Starbound

Starbound

Frackin' Universe
Showing 931-940 of 1,290 entries
< 1 ... 92  93  94  95  96 ... 129 >
Update: Feb 7, 2017 @ 7:30pm

minor fix to avikan cactus patch file

Update: Feb 7, 2017 @ 5:51pm

* heavily adjusted production rates for all centrifuges. They were tuned far too high, essentially never failing to produce resources. This has been reworked. This also means you'll be getting a lot less of the rarer materials. This is intended.

* numerous tweaks to the item transfer system

* added new radio messages when exposed to several FU biome effects

* edited some vanilla radio messages regarding exposure to severe effects

* added several new augment graphics so you can distinguish between their tiers

* tinkered with the added elithian plants a bit more. removed FU variants and added overrides and patched data instead. Your current FU avikan crops will be destroyed as a result...but now you won't have two versions of each.

* rainforest tiles look 640% less crappy

* shadow taint is now effectively harmless in bright light, including the shadow aura. No, I said bright light. Not a damned torch. Get a real source of light and *then* claim it doesn't work. Thanks.

* new monster: Wilt Crab

* fixed some UI issues (thanks to ProjectSky for these)

* corrected some miscategorized armors that werent appearing where they ought to in the Assembler, Replicator and Separator tables

Update: Feb 6, 2017 @ 5:26am

* space-age polymer no longer unlocks from copper ore. You'll start with it unlocked, instead.

* added a second graphene file, which is simply a patch file. This is entirely to force Avali to properly work with FU graphene. It seems to do the trick. You're welcome. I didn't realize I could have a .item file and a patch for that same file. Beauty. This means I can also go and make the avikcan spices and such the same thing too.

* zerchesium and carbon weapon tiers swapped. Carbon Spear and Zerchesium Spear in particular.

* upgrading to fission furnace should properly play the triumphant sound.

* banana, pineapple and toxictop were making produce, not seeds, in the Greenhouse stations. Corrected.

* erchiussickness2 added to shadow moons. It is dependent on both erchius and effigium pickup rates. You'll also find this erchius spirit infinitely worse simply because he lives *behind* the background. :)

Update: Feb 5, 2017 @ 5:06pm

* circuitry related recipe adjustments. You'll find many things a bit easier to craft now, though recipes are changed in some cases

* Medical and Furnace stations now marked as Essential to highlight they have changed from Vanilla with their additional upgrades

* stone spear now counts as a hunting weapon

* dark Magma worlds will no longer be generating erroneously as dark Arctic

* corrected a slight issue with penumbrashadowsea subbiome

* the Mama Poptop room has been changed. It should play out more interesting now. You can't cheese it very easily now, and Mama herself is tougher to deal with.

* Glarps (regenerating asshole gleaps) are no longer found on Lush biomes. They were too difficult to deal with at low tier.

* Deuterium should now properly extract liquid deuterium via gas centrifuge

Update: Feb 5, 2017 @ 11:05am

* circuitry related recipe adjustments. You'll find many things a bit easier to craft now, though recipes are changed in some cases

* station upgrade cost changes to incorporate Sticks of Ram and in some cases, Silicon Board

* Medical and Furnace stations now marked as Essential to highlight they have changed from Vanilla with their additional upgrades

Update: Feb 5, 2017 @ 9:36am

fixes an annoying issue with the Spacefarer armor set.

hoplite armor stats rebalanced for the appropriate tier in light of its other bonuses

Update: Feb 5, 2017 @ 6:01am

alien compound should appear in the chemlab as usual

Update: Feb 4, 2017 @ 5:06pm

Triton sub is now immune to Shadow Taint, so you can explore Aether Seas more readily.

crew members now properly use their abilities. That was my fault, but starbound didn't generate errors...so I never noticed.

new Crew member: Diver. Will grant Swim Boost status

Crew added: Shadow Warrior. Grants immunity to Shadow Taint

centrifuges corrected

Lab Directory reenabled

various fixes to the item transfer system

dunestalk and bohlbon should properly craft now

Update: Feb 4, 2017 @ 5:34am

* added Dunestalk and Bolbohn from the Elithian races mod, as well as their associated food recipes for cross-compatability reasons. for the full experience you'll need the Elithian Races mod. Note that these plants are *variants* and do not replace the originals. This means that the "Modified Bolbohn" cannot be used in the cooking recipes. Otherwise things should go exactly as desired.

* added the Elithian Races cooking collection in as well, again for compatibility. No one likes crashing.

* Rainforest biomes have hue adjustment disabled. This should hopefully resolve the hideous flower-dye going on with the tileset there.

Various new plant effects:

* Ghost Mushroom now offers protection from Erchius Ghosts when eaten, as well as its usual invisibility effect.

* bloodroot offers level 1 Physical damage resistance and knockback resistance
* Teratomato offers level 3 Physical damage resistance and knockback resistance

* Deshanna Cactus now offers level 1 Fire damage resistance and Burn immunity

* Lactarius Indigo now offers level 1 Shadow damage resistance and Shadow Taint immunity

* Nyani fruit now offers level 1 Poison damage resistance and Poison Immunity
* diodia hybrid now offers level 2 Poison damage resistance and poison immunity

* garpberry now offers level 1 Radioactive damage resistance and Radiation Burn immunity
* Pasaka now offers level 2 Radiation damage resistance and Radiation Burn Immunity

* Talonseed now offers level 2 Ice damage resistance and Ice status immunity

* Zathi now offers level 3 Cosmic damage resistance

* wubstem now offers level 2 Electric damage resistance and Electric status immunity

* Blister Armor upgrade no longer triggers a non-existent effect

Update: Feb 3, 2017 @ 2:44pm

* adjusted station Upgrade requirements for FU stations. They no longer all call on Advanced Processors.

* lowered recipe requirements for Graphene to exclude Titanium. The Carbon requirement now requires Carbon Plate instead.

* Lunari gear swapped to tier 2

* Blister armor will be available from tier 2 onwards
* Hoplite set is now available mid tier 2/3. You should now be able to craft it in order to survive on your first Protoworld excursions.

* Wanderer set recipe adjustment

* numerous other weapon/armor tier and recipe adjustments to suit new progression

* desert and volcanic moons got a bit of an adjustment for parallax. Volcanic now requires heat (vanilla) protection