinder
- S+ Campfires & S+ Fridges can now stack to 100
- Closed the top & bottom of the Forcefield walls so that free standing walls look better
- Fixed issue that caused certain dinos to show up multiple times in the pull resource list
- Fixed gap when snapping sloped walls to the bottom of walls(existing structures need to be picked up and re-placed)
- Fixed scaling of stone sloped walls
- Fixed gap when snapping sloped walls to ceilings(existing structures need to be picked up and re-placed)
- Increased the tolerance on fence support foundation check
- Fixed issue that caused clients to lock up when destroying a crafting station while somebody was using it
- You can now toggle snapping on S+ Spike Walls by pressing G
- Tweaked Glass Roof models so they line up better side by side & end to end
- Tweaked Sloped Railing models so they line up better when placed on ramps
- Removed no collision code from S+ Water Intakes(bypassing the collision check bypassed the need for them to be placed in water)
- S+ Bee Hive will no longer produce honey endlessly
- Increased the water storage of the S+ Industrial Cooking Pot
- Add ability to pull resources to the S+ Industrial Grinder (only accessible from the radial menu)
- Fixed issue that prevented the Stone Behemoth Gate from auto opening
- TurbineMaxPowerDistance config option renamed to TurbineMaxPowerDistanceInFoundations
- New Config: DisableAbilityToUseTekGeneratorAsPower (will prevent structures such as the item collector from being able to switch to wireless power)
- Removed no collision code from S+ Transmitter(ie can no longer place in boss arenas)
- Fixed issue that caused settings set from the turret gun to not show up immediately
- Resource pulling will now not pull from any structure with the tag "PreventPulling"(this is for other mod developers)

Update: May 29, 2017 @ 1:36pm

- Fixed bug that allowed you to remove ammo from Visibility Tool and receive a free grenade
- Fixed engram level of S+ Electrical Outlet
- Farmer, Gardener & Sheep Herder are less rigidly posed and will animate when activated
- Glass Half Walls are paintable
- Personal Teleporter will no longer consume shards if you try to place a beacon too close to an enemy structure
- Updated S+ Bee Hive item description to denote that bug repellent will protect you from the bees
- S+ Bee Hive can no longer be picked up with the demo gun when damaged
- S+ Bee Hive will lose health slower when out of flowers
- Reduced range of S+ Bee Hive debuff
- S+ Bee Hive buff will only apply once, only if the hive is activated(ie has flowers), has a duration and will no longer result in death
- Removed black pearls from S+ Bee Hive crafting recipe
- Repair Gun will no longer bypass repair resource requirements in single player games
- Buzzing sound removed from S+ Compost Bin

Update: May 23, 2017 @ 5:16pm

- Fixed crash that occurred when respawning in a bed that was close to a door
- Fixed issue with Glass Half Wall not having any collision
- Double doors will now open away from you more often when manually opening them
- Railings can snap to catwalks again
- Fixed issue with trapdoors placed in sloped hatchframes not correctly adjusting their scale on restart in a single player game
- Glass Sloped Walls line up with Glass Walls better

Update: May 22, 2017 @ 8:12pm

- Reverted parts of door open code since the new code was causing a crash
- Fixed issue Glass Half Wall not having any collision
- You can now pass through forcefield walls when mounted
- Dinos on follow can pass through forcefield walls
- Fixed issue that de-activated the Shield Generator on restart
- New Config Option: DisablePullSelected (if you use a controller, you will need to enable this due to how the pull selected code interferes with controller input)
- Fixed issue with nearby enemy structure check during placement
- Fixed engram level of Medium Tek Pillar, Large Tek Pillar & Tek Fence Supports
- Increased spoil timer of Iced Water Jars in the Farmer
- Farmer will now use Iced Water Jars that are not completely full due to the water drain effect of Scorched Earth making it impractical to always have a 100% full water jar

