ARK: Survival Evolved

ARK: Survival Evolved

Structures Plus (S+)
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Update: Jul 18, 2021 @ 11:13pm

- New Structure: S+ Egg Incubator (changed area limit to tribe limit, snaps to foundations/ceilings/roofs, can auto set the temp & auto hatch eggs)
(note: it will try to set the perfect temp for the most number of eggs first, then when those are done it will change to the next most common perfect temp)
- New Configs: IncubatorTribeLimit & IncubatorPerfectTempBonus
- New Structure: S+ Loadout Mannequin (acts like a fridge if powered, snaps to foundations/ceilings/roofs)
- New Structure: S+ Tek Crop Plot (snaps to foundations/ceilings/roofs, doesn't require irrigation)
- New Structure: S+ Ammo Box (snaps to foundations/ceilings/roof)
- New Configs: AmmoBoxSlotCount & TurretAmmoBoxRangeInFoundations
(note: turrets search for ammo boxes, not the other way so changing this config will only cause S+ turrets to have increased ammo box range)
- New Structure: S+ Stryder Interface (can be linked to the stryder & will upload its inventory to S+ dedicated storage map wide, can be placed on saddle platforms)
- New Structure: S+ Stryder Saddle Platform (extends the buildable area on a stryder saddle & adds snap points for walls/ceilings/etc)

- New Structure: S+ Propagator (breeds creatures from cryopods/soul traps, can apply modifications to gender, ability to breed & mutations like the mutator)
-> Fuel use increases based on how many modifications are applied to creatures (fuel item can be changed via config)
-> All creatures bred in the Propagator will produce eggs that show the stats/colors of the baby as well as which parent they inherited it from or if it was a mutation

(note: this tooltip is temporary until the dev kit updates which will allow me to customize the tooltip to look more like a modern cryopod tooltip)
-> Propagator eggs have special context (right click) menu options to destroy or send to the nearest incubator, the Propagator can also be set to automatically drop eggs for collection by Hatcheries/Aggregators
(note: creatures without a baby state will hatch fully grown)
- New Configs: PropagatorSlotCount, PropagatorMatingIntervalMultiplier, PropagatorFuelClass, PropagatorPulseMultiplierMutate, PropagatorPulseMultiplierBreed, PropagatorPulseMultiplierGender, PropagatorBaseFuelInterval, PropagatorDisableDinoMods, PropagatorDinoBlacklist
(see documentation for more details)

- New Omni Tool Mode: RTS Mode (opens the exosuit RTS Mode)
- The Omni Tool Spyglass (Scanner Alt Mode) now displays the stats/colors of dropped eggs (note: hold Run(PC: Left Shift) + Targeting(PC: RMB) to engage egg scan mode)
- The key to close the Spyglass UI is now AltFire (PC: Left CTRL) as the previous key was not accessible on gamepad
- The Omni Tool Clone Mode has been removed, you can now clone Omni Tools by right clicking the item and selecting the clone option
- Fixed issue with Omni Tool Spyglass bypassing its requirement for at least 1 powered S+ Transmitter
- New Mutator Pulse: Imprint (will set the activating player as the imprinter on all nearby dinos, if that player is already the imprinter, it will increase the imprint quality by 20%)
(note: the order of pulses has changed, this will affect pulse cost & cooldown times if you set them individually, see documentation for the new order)
- The S+ Mutator's Allow Breeding Pulse will now work on cloned dinos
- New Config: MutatorAllowBreedingNeutered (note: MutatorPreventBreedingClonedOrNeutered has been removed)
- The S+ Harvester can now harvest Plant Species R (enable via radial menu)
- S+ Tek Laboratory can now craft mutagen & mutagel (note: the recipes are slightly improved over the chem bench but not at the same ratio as the other recipes)
- Fixed issue with S+ Cryofridge not being paintable
- Creatures converted via the S+ Transmutator now have their mating timer & mutagen flag set correctly
- Fixed issue with Dino Storage Soul Traps not producing resources in the S+ Vivarium
- Updated the placement effects of Tek Homstead structures
- Items for internal use are no longer spawnable via command (ie helper recipes in the grinder)
- Fixed issue with S+ Gacha Gavager protruding through the ceilings below it
- Fixed issue with S+ Glass Dynamic Gates losing their opacity settings when coming out of stasis
- Players that are passengers on a dino will now be dismounted when teleported
- Fixed issue with S+ Turrets not being reloaded by ammo boxes
- S+ Turrets are now compatible with UseStructureStasisGrid
- S+ Instant Hit Turrets now only consume ammo if they do damage (this is how vanilla works)
- The S+ Tranq Turret now deals all of its torpor damage up front but armor is more effective at mitigating it (ie should be more useful vs wild but the same against saddled tames/players)
- Fixed issue with not being able to transfer into ammo boxes
- Fixed issue with boss tribute's not consistently appearing in the S+ Transmitter
- Updated most keybinds to use input actions instead of hardcoded keyboard inputs (allows gamepad users to use & will obey user rebinds)

