ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
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Update: Oct 11, 2020 @ 5:09pm

- The Item Collector, Farmer, Gardener & Hatchery have returned (with all the previous configs)
(note: the Item Collector now does what the Animal Tender & Sheep Herder used to as well but no longer has 'tek' level capabilites such as pulling from vivarium or pellets to gachas)
- The Item Collector, Item Aggregator, Farmer, Gardener & Nanny now work like taxidermy bases & if the dermis has an offhand slot, they can equip a chibi
(note: unlike taxidermy bases, you can't change their poses)
- The Hatchery can now equip a chibi which will replace the dodo
(note: the Hatchery default incubation multiplier is now 1, from 2)

- New Structure: Dermis Display (has the same taxidermy/chibi capability but is cheaper to craft & performs no server side actions)

The Item Aggregator has received the following changes:
- Now a new structure (already placed Item Aggregators will be converted to Item Collectors) & now only runs on Tek power
(note: I apologize for the loss of resources due to this conversion)
- Now only iterates through enabled actions (ie if you only set it to pick up & distribute poop, it will alternate only those actions)
- No longer turns off when its full & can pick up all eggs
- No longer has a threshold on quantity to pull from crop plots
- Removed the limit on fertilizer distribution to crop plots & poop to bins/beetles (previously it would only attempt to put 2 on each plot & beetle, 6 per bin)
(note: still leaves some room for thatch in bins)
- Fixed issue with the Item Aggregator UI not handling non-English languages
- Fixed issues with ignore & destroy list applying inconsistently
(note: collecting from Vivariums only respects the ignore & destroy list, none of the checkboxes apply. You can destroy/ignore poop by adding a large poop to the appropriate list)

- Changed how the Vivarium generates resources (it now also supports multiple Item Aggregators taking different resources)
- The Viviarium will now always produce 1 of any generated resource (this doesn't mean it will produce 1 of every resource, dinos only produce 1 of their 4 map resources per interval but because small dinos produce very little resources it was rounding down to 0)
(note: bonus resources are not affected by the dino size multiplier but while some things such as paste from snails are guaranteed, others are chance based)
- Fixed issue with Owl Pellets being counted as poop in the Vivarium

- New Config: EnableExtendedDeathCache (will replace the vanilla death cache with one that can support more than 600 slots)
- The S+ Toilet no longer appears in your inventory crafting menu
- Added wood variant to triangle ceilings
- Fixed client crash that occurred when changing sessions
- Fixed issue with random engrams not being learnable
- Fixed issue with fence supports not saving their visibility on restart in single player
- Added S+ Tek Replicator to S+ Tek Replicator
- Added recipe to Industrial Grinder & Tek Chem Bench to convert turtle shell into chitin
- Reduced the growth multiplier on the Mutator growth pulse
- Dinos converted via the Mutator or Chibified will now drop their inventory
- The Mutator will now keep the imprint if the imprint player is the one who activated it
- S+ Taxidermy bases can be set to play the animation that the pose is taken from
- Fixed issue with S+ Mannequin poking through its clothing (note: existing Mannequins will have their armor reset)
- Added note to Transfer Control Unit that it only transfers if a player triggers an alarm or pressure plate
- More structures can now be placed freely in the air if using NoFoundationsRequired

Update: Oct 6, 2020 @ 12:05pm

- EnableEngramOverride now works with vanilla overrides
- All engrams that are hidden via vanilla configs are now removed from the engram list (this should reduce engram screen lag for those servers who use a lot of overrides & do not use EnableEngramOverride)
- Fixed issue with EnableEngramOverride hiding a random engram
- Fixed issue with EnableEngramOverride preventing learning pre-requisite engrams automatically
- New Config: TekEngramOverrideLevel (the level to set tek engrams when using OverrideTekEngrams)
(note: bOnlyAllowSpecifiedEngrams will disable EnableEngramOverride but OverrideTekEngrams will work)

- New Structure: S+ Tek Floating Foundation (square & triangle, has the normal snap points but only places on water)
- New Structure: S+ Starter Block (places like a foundation but its position & rotation can be adjusted after placement, you then snap an actual foundation over top. Allows you to start building a little lower than normal or at a 45 degree angle!)
(note: this structure can only be spawned by command)
- New Structure: S+ Toilet (spoils raw meat quickly & pooping on it will instantly spoil any meat inside, snaps to internal pipes)

