ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
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Update: Apr 23, 2017 @ 6:57pm

- Foundations are now stackable
- New Structures: S+ Tek Triangle Ceiling, S+ Tek Triangle Foundation, S+ Tek Triangle Roof, S+ Tek Large & XL Walls, S+ Tek Staircase, S+ Tek Large Hatchframe, S+ Tek Large Sloped Hatchframe, S+ Tek Large Trapdoor, S+ Tek Behemoth Hatchframe, S+ Tek Behemoth Sloped Hatchframe, S+ Tek Behemoth Trapdoor
- New Structures: S+ Underwater Compartment & S+ Underwater Moonpool (resized to 2x2, can snap to & from walls and ceilings, can selectively flood/drain individual cubes, doesn't require power, internal pillars have been removed, doesn't require water for placement, can be attached to rafts & saddles)
- New Structures: S+ Moonpool Trapdoor, S+ Vessel, S+ Stone Ramp, S+ Glass Staircase
- New Structure: S+ Tek Generator (1 element lasts 24 hrs, always powers at max range)
- New Structure: S+ Transmitter (allows teleportation to boss arenas)
- New Structure: S+ Sheep Herder (will shear nearby sheep, runs on raw meat, can switch to wireless power)
- New Structure: S+ Teleporter (only the terminal, doesn't require shards to port)
- New Item: Personal Teleporter (hand held item that allows you to teleport to any teleporter, right click will drop a beacon that others can teleport to)
- New Structures: S+ Internal Pipe - Pillar & S+ Internal Wire - Pillar
- Fabricator, Ind. Cooking Pot, Ind. Forge, Ind. Grill & Grinder will properly connect to Tek generators when in electric mode
- Many new snap points for triangle roofs(side by side straight, side by side upside down, roof to/from triangle roof, triangle roof to top of roof, pillar to triangle roof)
- Ramps now all have a straight stair model swap option in the radial menu
- S+ Sloped Glass Walls, S+ Glass Roof & S+ Glass Triangle Roof now have model variants
- Removed ability to paint S+ Multi-Lamps(was a painful process)
- S+ Multi-Lamps color can now be set via its radial menu. Additionally, you can set a secondary color & interval time, which will cause it to change between those colors(ie blinking lights)
- You can now set the intensity of S+ Standing & Wall torches via the radial menu
- New Item: S+ Light Setter (will pull up the lighting UI when shooting a light, can also save light settings via right click like other S+ guns)
- S+ Replicator, S+ Item Collector, S+ Gardener & S+ Shield Generator can switch to wireless power(ie Tek Generator), this can be disabled with the "DisableAbilityToSwitchToElectricity" config option
- You can put an asterisk (*) in a dino name to prevent pulling from that dino
- Removed: S+ Insulation Negator
- New Config: RemoveScorchedEarthInsulationPenalty
- Right clicking with the S+ Demo Gun will now change modes between pick up and demolish
- S+ Storage Boxes & S+ Vault can now snap to each other
- S+ Shield Generator has been altered (shield generator won't be destroyed when the shield is, shield will regen health 10 minutes after taking damage and respawn 1 hour after it is destroyed)
- Fixed issue with S+ Grinder "Craft All Instant" button not showing due to the new inventory UI
- S+ Item Collector will now spread the collected poop to nearby compost bins(you can disable this via the radial menu)
- S+ Compost Bin will now distribute fertilizer to nearby crop plots(you can disable this via the radial menu)
- Optimized the way the S+ Gardener & S+ Item Collector find nearby structures
- Adjusted the internal pipe & wire code so they should connect much more reliably
- New Config: RaidTimerLimitMultiplier (will allow more or less time to defeat raid bosses, eg a value of 2 will give you 30 minutes to defeat the Broodmother)
- All S+ Tek structures no longer require that you know the engram to use them
- Fixed issue with Pull Selected Resources not showing correctly due to the new inventory UI
- Pull resources will only show resources that can be placed in the target inventory manually(ie no more food for the forge)
- Fixed issue with Pull Selected Resources that caused it to pull excess resources
- Fixed S+ Beer Barrel pull resource & show pull radius buttons
- Added Cooked Prime Fish to pull resource list(if you altered your list order, you will need to update it)
- Pressing a letter key will now scroll the pull resource menu between all entries that start with that letter
- S+ Transfer Gun will only transfer items that could be manually placed in the target inventory
- S+ Stairs can snap to S+ Ceilings
- Pillars can be snapped to S+ Catwalks
- Pillar snaps have been removed from the corner of S+ Ceilings
- Non-stacking structure items can now stack(ie turrets stack in your inventory)
- You can no longer change a door's/gate's automatic status unless you can also open that door/gate
- S+ Beer Barrel can be placed on rafts & saddles
- S+ Tek Shield Generator can be placed on rafts & saddles
- S+ Elevators can be placed on rafts & saddles
- S+ Storage Boxes can no longer be placed on enemy structures
- Added missing engrams to the S+ Replicator
- Torches & Lights no longer default to auto turn on/off
- Nearby enemy check during placement will no longer block placement if a supply drop is nearby
- S+ Pillar can no longer be replaced by their exact structure(ie wood by wood, you can still replace by different materials) which makes them much easier to place
- For S+ utility guns that save settings, you no longer need to be pointing at a structure to clear saved settings
- Large Walls, XL Walls & Fence Foundations will not overwrite ORP's health boost after a restart
- All structures can be activated while underwater
- S+ Grinder Sulfur recipe now works with any 3 poops
- S+ Item Collector will now only use 1 propellant every 6 hrs
- S+ Vault is now the same size as vanilla
- You can no longer demolish death caches with the S+ Demo Gun
- S+ Gateways no longer snap to each other
- S+ Feeding Trough will only accept food items(to make transfer all work correctly), it will also accept stone for Rock Elementals
- S+ Fridge will only accept spoilable items(to make transfer all work correctly)
- Sand engram can be removed from the S+ Grinder via config
- All glass destruction sounds have been replaced by the metal destruction sound(the shatter was very piercing)
- S+ Turret Configurator will work with all mod turrets
- Ladders teleport code has been improved
- New Configs: VesselSlotCount, CompostBinDistributionRange, SheepHerderSlotCount, SheepHerderRangeInFoundations
- Fixed the crafting cost of S+ Tek Ladder
- Fixed width of S+ Tek Gateway
- Fixed S+ Tek Large Gate not snapping correctly to the S+ Tek Large Gateway
- Fixed issue with EnableGeneratorDecay config option that prevented it from working
- Fixed issue with gates not having the correct collision when using a delayed auto closing
- Fixed issue that caused S+ Ceilings & S+ Hatchframes to snap weirdly to the top of S+ Doorframes
- Fixed issue that prevented the pull resource window from correctly returning focus to the inventory screen when closed in single player
- Fixed issue with MinWindForTurbine not working for values of 0(use -1 to disable the need for wind)
- Fixed issue with wires hidden via the outlet showing when returning from stasis(there is now a slight delay when selecting to hide the thin grey wires)

