ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
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Update: Jun 28, 2019 @ 12:37pm

- Fixed issue with certain items from stack mods not pulling correctly (organic & normal polymer, achatina/cementing paste, etc.)
- Fixed issue with crop plots not snapping correctly to ceilings with internal pipes/wires
- Fixed issue with Industrial Cooking Pot not snapping to some pipes (existing industrial cooking pots will have sunk down a little, this can be fixed by picking up and re-placing)
- Fixed issue with Transfer Tool not filling the last available stack when transferring items
- Nanny feeding buff will now remove itself from fully grown dinos
- Optimized how the Nanny removes food from its inventory
- Nanny feeding buff will no longer prevent the fed dino from going into stasis
- New Config Option: PreventDinoStasisWhileNannyFeeding (if true, the Nanny's feeding buff will not allow the fed dino to go into stasis)
- Optimized how the Gardener collects from crop plots

Update: Jun 26, 2019 @ 9:26pm

- Changed engram name of S+ structures that have a Homestead counterpart
(note: this will require engrams to be re-learned)
- Wood sloped railing no longer loses its texture
- Tek Cooking Pot can now craft new kibbles
- Removed obsolete kibbles from all cooking pots
- Fixed issue with Hitching Post having a longer hitch range than un-hitch range
- You can now teleport to Valguero bosses via the S+ Tek Transmitter
- Decreased craft time on non-conversion items produced in the S+ Laboratory (ie it will produce Sparkpowder faster without changing how quickly it will produce the Grinder recipes)
- Resource transfers (pulling, transfer tool, anything that moves from one inventory to another) will now respect the ConfigOverrideItemMaxQuantity & ItemStackSizeMultiplier config settings
- Resource transfers will now fill the last stack correctly (previously it would not pull if the there were no empty inventory slots but a stack was partially empty, it will now attempt to fill that stack)
(note: Farmer, Item Translocator & Transfer Gun will not attempt to fill the last stack)
- You can now delete the last digit in the local and remote inventory pull selected quantity boxes (ie the 2 boxes at the top of every inventory that contain a 1 by default)

Changed how the Nanny functions:

- Now places a buff on dinosaurs she is feeding with a food value equivalent to the difference between the dino's current food value & its max value (up to the maximum matching food in her inventory)
- While the buff is active, the dino's food deficit is subtracted from the buff's value while the dino's actual food level is kept at a stable, safe level
- Once the buff is depleted, it will be destroyed and the Nanny will re-apply a new buff when her action interval elapses (if required)
- New Config Option: NannyFeedingStartThreshold (the percent of a dino's food value that the Nanny will start feeding, default 20)
- Imprinting is also handled via a buff that will continue to imprint for a few minutes after reaching maturity (to combat fast growing dino's not reaching maximum imprint because they matured too quickly)

The new engram names are:

EngramEntry_DedicatedStorageSP

EngramEntry_DoubleDoor_AdobeSP
EngramEntry_DoubleDoor_GreenhouseSP
EngramEntry_DoubleDoor_MetalSP
EngramEntry_DoubleDoor_StoneSP
EngramEntry_DoubleDoor_TekSP
EngramEntry_DoubleDoor_WoodSP

EngramEntry_DoubleDoorframe_AdobeSP
EngramEntry_DoubleDoorframe_GreenhouseSP
EngramEntry_DoubleDoorframe_MetalSP
EngramEntry_DoubleDoorframe_StoneSP
EngramEntry_DoubleDoorframe_TekSP
EngramEntry_DoubleDoorframe_WoodSP

EngramEntry_FenceSupport_AdobeSP
EngramEntry_FenceSupport_MetalSP
EngramEntry_FenceSupport_StoneSP
EngramEntry_FenceSupport_TekSP
EngramEntry_FenceSupport_WoodSP

EngramEntry_LargeWall_AdobeSP
EngramEntry_LargeWall_MetalSP
EngramEntry_LargeWall_StoneSP
EngramEntry_LargeWall_TekSP
EngramEntry_LargeWall_WoodSP

EngramEntry_PipeFlex_MetalSP
EngramEntry_PipeFlex_StoneSP

EngramEntry_Ramp_AdobeSP
EngramEntry_Ramp_MetalSP
EngramEntry_Ramp_StoneSP
EngramEntry_Ramp_TekSP
EngramEntry_Ramp_WoodSP