Update: May 21, 2017 @ 7:00pm

- Pull Selected qty can be adjusted with the control, shift and space keys again
- Fixed issue with Multi-Lamp resetting its position after restart
- All engram level requirements have been adjusted to match the new levels
- All UIs updated to match new theme
- Fixed gaps between Vacuum Compartments
- S+ Vacuum Compartment & Moonpool will respect server pick up settings
- Lowered crafting cost of S+ Vacuum Compartment & Moonpool since they are not as large as vanilla
- Removed the ability to lock & pin code S+ Vacuum Compartments (you can now only alter them if you have the appropriate tribe activation rank)
- S+ Vacuum Compartments now have an option to drain all connected cubes
- New Structure: S+ Vacuum Compartment Door (will fit on any side of the Underwater Cube)
- New Structure: S+ Sloped Vacuum Compartment(note: due to limitations they will still create a box shaped area of non-water so you should swim a water dino against them)
- Large Tek Trapdoor can snap to the top or bottom side of Underwater Cubes
- New Structure: S+ Cloning Chamber (keeps imprinting & level ups, the max cost of cloning is capped by the maximum number of shards that can fit into the inventory)
- Fixed issue with door auto opening code that prevented it from working with mods that overrode the player pawn(ie Pugnacia)
- S+ Compost Bin will no longer distribute fertilizer
- New Structure: S+ Farmer (collects fertilizer from compost bins and dung beetles, spreads it to nearby crop plots, will fill crop plots to full, uses Iced Water Jar as fuel)
- Item Collector will fill compost bins now(it will only put enough in to complete a fertilizer... ie sets of 3)
- Item Collector will now push poop to nearby dung beetles(it will only put 1 of each type at a time so the beetles don't get clogged with small poop)
- Item Collector has a new activation effect
- Straight stair models are now a full ramp wide
- Stairs models have been updated to include supports between the steps so they no longer appear to float
- Spiral Staircases models have been updated so they will seamlessly connect to each other
- Stone Spiral Staircase texture has been changed so there is no longer black marks on it
- Spiral staircases give foundation support (like pillars)
- New Structures: Double Doorframes & Double Doors (all tiers except thatch)
- New Item: Visibility Tool (will show or hide all structures that can be hidden(pipes, wires, fence supports, etc) in a large area, admins can use this to show or hide structures that belong to any tribe)
- S+ Railings placed on ramps & roofs will now adjust their model to better fit the slope (existing railings need to be picked up and re-placed)
- S+ Railings are half a wall high
- S+ Railings now have half wall model variants
- S+ Railings now snap as if walls(ie everything that can snap to/from walls will snap to railings)
- New Structure: S+ Glass Half Wall
- Changed the max inventory value to 1000(larger values caused crashes and people didn't realize this was the cause)
- Fixed issue with S+ Teleporter requiring a much larger space to place than its model size
- You can now adjust the S+ Teleporter range through the radial menu
- Personal Teleporter can no longer be crafted in inventory & requires vanilla teleporter engram
- Personal Teleporter now requires 10 element shards to create a portal
- S+ Shield Generator can be placed on rafts & saddles (can only be powered by element when placed on a raft or saddle)
- S+ Shield is paintable
- S+ Shield Generator can no longer be placed close enough to enemy structures to allow its fully extended shield to overlap an existing shield
- New Structures: S+ Tek Forcefield Wall, Large Forcefield Wall & XL Forcefield Walls (allow you to pass through them freely but will stop enemies, can be set to allow only tribe members will appropriate activation rank, allies or nobody)
- New Structure: S+ Africanized Bee Hive (will water nearby crops, will kill you if you approach it without bug repellent, generates honey passively like a tree sap tap)
- Element Shards have been added to the pull list(if you changed your list order, you will need to update your config setting)
- It's no longer possible to click through custom UIs and thus lose focus
- Model Select, Transparency & Light/Torch settings UIs have been moved so they don't block the middle of the screen
- Sound has been removed the S+ Tek Generator (the particle effects have been toned down as well)
- S+ Light gun now works with torches
- Fixed issue with Torch Intensity setting not saving when entering it via the text box
- Dawn & Dusk time has been added to the Torch & Light settings UI so its easier to set a specific offset
- New Structure: S+ Tek Turret (lockable, stackable, shows selected min/max level in radial menu)
- S+ Turret Configurator will work with Tek turrets(saves/copies adv. settings & will transfer element shards)
- Structures that can switch to fuel modes should no longer go invisible
- S+ Gardener has a new model and is paintable
- Large & Behemoth Tek hatchframes now align correctly to ceilings and foundations(trapdoors placed in them will need to be picked up and re-placed)
- Elevator snaps have been moved to inside the foundation/ceiling facing out(instead of outside facing in)
- Fixed many issues with sloped walls scale & position
- Fixed Tek Roof model to remove gap between it and ceilings
- Changed menu entry from "Switch to Wireless Power" to "Switch to Tek Generator" for those structures that can be powered via the tek generator
- Ceilings, Triangle Ceilings & Hatchframes can now snap to flat edge of Triangle Roofs
- Triangle Roofs can now snap back to back upwards
- Cleaned up Triangle Roof snap points so they are easier to place correctly
- Pressing G while placing a pillar will toggle the ability to place on the corners of ceilings
- You can press G while placing S+ storage boxes to disable snapping
- The bottom of roofs can now be snapped to the top of walls
- Crop Plots can snap to roofs
- Crop Plots are now lockable
- Added new Tek engrams to the S+ Replicator
- Corrected various S+ Tek items that didn't have a crafting time similar to other tek items
- Utility guns should work with controllers
- Sweet Veggie Cakes can be put in the S+ Feeding Trough again (Stimulants & Narcotics can no longer be put in it)
- You can now rename S+ Feeding Troughs
- Fixed a few issues with nearby enemy detection during placement code
- Prime meat, prime fish & raw mutton can be placed in the S+ Fireplace
- Metal Ceiling scale corrected
- Glass Triangle Roof can be painted
- Transparency & Model Select guns will work correctly with structures that have internal pipes & wires
- Demo gun won't pick up or demolish Underwater Cubes
- Vanilla Bee Hive can no longer be picked up with the Demo gun
- Admins can use the Demo gun on any tribes structures
- Demo gun will change its material when in demolish mode
- Repair gun will properly account for structures that use different materials to repair than craft
- Repair gun will no longer instantly repair to full health and instead it will slowly increase similar to how normal repairing works
- Admins don't require resources to repair items with the repair gun
- Transfer gun will no longer transfer items that can't be removed from an inventory
- Fixed issue with glass destructible models showing a grid texture
- Walls, Window Walls & Doorframes will no longer snap down the sides of foundations
- Window Walls & Doorframes can be snapped down from the sides of ceilings
- Fixed issue with some Tek Doors and Gates that would cause them to close immediately after opening
- Stacking foundations should be easier now
- Foundations placed far underground should still give foundation support
- Lights & Torches will default to auto on/off again
- S+ Vault is paintable
- S+ Vaults crafting cost changed to match vanilla