The S+ Vivarium has been reworked:
- Now uses cryopod'd dino's (cryopods will not lose charge while inside)
(note: the vivarium no longer requires power)
- Adult dino's now produce resources in addition to eggs & poop (the type of dino will determine which resources & the size of the dino will affect how much)
(note: resource generation is affected by the server's harvest multiplier, except eggs & poop)
- You can now change the map inside the vivarium between the Island, Scorched Earth & Aberration (the chosen map affects which resources are generated)
- Many dinos have resources they generate regardless of map (from the expected like snails produce paste & organic poly to more exotic things)
- Gachas will produce a random item from all gacha resources
- Light pets will generate charge that can be collected by S+ Charge Stations
- The resources produced are only available when collected via an Item Aggregator (the inventory space is dedicated to cryopods)
- The base interval that resources are generated is 15 minutes, each dino added will add 20 sec
(note: already placed vivariums are actually a different structure, they are no longer functional & only remain for people to remove their dinos. Picking them up & placing them again will upgrade them, can also be demolished for full refund)
- New Configs: DisableVivariumResourceGeneration, DisableVivariumAdvResources, VivariumResourceMultiplier, VivariumEggChanceMultiplier
- Removed Configs: RemovePowerRequirementFromVivarium, VivariumEggIntervalSeconds, VivariumOviIntervalMultiplier, VivariumMaleEggChanceBonus, VivariumFemaleEggChance)

The S+ Item Collector has been reworked:
- Renamed the S+ Item Aggregator & has a new model (light can be painted)
- It now converts collected poop into its large poop equivalent (ie 2 medium = 1 large) & only deals with large poops for its distribution (ie to beetles & bins)
- Performs the functions that the S+ Animal Tender, S+ Sheep Herder, S+ Gardener, S+ Farmer & S+ Hatchery used to do
(note: its now only pulls full stacks from crop plots & does not provide the ovi bonus like the Hatchery)

In addition, it nows acts like a fridge when powered & can also:
- Collect metal ingots & charcoal from forges, spoiled meat from dinos (that don't eat it) & beer
- Send metal to forges, thatch & berries to Beer Barrels, food to troughs, ammo to turrets & fuel to structures that need
- Upload itself to Dedicated Storage
(note: every action is staggered so that actions will be performed evenly over a ~15 min period & in a logical order (ie taking fert from beetle before trying to put poop in))
- It now requires the same level as the grinder to learn & its crafting cost has been increased
- The Animal Tender, Sheep Herder, Gardener, Farmer & Hatchery are now obsolete,they are no longer functional (can be demo'd for full refund)
- New Configs: ItemCollectorDisableDistribution, ItemCollectorDisableAmmo, ItemCollectorDisableIncubation, ItemCollectorIncubationMultiplier