EngramEntry_TriCeiling_AdobeSP
EngramEntry_TriCeiling_GreenhouseSP
EngramEntry_TriCeiling_MetalSP
EngramEntry_TriCeiling_StoneSP
EngramEntry_TriCeiling_TekSP
EngramEntry_TriCeiling_WoodSP

EngramEntry_TriFoundation_AdobeSP
EngramEntry_TriFoundation_MetalSP
EngramEntry_TriFoundation_StoneSP
EngramEntry_TriFoundation_TekSP
EngramEntry_TriFoundation_WoodSP

EngramEntry_TriRoof_AdobeSP
EngramEntry_TriRoof_GreenhouseSP
EngramEntry_TriRoof_MetalSP
EngramEntry_TriRoof_StoneSP
EngramEntry_TriRoof_TekSP
EngramEntry_TriRoof_WoodSP

EngramEntry_Wire_FlexSP

Update: Mar 3, 2019 @ 11:12pm

- Fixed issue with Tek Forge & Stove not consuming ingredients correctly (vanilla & modded)
- Animal Tender will no longer convert Squid Oil to normal Oil during the collection process

Update: Mar 1, 2019 @ 8:25pm

- Fixed issue with S+ Auto Crafter incorrectly calculating the output of recipes with certain crafting stations

Update: Mar 1, 2019 @ 3:46am

- Fixed issue with crafting certain items in the S+ Laboratory
- Removed duplicate recipes from S+ Laboratory
- S+ Auto Crafter will now recognize remapped engrams (ie stack mods)
- Fixed issue with recipes not showing correctly in the S+ Auto Crafter
- Fixed issue with S+ Item Collector & S+ Animal Tender stopping distribution if one of the target inventories was full

Update: Feb 27, 2019 @ 3:38pm

- Fixed issue with S+ Mutator mode blacklist not working for the Corrupt & Aberrant pulses
- S+ Mutator will no longer convert dead or non-adult dinos
- Fixed issue with S+ Mutator conversion pulses re-applying on invalid dinos(ie corrupt on already corrupt dinos)
- Corruption pulse will now properly convert Tek Rex
- Aberrant converted dinos will respect the neuter/clone stasis of the original dino
- Corrupted converted dinos are always neutered, set as cloned & won't go into a cryopod
- Converted dinos will now keep their colorization & gender
- Converted dinos will no longer be imprinted
- Fixed issue with converted dinos losing a level & not having their stats correctly display after conversion
- Corrupted dinos & Meks are no longer affected by the Allow Breeding pulse
- Meks are no longer affected by the Assign Gender pulse
- Reapers are no longer affected by the Gender Swap pulse
- Removed delay on activating/deactivating the S+ Tek Bridge
- Fixed issue with S+ Tek Bridge not being able to activate after deactivating
- S+ Farmer will no longer put fertilizer in the S+ Tek Cooking Pot
- Fixed issue with S+ Vivarium not collecting eggs from genderless dinos
- Organic Polymer can go into the S+ Tek Forge
- The crafting engrams in the S+ Laboratory are now always visible
- Updated visibility of engrams in the S+ Industrial Forge
- Added a 1 second cooldown to transfers with the S+ Transfer Tool
- Hitching posts now check a larger area when looking for dinos to unhitch
- Fixed issue with S+ Animal Tender not collecting oil
- S+ Mannequin now moves forward slightly when in the sitting down pose
- Foundations will now not be destroyed when losing support if use the NoFoundationRequired config
- Fixed issue that prevented certain snappable structures from stacking on top of each other(ie storage, ac, etc)
- Fixed issue with snapping S+ Dedicated Storage & S+ Tek Storage to each other when they are placed on the ground
- Added bottom snap to S+ Dedicated & Tek Storage
- Fixed issue with pulling items into the S+ Tek Forge & S+ Stove resulting in a single item
- You can now craft queue items as expected in the S+ Tek Cooking Pot & S+ Dyeria
- S+ Tek Cooking Pot now produces double for each recipe
- Fixed issue with scaling of crops of S+ seamless crop plots
- Fixed issue with Pull Repair not calculating the correct resources on items with overridden repair requirements
- Fixed issue when linking a gacha to a S+ Gacha Gavager