Update: Jun 27, 2021 @ 7:07pm

- Fixed issue with some dinos not being recognized by various structures (eg Voidwyrms & the mutator)
- Dino ancestry is now preserved when converted via the S+ Transmutator
- Fixed issue with S+ Harvester not properly destroying some foliage when harvesting it
- Fixed issue with S+ Harvester not deactivating properly when power was lost
- Lowered the effect of the weapon quality multiplier that the S+ Harvester uses
- S+ Harvester can no longer be placed on saddles
(note: any that are on saddles now will not harvest when activated)
- Fixed issue that prevented the S+ Harvester from uploading to dedicated storage when it went into stasis before finishing its current harvest
(note: foliage doesn't regrow in stasis so its only going to generate resources if the area is visited often)
- You can now set a blacklist on the S+ Harvester that will stop it from harvesting any foliage that contains that item
- New Configs: TribeHarvesterLimit, HarvesterResourceBlacklist (the harvester won't harvest any foliage containing items on this list)
- Mutagen & Mutagel have been removed from the S+ Tek Laboratory
(note: they will return when the gen 2 dev kit is released)

Update: Jun 26, 2021 @ 8:02am

- New Structure: S+ Harvester (harvests nearby foliage, requires Tek Gen or battery for power, can only equip human dermii)
> Uses equipped weapon for harvesting (equip human dermis first, uses a stone hatchet by default)
> Uploads to dedicated storage map-wide (can toggle)
- New Configs: HarvesterSlotCount, MaxHarvesterRangeInFoundations, HarvesterHarvestMultiplier
- S+ Spawn Blocker & configs have been removed

- New Structure: S+ Transmutator (improved version of how the mutator converted dinos)
> Can convert to Tek & R variants (note: Corrupt & VR conversions have been removed)
> Dinos can be converted to & from any variant (no longer limited to only converting normal dinos)
- New Configs: TransmutatorSlotCount, TransmutatorConversionCosts, MaxTransmutatorRangeInFoundations, TransmutatorModeBlacklist, TransmutatorDinoBlacklist
(note: conversion modes were removed from the S+ Mutator & configs have changed to reflect that)

- S+ Mutator's range can now be adjusted via the radial menu
- S+ Mutator's mutation pulse no longer immobilizes dinos
- S+ Mutator's pulses no longer affect babies (excluding the age freeze & growth pulses)
- S+ Mutator can no longer be picked up while its cooling down
- S+ Mutator modes that are disabled via config are now hidden from the player
(note: the MutatorModeBlacklist config entries have changed slightly, see the documentation for full details)
- New Configs: MaxMutatorRangeInFoundations, MutatorPulseCooldowns (can now set different cooldown times per pulse type)
- S+ Dedicated Storage Intake can now have its range adjusted via the radial menu
- New Config: DedicatedIntakeMaxRangeInFoundations
- S+ Feeding Troughs should more reliably feed babies that mature while in stasis
- The S+ Item Aggregator can now pick up Element Shards
- The S+ Item Collector changed his pants
- Fixed issue that prevented crafting mutagen in the S+ Laboratory
- Mutagel can now be crafted in the S+ Laboratory
- The S+ Multi Tool can now chibify Noglin & Shadowmane
- Maewings no longer appear twice in lists (ie hitching post & cloning chamber)
- Changed the S+ Transmitter's particle effect to be more subtle
- Fixed several issues with S+ Railing/Half Wall snapping
- S+ Dynamic Pillars can now snap to vanilla (& vanilla compatible) ceilings
- Fixed issue that prevented S+ Adobe Gate & Gateway from converting in the S+ Converter
- Fixed issue with S+ Tek Fridge eating Tek Canteens
- S+ Gacha Gavagers can no longer be picked up while a Gacha is inside
- Fixed issue with S+ Forcefield not remembering its Block Allies setting
- Fixed issue with Glass S+ Dynamic Gates not having a preview material when placing or waiting for materials
- Fixed issue with Tek S+ Dynamic Gates losing their animation after a restart in single player
- Fixed issue that caused both S+ Dynamic Gate & Gateway UIs to show when quickly switching between them
- Removed ability to transfer blueprints with advanced transfers