- The S+ Nanny can now dynamically handle dinos that have different food required when babies (ie will feed Crystal Wyverns & any other mod or future vanilla dinos without an update)
- All items are now allowed inside the S+ Nanny
- The S+ Nanny no longer uses fuel, it can be powered by a normal generator now
- The S+ Nanny now has the same spoiling multiplier that fridges do (when activated)
- S+ Triangle Foundations will now be destroyed if they lose support (ie building a stack & destroying the bottom one)
- The NoFoundationsRequired config will now allow foundations to be freely placed in the air
- S+ Vacuum Compartments will now protect against lava & liquid element
- Unauthorized players can no longer change the sides of S+ Underwater Compartments
- S+ Transfer Control Unit can now be triggered by S+ Pressure Plates & S+ Tek Alarms
- New Mutator Mode: Growth (causes nearby non-adult dinos to grow much faster for 6 hours)
- Removed extraneous kibble from S+ cooking pots
- Added Primal Crystal to pull list
- S+ Feeding Troughs will now accept element dust, crystal & primal crystal
- Updated S+ Heavy & Tek Turret stats to match vanilla
- Fixed issue with MinShieldPlacementDistanceInFoundations & MinTeleporterPlacementDistanceInFoundations not working with values less than default
- S+ Gateways will now obey the vanilla config for max gateways on a saddle (MaxGateFrameOnSaddles)
- Hid error messages that resulted from using the remote pull buttons with no remote inventory open
- Weightless items can now be pulled into a weight restricted inventory (ie DS souls into your inventory)
- Added placement orientation indicator to S+ Large & XL walls
- Fixed crop scaling on S+ Seamless Square crop plots
- Corrected name of Quetz Saddle Platform
- Updated S+ Industrial Grill default crafting speed to match vanilla (2x)
- S+ Tek Beds will now charge crypods in the inventory of sleeping players
- Added missing chibis to the Chibification mode of the multi-tool
- S+ Chibi Display will now show sub meshes (ie hat on party rex)
- You can now toggle the visibility of the frame on the S+ Chibi Display
- Added label to front of S+ Fridge (change its name then use Set Name As Label via radial menu)
- S+ Blueprint Maker will no longer create blueprints from items with crafting skill bonus (only if using AllowMakingWeaponsAndArmorBPs)
- The dino mode of the S+ Multi-Tool will now ignore mission dinos
- Re-added the upload to dedicated storage button to the S+ Crystal Cracker
- The S+ Crystal Cracker can now be set to automatically upload to dedicated storage after opening crystals
- The death item cache(little bag) has been increased in size so that items are not lost when structures with more than 600 slots are destroyed
(note: caches above 1000 slots will only be accessible via pull/transfer similar to S+ Dedicated Storages)
- The S+ Chemistry Bench no longer requires both gas & electricity, it can run on either
- S+ Tek Elevators can no longer be placed on saddles (they didn't work anyway)
- Fixed issue with Craft All Instant not producing the correct number of resources for some recipes in the S+ Grinder & Laboratory
- Fixed issue with S+ Taxidermy bases not being able to equip items correctly
- Fixed issue with Inventory Assistant failing to clean any resources that had a quantity to save
- S+ Staircases can now have their orientation toggled during placement with the drag key (PC: G)
- Fixed issue with S+ XL Trap Doors collapsing when connected structures were destroyed
- Fixed issue with platforms (tree, cliff, etc) providing inconsistent foundation support
- Updated S+ Replicator engrams
- Fixed various discrepancies between S+ & their vanilla counterparts (engram level, crafting cost, etc)
- All engrams now belong to their appropriate DLC group

Update: Jun 10, 2020 @ 7:34pm

- Fixed issue with S+ Chibi Display not showing chibi's after exiting stasis
- Fixed issue with S+ Chibi Display not equipping chibi's that required DLC
- Added UI to select which chibi to place into the S+ Chibi Display
- S+ Chibi Display will now correctly display chibis with multiple dinos
- Fixed issue with S+ Chibi Display scale reverting when changing rotation
(note: you can no longer directly access the S+ Chibi Display's inventory)
- Added missing engrams to S+ Replicator
- Fixed issue with S+ Flex Pipes & Wires not staying hidden
- Fixed issue with Claim mode of S+ Multi-Tool not claiming
- Fixed issue with pull repair not pulling enough resources for quality tek items

Update: Jun 7, 2020 @ 1:57pm

** Snappy Saddles Integration **
- Saddle Platforms are now available for most permanant tames & rafts, they are placed on the saddle platform/raft and have snap points for walls, ceilings, ramps, etc
- There are no S+ configs associated with these platforms, instead you can use the vanilla configs (PlatformSaddleBuildAreaBoundsMultiplier & PerPlatformMaxStructuresMultiplier) to increase the buildable area & allowed structure count
(note: demolishing the saddle platform will also destroy all structures on the saddle, not just those connected to the platform)