Update: Feb 24, 2019 @ 3:21pm

New Structures

- S+ Tek Leash (can hide the radius circle & removed pulsing red ring, doesn't require power)
- S+ Taxidermy Bases (small/med/large, snaps to floors/ceiling/roofs, can change or remove base, change rotation after placement, hide flyer support pole & adjust scale)
- S+ Tek Bridge (thinner model, placeable on structures & tree platforms, can connect tree platforms, only snaps to itself)
- S+ Gacha Gavager (fills the linked Gacha's inventory from its own, Gachas fed this way are not saddened by being close to other gachas, their mate boost range is increased & they can't move)
- S+ Crystal Cracker (automatically opens Gacha crystals, can upload to dedicated storage on demand)
- S+ Drone Terminal (crafts scouts & enforcers)
- S+ Planetary Shield (stops meteors from impacting the map, requires at least 4 tek generators to power it)
- S+ Incinerator (destroys items placed in its inventory)
- S+ Dyeria (creates dyes, produces its own water, creates more dye than normal)
- S+ Repair Station (can repair anything that is repairable, can repair everything in inventory at once)
- S+ Tek Stove (instantly cooks meat, can make jerky)
- S+ Tek Forge (instantly smelts metal into ingots, wood into charcoal, organic polymer into polymer & congealed gas into gas balls, can also craft element between its 3 forms, spoils unstable element quickly)
- S+ Tek Cooking Pot (gets water like crop plots from taps, uses less water when crafting & can make a version of beer that doesn't use a water jar)
- S+ Tek Fridge (resets the spoil timer of items when placed inside, refills water containers and can make iced water)
- S+ Laboratory (combines chemistry bench with the resource conversion from the grinder and can also make fertilizer)
- S+ Item Translocator (can send items to a linked item translocator, can be set to auto-send items)
- S+ Tek Storage (similar dimension & snapping as dedicated storage but has a smaller, regular inventory, can set label on sides)
- S+ Triangle Tek Elevator (works with square tek elevators as well)
- S+ Seamless Crop Plot (square/triangle, can toggle visibility of sides similar to glass, works with model gun)
- S+ Tek Glass Wall/Ceiling/Roof (adjustable transparency but no alternate models, gives greenhouse effect)
- S+ Tek Hitching Post (same as normal hitching post but more resilient)

Updates

- Euthanasia gun now respects the "Prevent Dino Unclaiming" rank flag
- Demo gun now respects the "Prevent Demolishing Structures" rank flag
- Added Extinction resources to pull list
- Added filter box to pull resource UI
- S+ Item Collector now collects Gacha Crystals & Snow Owl Pellets (note: existing collection settings will be reset)
- S+ item Collector will collect poop produced in S+ Vivariums
- S+ Item Collector can distribute Gacha Crystals to S+ Crystal Crackers & Owl Pellets to S+ Animal Tenders
- S+ Animal Tender can distribute Owl Pellets to nearby Gachas (can set the amount to keep on their inventory via the radial menu)
- Added 2 new pulses to the S+ Mutator (Corruption & Aberrant, will convert 1 nearby dino to corrupted/aberrant version but only works if there is an existing version, innate stat levels are kept but exp and tamed levels are lost, imprint is transferred and updated to whoever activated the pulse)
- Reworked how vivariums produce eggs (females have a chance to produce an egg, males increase that chance while oviraptors decrease the time between laying)
- Added 4 new vivarium config options (VivariumEggIntervalSeconds, VivariumOviIntervalMultiplier, VivariumMaleEggChanceBonus, VivariumFemaleEggChance... see config discussion for more details)
- Removed VivariumDinoLimit config option (Vivarium only holds 10 dinos, any dinos over the cap will not be deleted)
- S+ Vivarium can now collect poop (note: females do not produce poop)
- Reworked the S+ Auto Crafter (can only craft player learned items but does so instantly)
- S+ Auto Crafter can now craft items that are crafted in the player's inventory
- Added a selection box when choosing a crafting station in the S+ Auto Crafter (it also no longer consumes the station)
- Added a filter box to the recipe selection UI in the S+ Auto Crafter
- Changed MutatorPulseCost config to also accept an array of costs (must contain 7 comma separated integers, if only 1 value is entered that will be used for all pulses)
- Changed how dinos are hitched to hitching posts (you now select dinos to hitch/unhitch from the post itself, it no longer adds the radial menu to nearby dinos)
- The model gun will now toggle railings into half walls & ramps into stairs(and vica versa)
- Updated the S+ Gardener blacklist functionality (now displays a list of items in the gardener inventory to blacklist and uses a similar UI to remove)
- Added blacklist functionality to the S+ Hatchery
- Added option to show S+ Dedicated Storage resource totals on the top & bottom
- You can no longer drop a personal teleporter beacon in boss arenas (new config: AllowPersonalTeleporterInBossArena to allow beacons in boss arenas)
- S+ Tek Lights now function underwater
- Mannequin's can now sit
- Removed vanilla engram requirement for the S+ Industrial Forge due to mods remapping it
- Walls & Window Walls will no longer be obstructed by roofs & ramps during placement
- S+ Elevator Call Button can now be unlocked which will allow anybody to use it
- You can now prevent allies from crossing the S+ Tek Shield
- Added 2 new recipes to the S+ Grinder (Element Dust from Element and Bio Toxin from narcotics)
- Cleaned up how vanilla tek bridges snap to S+ structures