Update: Jun 10, 2021 @ 9:35pm

- S+ Feeding Troughs now have a fixed range (again)
- New Configs: FeedingTroughRangeInFoundations & TekFeedingTroughRangeInFoundations (sets the size that all troughs will be)
(note: removed other range related feeding trough configs)
- S+ Spawn Blocker now has a fixed range of 25 foundations
- New Config: SpawnBlockerRangeInFoundations (sets the size that all spawn blockers will be)
(note: removed max range config)
- You are no longer prompted to name dino's claimed with the S+ Multi Tool
- Fixed issue with S+ Multi Tool not being able to claim reapers
- Changed collision of S+ Electrical Outlets to match that of wires (so they are damaged in similar situations... this is a buff)
- Fixed issue with OverrideTekEngrams incorrectly changing the groups of some engrams
- Mutagen can now be crafted in the S+ Laboratory
- Tek Canteen can now be refilled at the S+ Tek Fridge

Update: Jun 6, 2021 @ 7:03pm

Feeding Trough TLC
- Range can be adjusted in game via the radial menu now
- No longer blocks respawn of resources & dinos
- Range display now accurately represents the area that a dino will be fed in (note: this is now cubic instead of spherical)
- New Configs: FeedingTroughMaxRangeInFoundations & TekFeedingTroughMaxRangeInFoundations (the limit that the trough can be set to ingame)
(note: the previous feeding trough configs now function as a default range if none is set by the player)

- New Structure: S+ Spawn Blocker (an improved version of how the feeding trough used to block spawns, can adjust size ingame)
- New Configs: SpawnBlockerTribeLimit & SpawnBlockMaxRangeInFoundations
- New Structure(sort of): S+ Starter Block (this was previously a spawn only item but now can be crafted by anybody, some servers may wish to disable this)

- Updated map engram unlocks so that Genesis 2 engrams can be learned on other maps
- Added Gen2 resources to pull list & Gen2 items to the S+ Tek Replicator
- S+ Cryofridge can now be painted
- S+ Farmer & Item Aggregator will now distribute fertilizer to crop plots that are seeded (previously required growing)
- S+ Cooking Pot & Industrial Cooking Pot have a new auto craft option: Autocraft All Except Dyes
- Fixed issue with TekEngramOverride not overriding certain engrams
- S+ Gacha Gavager is now affected by the RemoveFloorRequirementFromStructurePlacement config
- The S+ Nanny will now try to feed dinos the food they have the highest affinity for first (previously did lowest)
- Updated S+ Tek Double Door crafting & xp to match vanilla
- Homestead ramps(stairs) can now be converted to S+ Ramps in the S+ Converter
- Teleport beacons can no longer be dropped from the S+ Omni Tool when on a mission that has teleported you
- Fixed issue that allowed for multiple teleport beacons to be spawned
- The S+ Transmitter's inventory can no longer be accessed when on a mission that has teleported you
- Fixed issue with stat names not displaying correctly in the Dino Scanner Stat Display
- Changed the default model of the S+ Dermis Display
- Fixed issue with babies claimed by the S+ Multi Tool not updating the Tribe Tame Limit
- Tek Rex can no longer be corrupted via the S+ Mutator

Update: May 18, 2021 @ 2:56pm

- Fixed issue that caused lag if certain DLC assets failed to load or were not installed