- New Structure: S+ Chibi Display (allows quick storing & retrieving of chibis while displaying them, snaps to foundations & ceilings, can adjust rotation of chibi via radial menu)
- New Multi-Tool Sub-Mode: Chibify (will create a chibi from the targetted dino)
(note: will destroy targetted dino & everything on it, targetted dino's level and color has no impact on the created chibi. Also some dinos have small chance to create alternate chibis, ie parasaur has a chance to create the 2 parasaur chibi)
- New Config: DisableMultiToolDinoChibiMode (disables the chibify mode, it will still be visible but unable to be used)
- New Config: DisableMultiToolDinoKillMode (disables the dino kill mode, it will still be visible but unable to be used)
- New Config: AllowMultiToolNeuterAll (allows neutering of dinos that normally can't be neutered)
- New Multi-Tool Sub-Mode: Claim (will claim & set imprint on target dino)
- Fixed issue that caused the S+ Multi-Tool buff to persist through weapon changes
- Fixed issue with pull menu causing Genesis mission & hexagon buttons to always be visible
- Changing resources in the pull menu will no longer trigger a cooldown
- You no longer have to select an item to pull to the dino you are riding
- Crypods can now be placed in the S+ Fridge & S+ Tek Fridge
- Ascerbic mushroom can now be placed in S+ Feeding Troughs & the S+ Nanny
- New Config: ChargeStationSlotCount (changes the inventory slots on the S+ Charge Station)
- S+ Teleporter will no longer have pick up prevented after being used (will not affect already placed & used teleporters)
- New Config: PreventTeleporterPickupAfterUse (will prevent the S+ Teleporter from being picked up after being used)
- Fixed issue with large trap doors not snapping to large hatchframes
- Updated the craft folder structure for various items
- S+ sloped roofs can now snap to S+ triangle ceilings
- New Config: DedicatedStorageAllowNonStackables (will allow non-stackable items to be placed in the S+ Dedicated Storage)
- Fixed issue that prevented S+ Ocean Platforms from placing in deep water
- Fixed issue with S+ Ocean Platforms collision not being correct after a server restart
- Fixed issue with S+ Multi & Omni Tool blacklist not working with non-english servers (also ignores spaces now)
- Removed noisy animation from S+ Animal Tender
- New Config: AdvTransferItemBlacklist (list of items that will be hidden from users creating Adv. Transfer requests, ie Adv. Transfer Mode of Omni-Tool & TCU)
- Custom recipes will no longer show in Adv. Transfers
- Reapers can now have their gender changed & allowed to breed via the S+ Mutator (babies will need to be claimed with the Claim mode of the S+ Multi-Tool)
- Fixed issue with S+ Taxidermy bases not updating their rotation after a server restart
- Fixed issue with S+ Tek Tree Sap Tap & S+ Tek Oil Pump not sending their content to dedicated storage after a server restart
- Fixed issue with S+ Tree Sap Taps producing too much sap initially
- The S+ Mutator Corrupt pulse will now convert Tek Trikes into Enraged Tek Trikes
- S+ Water Taps no longer snaps to walls without internal pipes
- Fixed issue that prevented allies from using S+ Teleporters that were set to allow ally usage
- Added filter to turret & feeding trough inclusion lists
- Non-native dinos added to the turret & feeding trough inclusion lists will now be available to all turrets & feeding troughs on the map
- Fixed scale of S+ Glass Cliff Platform
- Fixed issue with S+ Hollow wedges being too low
- Fixed side wall snaps of S+ Hollow & Outer Wedges
- S+ Platform Wedges & Hollow Wedges can now snap side by side backwards (think triangle ceilings)

Update: May 31, 2020 @ 1:56pm

- Fixed issue with blacklisted modes in the Multi & Omni tool still showing
- The AllowAdminMultiTool config will now allow admins to use blacklisted modes in both the Multi & Omni Tool
- The S+ Multi-Tool will now outline your current target (note: it will outline roughly appropriate targets ie it won't outline structures while in dino mode but not all outlined targets are valid)
- Right clicking while in the Scanner mode of the S+ Omni-Tool will now bring up a detailed stat display of the targetted dino (like Super Spyglass), the display will persist through weapon swaps and can be closed via the Extended Info key (PC: H)
- Holding the Reload key (PC: R) now brings up the mode select UI for both the Multi & Omni Tool (hopefully the last time this key bind changes)
- You can now open the mode select UI while mounted on dinos
- Fixed issue with the selected mode not updating correctly when re-equiping the Multi & Omni Tools
- Fixed issue with dino scan configs not applying to the correct function
- The DisableNeedMultipleTransmitter config now also removes the need for power to use the remote scan function of the S+ Omni Tool
- Fixed issue with the Omni Tool not pulling presets from Transfer Control Units correctly
- The convert mode of the S+ Multi Tool no longer converts structures that are on saddles
- Fixed issue with mutator blacklist not disabling the new pulses
- Fixed issue with walls not snapping to the top of gateways
- Using the OverrideTekEngrams config will no longer block the overriding of non-tek engrams
- Fixed issue that prevented non-wood dynamic gates from being interacted with
- The S+ Element Catalyzer now auto crafts