Bug Fixes

- You can no longer choose a rotation when placing S+ foundations (this fixes a long standing bug with stacked foundations not being correctly demolished when they lost support)
- Fixed issue that made it difficult to place stacked foundations in some places
- You can no longer change mutator pulses after activation
- Snappable utility structures(fridge, AC, storage boxes, etc) can no longer snap without ground support
- Fixed issue with Transfer Tool not loading items for certain languages
- Escape now properly closes the Transfer Tool UI without bringing up the menu
- Cryopods will no longer be dropped by the Inventory Assistant
- Fixed deaths associated with using the S+ Teleporter while riding a dino
- Fixed issue with S+ Auto Crafter not recognizing crafting costs that were changed via config
- Fixed issue with pull selected not respecting exact class requirement of crafting recipes (ie shocking tranq darts)
- Fixed issue with transfering similar resources to dedicated storage via the transfer tools(ie organic polymer being split between polymer & organic polymer storage)
- The Allow Breeding pulse of the S+ Mutator no longer affects Reapers
- Fixed issue with S+ Vivarium not correctly calculating the tame cap when trying to remove dinos
- Boats can no longer be uploaded to the S+ Vivarium
- Fixed alignment of large tek gates so they better match large tek gateways
- Increased crystal cost of XL tek walls to match other tek wall costs
- Tek gateways now respect enemy build prevention radius
- Glass Gate hinges are now located on the outside of the gates
- Fixed issue that prevented S+ turrets & S+ Vault from placing directly onto a motorboat
- Fixed bug that allowed the S+ Charge Injector to run on tek power
- Fixed issue with Mannequins changing poses and going below their ground level
- You can no longer bring up the Map Marker menu while holding a Personal Teleporter
- Fixed issue with left hand remaining visible while holding a Personal Teleporter

Notable Configs

- MutatorPreventBreedingClonedOrNeutered (will prevent the allow breeding pulse from affecting neutered or cloned dinos)
- MutatorDinoBlacklist (will prevent specified dinos from being affected by all mutator pulses)
- ChargeInjectorAllowTekGen (will allow the Charge Injector to run on tek power)

(there is more but won't fit)

Update: Aug 6, 2018 @ 8:22pm

- Fixed issue that caused a crash when trying to paint the Mannequin
- Every helmet & most skins should work with the Mannequin now (note: helmets set prior to this update will be gone)
- You can now pause the current Mannequin animation
- You can now completely hide the Mannequin character mesh(ie everything but the armor)
- The Nanny, Farmer, Gardener & Sheep Herder can no longer equip armor directly (simply put the armor in the inventory long enough for the model to be copied)
- The Nanny, Farmer, Gardener & Sheep Herder can now equip skinned items
- The Sheep Herder now has a real body
- Fixed issue with the Auto Crafter not correctly updating when re-claiming a crafting station
- The Auto Crafter will now drop its crafting station when destroyed
- Fixed issue with Auto Crafter not resuming normal crafting speed after going idle
- Fixed issue with Auto Crafter not producing the correct quantity of items for certain recipes
- You will no longer receive any resources back when demolishing an Auto Crafter (note: any unplacable Auto Crafters will no longer exist in your inventory)
- Dedicated storage will now display colorization for icons that support it (ie eggs)
- The S+ Shield Generator & S+ Mutator can no longer be picked up by the demo gun at any time