Update: Mar 21, 2017 @ 7:55pm

- Fixed exploit with grinding S+ Tek items that are crafted in quantities greater than 1
- S+ Tek items that are crafted in quantities greater than 1 are no longer grindable in the vanilla grinder

Update: Mar 20, 2017 @ 10:58pm

- Fixed issue with pull selected that caused servers to hang
- Pull selected will show the correct number of resources pulled based on inventory count
- Gardener harvest time corrected
- Tek doors & gates will no longer take damage by projectiles fired close to them
- Grinder inventory clearly displays you must know the engram in order to craft

Update: Mar 19, 2017 @ 9:55pm

- Fixed all issues with people getting stuck/whistling while using S+ crafting stations
- Feeding trough has been reverted to vanilla functionality (advanced features may return in a later patch)
- Removed Config: PreventFeedingTroughFromFeedingBabies
- Removed Config: HideFeedingTroughIcons
- Removed Config: FeedingTroughRangeInFoundations
- Pull selected will no longer pull fuel resources from containers that use them
- Item Collector engram now requires level 20(same as propellant)
- Item collector now clearly indicates that you can make propellant in the grinder
- Item collector will collect wild drops now
- Item Collector & Gardener collection range is back to a sphere(box was affected by placement rotation which made it hard for users to correctly align them)
- Fixed issue that prevented the Item collector & Gardener from resuming their duties after a restart
- Internal pipes & wires will update their water/power status correctly when placed
- Hiding all pipes & wires will now hide pipes & wires that are connected through internal pipes & wires
- New Config: GrinderReturnBlockedResources (will return element from grinding tek items)
- Added clay recipe to the grinder
- Preserving salt is craftable in the grinder
- Making raw salt in the grinder now yields 5 instead of 1
- S+ Turret gun can turn turrets on and off(hold shift while left clicking)
- S+ Turret gun will work on Plant X
- Metal storage box has the same damage resistance as other metal structures
- Air conditioner can snap to tek window walls
- S+ Outlets will no longer be hidden if the disable hide config option was set to true
- Multilamp will attach correctly to Adobe and Tek ceilings
- Adobe hatchframe alignment corrected