Update: May 17, 2021 @ 5:20pm

- Fixed issue with some weather effects not being visible
(note: other mods also disable those effects so this might not do anything)
- Plant Species Z Fruit can now be added to ignore & destroy lists (for the gardener, aggregator, etc)
- Fixed issue with inventory transfers not calculating weight correctly for items that used additional weight (ie Plant Species Z fruit)
- Fixed issue with S+ Vivariums not producing Raw Mutton (note: mutton chance has been slightly decreased)
- Consolidating a S+ Dedicated Storage that contains a spoilable item will now refresh the spoil timers of any inventory it attempts to pull from (ie spoiled items will be lost just like how they would be if you opened the inventory)
- Preserving salt can no longer be placed in the S+ Tek Fridge
- Fixed issue with S+ Chibi Display frame re-appearing on single player restart

Update: Mar 11, 2021 @ 6:13pm

- Changed how egg icons are displayed on the S+ Dedicated Storage
- New Config: DisableBlueprintInstall (prevents blueprints from being installed in S+ crafting stations)
- New Config: PullingIgnoresPinCodes (allows transfers from/to pin coded structures without unlocking them)
- Fixed issue with the S+ Vivarium showing incorrect resource generation data for some dinos
- Picking up a stacked crop plot will no longer destroy the entire stack (but still those above it)
- Fixed issue with DedicatedStorageSlotCount being capped at 1000

Update: Mar 9, 2021 @ 8:09pm

- The S+ Smithy, Fabricator & Replicator can now have blueprints 'installed' in them (an installed blueprint acts like an engram)
(note: only quality blueprints can be installed & by default, it will hide the basic engram when you install a blueprint but you can toggle the visibility of the normal engram)
- S+ Taxidermy bases now play their animation when activated, additionally you can now choose whether it will loop the animation or play once, adjust the playback rate of the animation, change the height of model & set a time for it to deactivate
- You can now pull from a pin locked structure if that structure is also unlocked (ie if you want you grinder pin coded for remote activation, you can unlock it so that a TCU can access its inventory)
- Fixed potential crash issue when trying to pull in a remote inventory
- Fixed an issue with egg icons not displaying correctly in the S+ Dedicated Storage
- Fixed an issue with depositing into S+ Dedicated Storages when using item stack size configs

Update: Mar 7, 2021 @ 7:31pm

Dedicated Storage TLC
- Depositing into will now ignore items in folders (when manually depositing & via intake)
- Can now set withdraw/deposit priority similar to vanilla (dictates whether the withdraw or deposit is the primary action)
- Optimized how items are deposited & consolidated
- Fixed issue with certain item icons not displaying correctly
- Added the ability to fill & empty (creative mode only)
- New Config: DedicatedStorageSlotCount (note: if lowered below the max, items will not be lost but merely unable to add more until its below the new limit)

- Player initiated inventory transfers (eg pulling, adv transfer tool, etc) now respect pin codes
(note: this doesn't apply for inventory transfers initiated by structures, like the gardener)
- S+ Auto Crafter now handles crafting items that have overriden engram requirements & recipes that produce items other the crafted item
- S+ Tek Storage can now be locked & pin coded
- S+ Blueprint Maker will no longer make blueprints of any items that have a dino custom data
- Fixed issue that prevented interacting with the pull UI
- Fixed issue that prevented interacting with anything except the pull UI
- Fixed issue with S+ Smithy having S+ Fabricator items instead of the intended smithy items
- Fixed issue with S+ Shield Generator not taking damage when then shield is destroyed
- Fixed potential crash when first equipping the multi-tool
- Fixed issue with S+ Tek Fridge constantly refreshing its contents
- Fixed issue with not being able to un-hitch a dino from its radial menu
- New Configs: HitchingPostRange & TekHitchingPostRange (how far away from the post a dino can be hitched, in foundations)
- New Config: HitchingPostDinoLimit (max number of dinos that can be hitched to a single post)
- New Config: HitchingPostTribeLimit (max number of hitching posts that a tribe can place)
- New Config: VivariumBaseInterval (time for resource generation before any dinos)
- New Config: VivariumIntervalPerDino (time to add to the resource generation interval per dino)