Update: May 24, 2020 @ 3:01pm

- Engram override is now disabled by default
- Engram override will now correctly remap the prerequisites of any vanilla and mod items that had prerequisites removed, to the appropriate S+ counterpart
- New Config: EnableEngramOverride (will enable the replacement of vanilla engrams with S+ engrams)
- Removed Config: DisableEngramOverride
- The S+ Tek Gas Collector & S+ Tek Oil Pump will no longer override the vanilla structures if the engram override is enabled
- Pressing Alt. Fire (PC: Left CTRL) will now bring up a radial menu for you to select the modes of the S+ Multi-Tool & Omni-Tool
- You can now use radial menus & place structures if you have S+ Multi-Tool or Omni-Tool actively equipped
- The text of the S+ Multi-Tool & Omni-Tool is now more visible in low light situations
- Fixed exploit with picking up structures via S+ Multi-Tool
- Fixed issue with not being able to change modes of S+ Multi & Omni Tool if you logged out with it equipped
- S+ Multi-Tool should be more accurate in 3rd person
- Fixed issue with S+ Industrial Cooking Pot crafting speed
- Fixed S+ Wood Fence Foundation item icon
- The S+ Item Collector now has better fitting pants
- Fixed issue with opening the pull menu freezing clients in dedicated hosting environments
- Fixed issue with the pull resource overlay not being clickable in some situations
- S+ Tree Sap taps will no longer generate large amounts of sap when initially opened
- Fixed issue with Large & XL walls placing with 0 max health
- Fixed issue with S+ Transmitter not respecting any of its config settings
- Uploading to dedicated storage (via Omni-Tool or Intake) will no longer take items you have equipped
- S+ Underwater Moonpool is no longer missing its floor
- S+ Laboratory now produces the correct resources when using Craft All Instant
- Fixed issue with S+ Wall & Standing Torches not saving their settings
- Fixed issue with S+ Dynamic Gates placing too low
- Fixed issue with S+ Ocean Platforms not having the correct collision after a server restart
- Fixed square ceilings not snapping correctly to triangle structures
- Railings can be snapped to ramps again
- Platforms wedges can be snapped to large & XL walls
- Fixed issue with the inventory mode of the S+ Omni-Tool not saving Preset 1
- Fixed issue with transfer & inventory presets appearing to not save until closing the UI
- Fixed issue with transfer presets not saving their max amounts correctly
- Fixed issue with the S+ Transfer Control Unit only utilizing its first preset
- S+ Transfer Control Unit will now only activate on the pin that has been set on it
(note: it is not compatible with Pressure Plates & Tek Alarms, yet)

Update: May 18, 2020 @ 5:08pm

Patch notes are here[docs.google.com]

Update: Jul 11, 2019 @ 3:57pm

- S+ is now compatible with the Structure Memory Optimizations that Wildcard implementing recently (use launch command: -structurememopts)
(all structures that dynamically altered their snap points were re-written to be compatible with the optimizations, none are opted out)
(they claim to save 2-4 gb of bandwidth a month on official servers and the savings will be even greater for large S+ servers as S+ structures have more snap points, should also make large bases load faster as less data is being sent to the client, more info[survivetheark.com])

**if you use other structure mods, make sure they are compatible before using this**
- Crop Plots, Taxidermy bases, Vivariums & Tek Bridges can have their snapping disabled during placement
(note: Tek Bridges no longer snap at the end platform of other Tek Bridges but can be freely placed in any orientation, they can still be snapped to the starting platform)
- Fixed issue with Auto Crafter not getting all of the recipes from a S+ Replicator
- Unhitch is no longer the default E action on hitched dinos
- Fixed issue with Nanny sometimes imprinting over 100%
- Fixed issue with Sloped Trapdoors not scaling correctly
- Fixed issue with Converter not converting items with different stack sizes correctly
- Triangle ceilings can now be placed on the inside of Large & XL walls
- You can now lock the sides of underwater compartments which will hide the open/close/freeze radial menu options (the Underwater Tool has been updated to also toggle these states)
- Transferring items to a dino that has crafting engrams (ie Argent) will no longer result in lost items if the transfer exceeded the absolute inventory limit
- Fixed issue with Dynamic Pillars losing support after a server restart