Update: Mar 17, 2017 @ 11:04pm

- Feeding trough will not endlessly give food to dinos (keep in mind that the feeding trough is still a work in progress due to the extreme complexity of it, this patch mainly addressed killer bugs)
- Typing while in a crafting station inventory will no longer perform those actions(ie whistling, etc)
- Resource pulling should work for all mods again
- Players should no longer get stuck after using a crafting station
Note: if you play with the HUD hidden you won't be able to change the pull selected amount
- Pull selected resources will correctly handle crafting recipes which use multiple items(ie cementing paste can use keratin or chitin)
- S+ Tek Engrams changed to regular engrams with vanilla Tek prerequisites(ie you can learn then normally)
- Doors will respect increased foundation ranges
- Transfer gun can use dinos as a source
- Transfer gun will respect pull resource range config
- S+ Replicator works(seriously)
- Added Propellant & Preserving Salt to S+ Industrial Grinder
- Improved how the crafting items are displayed in the S+ Industrial Grinder
- Can no longer place flexible pipes & wires if one connection is on a saddle or raft
- Fixed issue that caused Tree Sap Taps to appear to only collect 20 sap at a time
- Fixed issue with Industrial Cooking Pot craft speed
- Removed spinning animation from S+ Item collector
- Tek & Adobe items will no longer lose collision when placed on rafts
- Rafts will no longer feed from feeding trough
- Fixed some issues with certain dinos getting wrong food type(this will be an ongoing process)
- Feeding troughs will sit properly on rafts(no guarantee on how well they will work yet)
- Wyvern Milk can be stored in S+ Fridge
- New Config: PreventFeedingTroughFromFeedingBabies
- New Config: HideFeedingTroughIcons

Update: Mar 16, 2017 @ 6:01pm

- Tek tier phase 1 (all vanilla structures plus a few S+ specific structures... full tek triangle structures will be next patch)
- S+ crafting stations can now pull resources for a selected engram (select engram, "Pull Resource" button will change to "Pull Selected x1", you can then modify the amount that gets pulled by pressing shift(+10), control(+1), space(reset to 1)... resources won't be pulled from any station that is currently crafting)
- You can now hide fence foundations & supports (also hide all connected, similar to pipes and wires)
- Utility guns are now accurate on dedicated servers
- You can now set an auto close timer for doors
- All S+ crafting stations now have an associated crafting speed config option(see config discussion for full list)

- New Structure: S+ Item Collector (will pick up unfertilized eggs, poop, achatina paste, allows preserving salt in inventory, uses propellant for fuel)
- New Structure: Internal Triangle pipes & wires
- New Structure: Flexible Pipes & Wires (will dynamically size to fit gaps when trying to connect power/water grids)
- New Structure: S+ Tek Forcefield (same as vanilla for now, more customization will be coming in future patches)
- New Structures: S+ Compost Bin, S+ Beer Barrel, S+ Campfire, S+ Cooking Pot, S+ Fireplace, S+ Preserving Bin, S+ Vault, S+ Fridge, S+ Storage Box, S+ Large Storage Box, S+ Metal Storage Box
- New Structures: S+ Wood & Metal Spike Walls (with fence snap points)

- New Item: S+ Transfer Gun (shoot dino/structure to set source(G sets you as source), then shoot another to transfer everything(ALT to transfer to yourself), add * to name to prevent transfer, holding shift will transfer the first item only)

- Added Craft All Instant button to grinder (crafts all of a selected engram instantly, ie wood -> thatch... you do not get exp for items crafted this way)
- Feeding Trough range is accurate (dinos at edge of range will no longer starve)
- Feeding Trough icon will change based on state of dino(ie if it has food, no food or if the dino is starving)
- Feeding Trough will feed babies
- Feeding Trough will accept all food types (including preserving salt)
- Added check all button to pull resource list
- Added ammonite bile, cooked fish, cooked meat jerky and prime meat jerky to pull list (if you changed your pull list order, you will need to update your config)
- All S+ crafting stations can be locked again(and will remember their lock status after a restart)
- S+ Gardener pull range is now a box instead of a sphere
- S+ Gardener will only pull from crop plots with a crop growing in them(will stop it from pulling from other mods who use crop plot for non-crop structures)
- Can rename S+ Gardener
- Utility guns that had G functionality now use right click
- S+ Ladders are now lockable instead of retractable (locking means only your tribe can use)
- You can now remove internal pipes & wires
- S+ Replicator will work during electric storms (config will disable this)
- Increased the range that powered structures will search for outlet to 10 foundations
- Railings can now snap to the edges of catwalks
- Walls & Ceilings can now snap above dino gates
- Firing S+ utility guns while mounted will no longer cause the dino the attack
- Removed quality ranks on S+ utility guns
- Triangle roofs can snap to hatchframes
- Added third party mod support for restricting what the demo gun can pick up(see: third party mod integration discussion)
- Optimized performance of glass structures

