Starbound

Starbound

Frackin' Universe
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Update: Feb 4, 2017 @ 5:06pm

Triton sub is now immune to Shadow Taint, so you can explore Aether Seas more readily.

crew members now properly use their abilities. That was my fault, but starbound didn't generate errors...so I never noticed.

new Crew member: Diver. Will grant Swim Boost status

Crew added: Shadow Warrior. Grants immunity to Shadow Taint

centrifuges corrected

Lab Directory reenabled

various fixes to the item transfer system

dunestalk and bohlbon should properly craft now

Update: Feb 4, 2017 @ 5:34am

* added Dunestalk and Bolbohn from the Elithian races mod, as well as their associated food recipes for cross-compatability reasons. for the full experience you'll need the Elithian Races mod. Note that these plants are *variants* and do not replace the originals. This means that the "Modified Bolbohn" cannot be used in the cooking recipes. Otherwise things should go exactly as desired.

* added the Elithian Races cooking collection in as well, again for compatibility. No one likes crashing.

* Rainforest biomes have hue adjustment disabled. This should hopefully resolve the hideous flower-dye going on with the tileset there.

Various new plant effects:

* Ghost Mushroom now offers protection from Erchius Ghosts when eaten, as well as its usual invisibility effect.

* bloodroot offers level 1 Physical damage resistance and knockback resistance
* Teratomato offers level 3 Physical damage resistance and knockback resistance

* Deshanna Cactus now offers level 1 Fire damage resistance and Burn immunity

* Lactarius Indigo now offers level 1 Shadow damage resistance and Shadow Taint immunity

* Nyani fruit now offers level 1 Poison damage resistance and Poison Immunity
* diodia hybrid now offers level 2 Poison damage resistance and poison immunity

* garpberry now offers level 1 Radioactive damage resistance and Radiation Burn immunity
* Pasaka now offers level 2 Radiation damage resistance and Radiation Burn Immunity

* Talonseed now offers level 2 Ice damage resistance and Ice status immunity

* Zathi now offers level 3 Cosmic damage resistance

* wubstem now offers level 2 Electric damage resistance and Electric status immunity

* Blister Armor upgrade no longer triggers a non-existent effect

Update: Feb 3, 2017 @ 2:44pm

* adjusted station Upgrade requirements for FU stations. They no longer all call on Advanced Processors.

* lowered recipe requirements for Graphene to exclude Titanium. The Carbon requirement now requires Carbon Plate instead.

* Lunari gear swapped to tier 2

* Blister armor will be available from tier 2 onwards
* Hoplite set is now available mid tier 2/3. You should now be able to craft it in order to survive on your first Protoworld excursions.

* Wanderer set recipe adjustment

* numerous other weapon/armor tier and recipe adjustments to suit new progression

* desert and volcanic moons got a bit of an adjustment for parallax. Volcanic now requires heat (vanilla) protection

Update: Feb 3, 2017 @ 8:50am

Update: Feb 3, 2017 @ 6:35am

more fixes to Kheraes inventory/quarries etc

Avikan Spices re-named so that you can tell them apart from the official Avikan Spices in the Elithian race mod (as they are technically two totally different items).

you can now process Bolbohn and Dunestalk from the Elithian Races mod in your Xeno/Sprouting Table, or HandMill/Extractor

new plant: Shadowroot. When eaten, increases your maximum Crit damage. Found on Lightless biomes.

unstable particles now unlock from Neptunium Rods as well as the t2 chemlab.

renamed the FU strains of Kadavan plants so they won't be totally confused with the Elithian Races mod versions of the same thing

tiered shields (iron, tungsten, etc) should unlock

Update: Feb 2, 2017 @ 8:23pm

Added GTG3000's Augment Extractor as a craftable in the Inventors Table starting at tier 2

added Wellbot's "Harvester Gun". Permission was given ages back, and I forgot all about it. There are 3 variants. You'll first need to build a chainsaw.

reworked the Lunari Bow into something more useful

fixed a broken cosmic hammer effect

various fixes to routers, quarrys, etc

chainsaw somewhat adjusted

wooden centrifuge fixed

Update: Feb 2, 2017 @ 12:19pm

deuterium can again be harvested from water via centrifuge


fixed up cloth-based armor progression a bit

flyers and sub should be craftable again

Update: Feb 2, 2017 @ 10:55am

cool chemical shelf was blocking progression by requiring plastic. this has been corrected. now you can upgrade the Machining Table to the Auto-Assembler, and craft the shelf needed to upgrade your Alchemy Table to the Chemistry Lab.

Update: Feb 2, 2017 @ 6:11am

centrifuge fix has been fixed

Update: Feb 2, 2017 @ 4:42am

you should be able to properly unlock the Gas Centrifuge from picking up the Lab Centrifuge. That should fix that progression hole!