Update: Aug 5, 2018 @ 6:30pm

- New Structure: S+ Auto Crafter
* Place other crafting station inside of it, then select a recipe for it to auto craft
* Contains an item in its inventory that will allow you to pull selected and get resources based on whatever recipe is selected
- New Structure: S+ Mannequin (can adjust appearance via custom character creation UI, set different poses and equip with all slots of armor... no weapons yet and some hats don't show)
- Fixed issue with the rotation of icons on the S+ Dedicated Storage
- The Hitching Post rope now spawns with a more appropriate length
- You can now disable auto crafting on the S+ Cooking Pot & S+ Industrial Cooking Pot (note: there is a delay between re-enabling auto crafting and when it begins)
- Absorbent Substrate added to pull list
- Fixed issue with dino scan incorrectly counting tamed dinos when checking for spawned dinos
- Child versions of a selected dino type in the dino scan will no longer show (ie you won't see alpha raptors when searching for raptors)
- Disabling the coordinates in the dino scan no longer disables the map view
- Water dinos can now be added to the vivarium
- Adjusted bonuses & penalties of females, males & oviraptors in the vivarium
- Fixed issue with incorrectly calculating the tame limit when removing dinos from the vivarium (note: dinos can not be removed once you hit your tame cap and any dinos over your tame cap will be lost if the vivarium is destroyed)
- The vivarium is now craftable in the S+ Crafting Station
- Added a UI for dino selection in the vivarium & cloning chamber
- Glass straight stairs can now have their transparency changed
- S+ Tek Sleeping Pod can be placed on rafts & saddles
- S+ Stone Gateway, S+ Stone Behemoth Gateway & S+ Wood Gateway had their crafting cost increased to match vanilla costs
- The Animal Tender will be more calm (note: while its interesting to read all the theories on what the animations mean, they do not mean anything)
- Fixed issue with pull code not correctly recognizing stackable items when using a stack mod
- S+ Fridge & A+ AC can no longer be placed close to enemy structures
- Fixed bug with S+ generator that allowed it to increase the foundation support range of the ceiling it was snapped to
- New Config Option: VivariumDinoLimit (sets how many dinos can be placed in the vivarium. Note: only the first ten will be displayed on the structure HUD)
- New Config Option: RemovePowerRequirementFromVivarium (will allow the vivarium to be activated without power)
- New Config Options: AutoCrafterSlotCount & AutoCrafterCraftingSpeed

Update: Jul 25, 2018 @ 4:29am

- Adjusted crafting cost of the triangle Tek foundation
- S+ Staircases now have the same crafting cost as vanilla to enable conversion between the two

Dino Scan has been completely revamped with a new UI and new functionality:
- The list of dino types is now separated into two lists with currently spawned on top of the ones without any spawns
- You can now filter the dino list & clicking on a dino will show its approximate position on a map
- New Config: DisableDinoScanDetails (hides the latitude & longitude)
- New Config: DisableDinoScanMap (won't show the map when a dino is clicked)

The scan process is as follows:
1.) The world loads and a list of all spawnable dinos is compiled once
2.) When the Dino Scan UI is opened, the server will check that list to see which ones are spawned and cache that data for 1 minute
3.) When a dino type is selected, a list of those dinos is requested from the server and is cached for 30 seconds
4.) The server then determines the location of those matching dinos and sends it to the client

What this means:
- The breakdown of dinos that have spawns vs those without can be a maximum of 1 minute out of date
- The list of a specific dino type can be a maximum of 30 seconds out of date
- The location is always accurate in real time
(note: the Dino Scan UI will not update the spawn status of dinos while open but you can still click on any dino to get current data on them)