Starbound

Starbound

Frackin' Universe
Viser 961-970 af 1,293 forekomster
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Opdatering: 20. jan. 2017 kl. 14:02

* added new subbiome(s) (surface/underground) : Tentacle

* Matter Assembler now has an additional tab for helping unclutter sections. You'll find "tool"-type items there

* Armory has two new tabs: Bow/Ranged, where staves and bows are kept...and a Misc. tab for things such as boomerangs and magnorbs

* moved Mining Guns to the microchip(technology) tab in the Nanofabricator, along with the ore detectors

Opdatering: 19. jan. 2017 kl. 20:46

fixes an error with hellfire's new special effect

new bracken tree graphic

new algae seed icon

Opdatering: 19. jan. 2017 kl. 11:41

fixed one more teency error in the crit effect display (this mornings fix broke it for all except bow and ranged weapons)

Opdatering: 19. jan. 2017 kl. 7:47

* Hellfire set loses its Nova effect, and gains a formal Set Bonus, as well as a buff when immersed in lava, and a HP, Energy and Physical Resistance buff in Infernus, Dark Infernus, Volcanic and Magma biomes
* Densinium rifle energy requirement increased
* somehow no one reported or noticed it: Fixed an error in the War Angel set bonus causing it to not apply
* bears and wolves now drop pelts. They are the *only* creatures to do so.
* pelts are required for Bear and Wolf armors
* Bear and Wolf armor unlocks corrected, and recipes fixed
* fixed a bug with the Wretchel plant

Opdatering: 19. jan. 2017 kl. 4:55

firearms should be fine again

Opdatering: 18. jan. 2017 kl. 20:36

* super minor: removed the Crit effect from mining lasers. they still *get* crits, they just won't spam the message. Will add this to spear hold soon :)

Opdatering: 18. jan. 2017 kl. 11:30

* added an effect to crit hits. You'll know for sure when you land one now

* reduced critChance on most weapons by 50%. The math was rolling for crits far too often

* added chanceMultiplier to crit script. you wont notice it unless you are using FR races that benefit from this stat

* added missing declarations for supported eggs in the incubator. you shouldn't see chicken babies without using chicken eggs now

* corrected erroneous display for Atmos.Regulator UI. It is 48 power, *not* 24 as it stated.

* added wolf and bear armors from Kraitens armor mod

* added cosmic projectiles

Opdatering: 15. jan. 2017 kl. 11:42

pretty minor one this time



* mining laser impact sounds are less annoying

* adjusted light effects on all mining guns to be less.... seizure-y. Yes, thats a word. I'm a doctor that went to word-doctor school. Shut up.

* irradium set provides its benefit. was broken.

* fixed carbon and bone shortswords being classed as broadswords

* fixed reversed names on Tesla/Rocket turret. You can shut up about it now. Thanks.

* black beetles (bug shell) now have a 100% chance to spawn on Desert biomes to help with actually crafting the Nomad set


Opdatering: 11. jan. 2017 kl. 10:03

* flare gun added to Foraging table, rather than only found in loot

* moved the Siren armor unlock to kelp, rather than copper (which is no longer used to craft it anyhow) as it should have been

* Lab Directory category is now "Database" rather than "decorative"

* Vagabond outfit uses Fabric rather than Silk

* shoggoth is now immune to most DoT effects. This should hopefully solve his Death being broken by such effects

* Watchers now properly reset on uninit

* fixed another small issue in the shortsword patch file

Opdatering: 10. jan. 2017 kl. 16:38

minor text corrections