- New Config: ItemCollectorRangeInFoundations
- New Config: RestrictDemoGunPickup (will prevent the demo gun from picking up any structure that can't be picked up manually)

Bug Fixes:

- S+ Gardener will no longer turn invisible after restarting a single player game
- Insulation Negator will no longer turn invisible after restarting a single player game
- Feeding Trough no longer blocks resource respawn
- Changed pull resource code to eliminate incorrect pullage
- Changed the tribe rank check for resource pulling from inventory access to activation rank(there is a bug with inventory access rank that causes it to always return true)
- Internal pipes & wires will connect across non cardinal connections(ie around platform edges, triangles)
- Multi lamp will attach to the bottom Thatch and Metal ceilings correctly
- Multi lamp will no longer reset its intensity when restarting a singleplayer game
- Replicator inventory slots count will display correctly now
- Opaque glass is no longer see through when placed underwater
- Non-host players will no longer crash when stepping on an elevator platform in a non-dedicated multiplayer session
- S+ Grinder returns the correct amount of resources for items that crafted in quantity greater than 1
- Fixed issue with placing of internal pipes & wires that would cause them to not register correctly
- Players will not slide off of Triangle Roofs
- Gateways will no longer snap to the bottom of foundations
- Multi lamp will now allow you to set it to non-automatic
- S+ Torches will not lose their color when you are greater than 9 foundations away
- Fixed elevator weight multiplier being applied twice
- Adjusted Stone Triangle Roof model so there will not be a gap when placing them side by side
- Fixed issue with Auto Turret that prevented it from correctly utilizing inventory and electric config settings
- Death item caches will no longer prevent structure placement
- S+ Replicator will correctly craft S+ items and not lose engrams on a restart

Update: Feb 21, 2017 @ 7:09pm

- Pull resource list works properly when re-ordered via config
- Fixed issue with Demo gun, Repair gun and Turret gun
- Fixed numerous issues with S+ Standing and Wall Torches
- Fixed collision issue with S+ Stone and Wood Walls
- Fixed gap/overlap issue when mixing S+ Glass Walls with S+ Large/XL Glass Walls
- Wood bracing removed from S+ Stone Window Walls, Door frames and Sloped walls
- Arrow will show the outside face when placing Walls, Window Walls and Door frames

Update: Feb 19, 2017 @ 7:03pm

- Glass can now be painted
- Transparency of glass can be adjusted
- Transparency Gun can now save settings
- Dramatically reduced performance impact of additional enemy and prevention volume checks that happen when placing certain structures
- New Config: DisableNearbyEnemyCheck (disabling this will allow players to place structures on enemy structures, only use this if you have performance issues)
- New Config: DisablePreventionVolumeCheck (disabling this will allow placement of structures in prevention zones, those structures will be deleted on a restart and this check is light weight so there shouldn't be a reason to disable this check)
- Crafting stations are no longer lockable
- Updated list of pullable resources
- New Config Option: PullResourceListOrder (can use to re-order or hide resources, see config options discussion for usage)
- Fixed various resources being pulled as their parents(ie snail paste, jerky, etc.)
- Can pull from Tree Sap Taps and Snails without first accessing their inventory
- Fixed issue that prevented you from pulling resources when the pulled amount was equal to the free space of the target inventory
- Fixed issue where pull resource window wouldn't return focus to opened inventory screen
- Added pull resources menu to Industrial Grill, Cooking Pot & Generator
- Added "Grind All" button to the grinder
- Added ability to hide/show all connected pipes to taps, intakes & tanks
- Gardener will harvest crops even when crops are in stasis(ie nobody is around)
- Added config options to adjust number of inventory slots in all of the S+ crafting stations(see config options discussion for full list)
- New Structure: S+ Feeding Trough
- New Config: FeedingTroughRangeInFoundations
- New Structure: S+ Tek Replicator(can craft all S+ items in addition to everything else it can craft)
- New Structures: S+ Standing Torch & S+ Wall Torch (no fuel usage, can change flame color by placing dye in its inventory, auto on/off, larger light radius)
- New Config: DisableAbilityToSwitchToElectricity (removes ability to switch structures to electricity)
- New Config: AdditionalSupportDistanceInFoundations (increases the distance you can building out from a foundation)
- Fixed issue with NoFoundationsRequired config that prevented it from working in some circumstances
- Multi-Lamp can be turned on underwater again
- Fixed issue where S+ guns would fire if equipped while using radial menus
- Auto Turrets can be renamed
- Sides of glass foundations can be painted
- Fixed issues with painting of large and XL walls
- Fixed issue with painting Adobe Door
- New Config: ElevatorSpeed
- The blades of the S+ Wind Turbine will only spin when producing power
- Fixed issue with S+ greenhouse structures decay time
- Added more snaps to the Triangle Roofs
- Removed DisablePickupAfterTime config option due to lack of way to get a synchronized epoch time on client and servers
- Various models cleaned up(ie stone walls no longer have wood bracing)
- Various performance optimizations