note: new config options have been removed from the update notes due to the character limit.

Update: Apr 24, 2017 @ 10:06pm

- Fixed issue with pull resources not pulling correct resource into containers that only accept certain resources
- Shocking Tranq Dart, Pheromone Dart, Squid Oil & Preserving Salt can be placed in the S+ Fridge
- Sweet Veggie Cakes & Preserving Salt can be placed in the S+ Feeding Trough
- S+ Teleporters can no longer be locked (it didn't do anything)
- S+ Teleporter & Personal Teleporter will now port you higher up and slightly more offset to avoid issues of getting stuck in the ground or teleporter
- You will no longer swim in underwater compartments that are not flooded (there are slight gaps in the floors of compartments that will be fixed in a later update but due to the amount of work required, there was not time for this update)
- Fence Foundations & Supports now only give foundation support if connected to the ground(similar to how pillars work)
- Nearby enemy check during placement will ignore enemy structures on saddles & rafts
- You can no longer pick up the S+ Shield Generator if the shield is damaged or destroyed
- S+ Shield Generators can no longer be placed or activated on a raft or saddle(this will return in a future update but there was not enough time to work it into this update)
- Orphaned shields will be destroyed (if you had activated a shield on raft or saddle before, it would not move with the shield generator and thus multiple shields could be created)
- You can no longer place S+ Shield Generators closer than 2500 units to each other and vanilla shields
- You can no longer place S+ Teleporters closer than 2500 units to each other and vanilla teleporters