ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
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Update: Jan 27, 2021 @ 3:00pm

- Reverted update 82 (was only a temporary workaround for the inventory access issues that arose from a vanilla patch)
- Fixed issue with S+ Transmitter config that prevented placement on saddles being backwards
- Fixed issue with S+ Cryo Fridge charging batteries
- Fixed issue with S+ Mutator applying an inconsistent amount of stat points when using the mutation pulse
- Fixed issue with the outline of the S+ Multi-Tool not clearing from structures
- Vivariums can now accept Soul Traps from Dino Storage (note: full compatibility requires an update to Dino Storage)
- Removed Smooth Build

Update: Jan 17, 2021 @ 1:10pm

- Restored access to the Bee Hive, Tek Generator, Tek Shield, Teleporter & Transmitter

Update: Jan 10, 2021 @ 4:59pm

- Fixed issue with TribeCropLimit not obeying the set value
- Fixed issue with Pressure Plates & Tek Alarms only activating a single Transfer Control Unit
- Added a slight cooldown on the Clone function of the Omni-Tool
- The placement UI of Dynamic Gates & Gateways will no longer get stuck on your screen
- Fixed issue with Tek Tree Sap Taps & Tek Oil Pumps not sending to dedicated storage after a server restart

Update: Jan 7, 2021 @ 6:01pm

Internal Pipes & Wires TLC
- Internal Pipes & Wires will no longer block snapping of other structures when placed on ceilings (note: only applies to internal pipes & wires placed after this update)
- Changed how internal pipes & wires link to other internal pipes & wires when placed (should see significant improvement when placing internal pipes & wires in large networks... also no more phantom water/power)
- The placement preview mesh is now larger to make it easier to see when placing on thick structures
- When placing structures that should connect to an internal pipe/wire but also have a snap point on the underlying structure, it will now always snap to the internal pipe/wire (ie when placing a generator on a foundation with an internal wire, it will always snap to the internal wire)
- New Multi-Tool Structure Sub-Mode: Pick Up Internal Pipes & Wires (will remove all internal pipes & wires from the targeted structure & give you the items)

- The Tek Cooking Pot no longer requires irrigation (also no longer a crop plot) & has a new model
- The Nanny will no longer imprint past the server config cap if the dino's maturation is past the cap
- Fixed issue with Spike Walls snap toggling not working correctly
- The Tek Shield can no longer be picked up while the shield is damaged
- The Element Catalyzer can now be placed on saddles if the AllowCatalyzerOutOfElement is enabled
- The target outline of the Multi-Tool now shows through obstructions
- Fixed issue with the Mannequin not changing poses
- New Omni-Tool Mode: Clone Tool (will create a copy of your current omni-tool, with all of its settings)
- The TCU will now use the Everyone PIN if there is no Allied Survivors PIN set (when triggered by pressure plates/alarms)

- New Config: DisableTransmitterBossSummon (removes the boss summon crafts from the S+ Transmitter)
- New Config: PreventShieldPickup (prevents the S+ Tek Shield from being picked up)
- New Config: AllowCropPlotStacking (allows crop plots to place on top on other crop plots & adds a snap point so they stack properly)
- New Config: DisableDoorSound (removes opening & closing sounds from all S+ doors)

Update: Dec 13, 2020 @ 7:10pm

- There is now a delay when selecting resources in the pull UI (this delay uses the same config as the pull delay so if your server isn't infested with autoclickers you can lower the value from the default of 1 second)
- S+ Element Catalyzer can no longer be placed on saddles (any that are already on saddles will no longer function)
- Changed how the S+ Tek Fridge resets spoil timer on items & fills water containers (fixes a rare crash & works with transfer all)
- The Convert mode has been removed from the S+ Multi Tool
- The Omni & Multi Tool can now be dyed which will change the color of the text on the icon
- Fixed issue with various structures counting as more than 1 structure in terms of the structure limit

Update: Nov 15, 2020 @ 4:58pm

- Fixed issue with S+ Vivariums not producing certain resources
- Fixed issue with S+ Toilet not properly relieving the player when used
- Fixed issue with S+ Standing & Wall Torches not generating heat
- S+ Standing & Wall Torches are now dyed by painting them instead of placing dye in their inventory
- Torches & lights will now stay on or off for a full day/night cycle when manually activated (ie when you place a torch & turn it on, it won't turn off right away but will continue auto behavior the following day/night)
- Fixed issue with S+ Spray Painter not updating structures correctly in single player
- S+ Spray Painter will now remove paint from structures when used without dye
- S+ Plant Species X can no longer be picked up
- The group teleport mode of the S+ Omni-Tool will now only teleport tribe members & allies, has a much shorter delay & will no longer send you under the map if you teleported from below it
- New Config: ChargeStationMaxChargeAmount (maximum charge that the Charge Station can hold, max 1,000,000)

Update: Nov 11, 2020 @ 4:32pm

- Spaced out the pull UI buttons to accommodate the new taming button
- Fixed spacing issues with S+ Item Aggregator & Collector UIs when using a non-english language
- Fixed issue with label of S+ Fridge & Vault not correctly updating after a single player restart
- Floating foundations are now easier to place when swimming
- Fixed issue with S+ Gateways breaking when placed in the air (when using NoFoundationsRequired config)
- Fixed issue with S+ Multi-Tool targetting incorrect structures
- Toilet no longer needs irrigation for you to poop in (but can't flush it without irrigation)
- Added new resources that dinos in S+ Vivariums will generate (previously some resources were marked for aquatic herbivores but apparently there are none of those)
- New Config: VivariumResourceBlacklist (list of items you don't want the vivarium to produce)
- The S+ Multi-Tool no longer has muzzle flash & its projectiles no longer make a sound upon impact

Update: Oct 18, 2020 @ 11:59am

- Fixed issue with Item Aggregator duplicating items
- Fixed issue with Item Aggregator not handling stack size config changes for some actions
- The Hatchery egg bonus is now applied more consistently
- Fixed crafting recipe for S+ Small Elevator Platforms
- The Charge Station will now pull charge from nearby Vivariums automatically (when activated)
- New Config: ChargeStationRangeInFoundations (range the Charge Station will pull from light pets & Vivariums)

Update: Oct 14, 2020 @ 11:41am

Fixed issue with certain collection actions causing a server crash

Update: Oct 13, 2020 @ 10:54pm

- Fixed issue with the Nanny not repeating her actions
- Fixed issue that prevented changing the amount of food the Nanny gave dinos
- Fixed issue with Item Aggregator & Collector not loading their correct actions after a restart
- Fixed issue that prevented the Item Aggregator & Collector from correctly triggering some of their actions
- Fixed some issues that the new collection structures were having with stack mods
- The Item Collector can now pick up Owl Pellets (but still can't distribute them to gachas)
- Fixed issue with not being able to add Plant Species Y Traps to ignore or destroy lists
- Fixed issue with the new Taxidermy based structures not being able to equip chibi's that require DLC
- Fixed issue with the new Taxidermy based structures not correctly loading on restart in singleplayer
- Human dermii will now show correctly when equipped on the new Taxidermy based structures & allow equipping a chibi
- S+ Torches can now be lit underwater
- The back of the S+ Wood Half Wall now lines up with normal wood walls
- Added inner wall snap to hollow wedge platforms
- Updated decay timer for S+ structures that didn't match their vanilla counterparts