Update: Nov 16, 2016 @ 9:58pm

- Fixed issue that would allow you to pull resources from other tribes structures
- Removed mini anvil and fabricator from crafting station model

Update: Nov 16, 2016 @ 6:16pm

- Added all remaining resources to the pull resources list
- Pull resource list is now sorted alphabetically
- Fixed issue where you couldn't pull resources from specific dinos(ie Giga)
- You can pull to/from any structure with an inventory(crop plots, feeding troughs, etc)
- You can add an asterik(*) to a container name to prevent it from being a target for resource pulling
- You can no longer demolish or pickup Tree Platforms, trees from Redwoods Anywhere or platform supports from Platforms Anywhere with the demo gun
- New Config Option: DisablePickupAfterTimeInSeconds
- New Config Option: DefaultDoorConfig (0 = auto, 1 = auto close only, 2 manual)
- New Config Option: LargeWallHP
- New Config Option: XLWallHP
- New Config Option: FenceHP
- Fixed issue with metal triangle ceilings not lining up correctly
- Added a scope to all utility guns
- S+ Crafting Station has a new model
- Increased the accuracy of utility guns in 3rd person
- You can now paint triangles correctly
- The cycle transparency radial menu option now displays the next transparency instead of the current transparency
- S+ Multilamp can be painted like vanilla lamps now(the ability to change its color via the radial menu has been removed although you can still change its intensity)
- Triangle sloped roofs can now snap in both directions on the top of walls
- Triangle sloped roofs can now snap to the top of doorframes
- Improved the placement of behemoth trapdoors in behemoth hatchframes(flat and sloped)
- Large Sloped, Behemoth and Behemoth Sloped hatchframes place correctly on rafts now
- Foundations and ceilings now have 4 additional snap points for small crop plots
- Utility guns can be used while riding
- All S+ crafting stations can now be locked
- Fixed issue with repair gun not repairing correctly
- S+ Multilamp can no longer be placed on enemy structures
- S+ Gardener texture changed
- S+ Gardener can be pin coded and locked
- You can now set the Gardener to destroy seeds instead of collecting them
- Fixed issues with no collision code bypassing enemy structure proximity
- Crop plots, pipes, wires, S+ Auto Turret, generator and wind turbine can no longer be placed near enemy structures
- No collision code will no longer bypass structure prevention volumes(ie caves, resource rich areas, etc)
- S+ Behemoth Metal Gateway and S+ Metal Gateway now have the same crafting cost as their vanilla counterparts
- You can no longer replace an S+ structure with the identical S+ structure(ie you can't replace a S+ stone wall with a S+ stone wall). This was done so you don't have to worry about replacing existing structures while building. You can still replace structures with vanilla structures(ie a S+ stone wall with a normal stone wall) and you can still replace different tiers of S+ structures(ie a S+ wood wall with a S+ stone wall)
- Elevator tracks are now 1 wall tall (note: this change will likely have negative impacts on existing elevator tracks)
- Elevator tracks now snap to foundations and ceilings in a more logical way(they rotate to face the correct direction and are slightly offset so the platform will line up better)
- You can place elevator tracks much futher away from yourself now
- Elevator platforms have been resized: small = 1x1, medium = 3x2, large=5x3
- You can now set stops for the elevators. You set stop by using the radial menu of the track piece you wish to add a stop to and a stop will be added to the top of that track. To remove stops, go to that stop with the platform and remove it from the platform's radial menu.
- Fixed issue with sloped walls snapping too low on the bottom of walls
- Pillars can now snap to corners of foundations and ceilings
- Pillars can now snap to edges of fence foundations and fence supports
- Reduced mod file size significantly