Update: Jul 4, 2019 @ 10:45pm

- Fixed Stone Wall collision issue

Update: Jul 4, 2019 @ 6:49pm

- Fixed issue with S+ Cooking Pot not crafting custom recipes
- S+ Industrial Cooking Pot & S+ Tek Cooking Pot can now create & craft custom recipes
- Replaced S+ assets with Homestead assets (reduced mod file size & improves client performance)
- Cryopods can no longer be made into blueprints via the Blueprint Maker (if using the config that allows weapon & item bps to be created)
- Nanny will no longer feed honey to babies
- Nanny will now simply move a set number of food items to babies (this value can be changed via the Nanny's ingame radial menu) that have no food in their inventory & have a food value under the feeding threshold (NannyFeedingStartThreshold)
(note: will only move 1 wyvern milk at a time regardless of settings)
- Removed PreventDinoStasisWhileNannyFeeding config option
- Nanny will now continue imprinting for an additional interval to fully imprint dino's that mature between
- Removed placement proximity check from Hitching Posts (ie can place them however close you want)
- Hitched dinos can no longer be picked up or carried by a dino
- Hitched dinos can now be unhitched via their radial menu
- Cleaned up how ramps & roofs snap to large & XL walls
- Fixed issue with female Mannequin not equipping gloves
- Renamed S+ items that have Homestead versions
(note: existing S+ items will have been converted to Homestead items, this doesn't not affect structures placed in the world)
- Converter can now convert Homestead items to their S+ counterpart (does not convert from S+ to Homestead)
- Converter now checks crafting cost overrides when comparing whether a conversion is allowed (ie if you want to make the Homestead Dedicated Storage convertible to the S+, then you need to make their crafting costs match by changing one via config)
- Converter is now more descriptive when a conversion fails

Changed Item Names:

PrimalItemStructure_DoubleDoor_AdobeSP
PrimalItemStructure_DoubleDoor_GreenhouseSP
PrimalItemStructure_DoubleDoor_MetalSP
PrimalItemStructure_DoubleDoor_StoneSP
PrimalItemStructure_DoubleDoor_TekSP
PrimalItemStructure_DoubleDoor_WoodSP

PrimalItemStructure_TriCeiling_AdobeSP
PrimalItemStructure_TriCeiling_GreenhouseSP
PrimalItemStructure_TriCeiling_MetalSP
PrimalItemStructure_TriCeiling_StoneSP
PrimalItemStructure_TriCeiling_TekSP
PrimalItemStructure_TriCeiling_WoodSP

PrimalItemStructure_DoubleDoorframe_AdobeSP
PrimalItemStructure_DoubleDoorframe_GreenhouseSP
PrimalItemStructure_DoubleDoorframe_MetalSP
PrimalItemStructure_DoubleDoorframe_StoneSP
PrimalItemStructure_DoubleDoorframe_TekSP
PrimalItemStructure_DoubleDoorframe_WoodSP

PrimalItemStructure_FenceSupport_AdobeSP
PrimalItemStructure_FenceSupport_MetalSP
PrimalItemStructure_FenceSupport_StoneSP
PrimalItemStructure_FenceSupport_TekSP
PrimalItemStructure_FenceSupport_WoodSP

PrimalItemStructure_TriFoundation_AdobeSP
PrimalItemStructure_TriFoundation_MetalSP
PrimalItemStructure_TriFoundation_StoneSP
PrimalItemStructure_TriFoundation_TekSP
PrimalItemStructure_TriFoundation_WoodSP

PrimalItemStructure_Ramp_AdobeSP
PrimalItemStructure_Ramp_MetalSP
PrimalItemStructure_Ramp_StoneSP
PrimalItemStructure_Ramp_TekSP
PrimalItemStructure_Ramp_WoodSP

PrimalItemStructure_TriRoof_AdobeSP
PrimalItemStructure_TriRoof_GreenhouseSP
PrimalItemStructure_TriRoof_MetalSP
PrimalItemStructure_TriRoof_StoneSP
PrimalItemStructure_TriRoof_TekSP
PrimalItemStructure_TriRoof_WoodSP

PrimalItemStructure_LargeWall_AdobeSP
PrimalItemStructure_LargeWall_MetalSP
PrimalItemStructure_LargeWall_StoneSP
PrimalItemStructure_LargeWall_TekSP
PrimalItemStructure_LargeWall_WoodSP

PrimalItemStructure_PipeFlex_MetalSP
PrimalItemStructure_PipeFlex_StoneSP
PrimalItemStructure_Wire_FlexSP
PrimalItemStructure_DedicatedStorageSP