Starbound

Starbound

Frackin' Universe
Showing 961-970 of 1,293 entries
< 1 ... 95  96  97  98  99 ... 130 >
Update: Jan 20, 2017 @ 2:02pm

* added new subbiome(s) (surface/underground) : Tentacle

* Matter Assembler now has an additional tab for helping unclutter sections. You'll find "tool"-type items there

* Armory has two new tabs: Bow/Ranged, where staves and bows are kept...and a Misc. tab for things such as boomerangs and magnorbs

* moved Mining Guns to the microchip(technology) tab in the Nanofabricator, along with the ore detectors

Update: Jan 19, 2017 @ 8:46pm

fixes an error with hellfire's new special effect

new bracken tree graphic

new algae seed icon

Update: Jan 19, 2017 @ 11:41am

fixed one more teency error in the crit effect display (this mornings fix broke it for all except bow and ranged weapons)

Update: Jan 19, 2017 @ 7:47am

* Hellfire set loses its Nova effect, and gains a formal Set Bonus, as well as a buff when immersed in lava, and a HP, Energy and Physical Resistance buff in Infernus, Dark Infernus, Volcanic and Magma biomes
* Densinium rifle energy requirement increased
* somehow no one reported or noticed it: Fixed an error in the War Angel set bonus causing it to not apply
* bears and wolves now drop pelts. They are the *only* creatures to do so.
* pelts are required for Bear and Wolf armors
* Bear and Wolf armor unlocks corrected, and recipes fixed
* fixed a bug with the Wretchel plant

Update: Jan 19, 2017 @ 4:55am

firearms should be fine again

Update: Jan 18, 2017 @ 8:36pm

* super minor: removed the Crit effect from mining lasers. they still *get* crits, they just won't spam the message. Will add this to spear hold soon :)

Update: Jan 18, 2017 @ 11:30am

* added an effect to crit hits. You'll know for sure when you land one now

* reduced critChance on most weapons by 50%. The math was rolling for crits far too often

* added chanceMultiplier to crit script. you wont notice it unless you are using FR races that benefit from this stat

* added missing declarations for supported eggs in the incubator. you shouldn't see chicken babies without using chicken eggs now

* corrected erroneous display for Atmos.Regulator UI. It is 48 power, *not* 24 as it stated.

* added wolf and bear armors from Kraitens armor mod

* added cosmic projectiles

Update: Jan 15, 2017 @ 11:42am

pretty minor one this time



* mining laser impact sounds are less annoying

* adjusted light effects on all mining guns to be less.... seizure-y. Yes, thats a word. I'm a doctor that went to word-doctor school. Shut up.

* irradium set provides its benefit. was broken.

* fixed carbon and bone shortswords being classed as broadswords

* fixed reversed names on Tesla/Rocket turret. You can shut up about it now. Thanks.

* black beetles (bug shell) now have a 100% chance to spawn on Desert biomes to help with actually crafting the Nomad set


Update: Jan 11, 2017 @ 10:03am

* flare gun added to Foraging table, rather than only found in loot

* moved the Siren armor unlock to kelp, rather than copper (which is no longer used to craft it anyhow) as it should have been

* Lab Directory category is now "Database" rather than "decorative"

* Vagabond outfit uses Fabric rather than Silk

* shoggoth is now immune to most DoT effects. This should hopefully solve his Death being broken by such effects

* Watchers now properly reset on uninit

* fixed another small issue in the shortsword patch file

Update: Jan 10, 2017 @ 4:38pm

minor text corrections