Starbound

Starbound

Frackin' Universe
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Update: Dec 9, 2017 @ 5:36am

* corrects an issue with XS mechs Theta cannon
* adds Mass to some ship objects

Update: Dec 9, 2017 @ 5:17am

* reworks Janitor crew file
* corrects Orb Launcher to be one-handed
* corrects erroneous pangolinbaby spawn in place of proper pangobaby spawn
* FW Vinj speech updated (Moonlit Comet)
* Adds racialiser support to the recently added races to the BYOS patch (Hubnester)
* Makes so that if you put an empty capture pod in a pet house and rename it, it'll put the pet tied to the pet house inside as well. The FU BYOS Modded Race Support Mod is required for modded race pets to work with it. Will probs be tweaked to work better later. (Hubnester)
* Allows ship mass to be changed by objects.
* Adds large ship thrusters that reduce ship mass by 3.
* Removes the temp recipe unlocks of the functional ship objects from the machining table.

Update: Dec 8, 2017 @ 9:50am

GEAR
--------------------------
* new weapons: Prismatic Pistol, Prismatic Arm Cannon, Prismatic Axe, Prismatic Broadsword, Prismatic Dagger, Prismatic Hammer, Prismatic Katana, Prismatic Longsword, Prismatic Mace, Prismatic Machinegun, Prismatic Orb Launcher, Prismatic Pistol, Prismatic Quarterstaff, Prismatic Rapier, Prismatic Rocket Launcher, Prismatic Scythe, Prismatic Shrotspear, Prismatic Shortsword, Prismatic Shotgun, Prismatic SMG, Prismatic Sniper Rifle, Prismatic Spear, Prismatic Staff, Prismatic Whip, Prismatic Boomerang, Prismatic Chakram, Prismatic Gauntlet, Prismatic Longbow

* new armor: Cute set (prismatic)

CREATURES
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* new Farm pet: Pangolin! (Gainem) : You'll find them occasionally on savannah, primeval and rainforest biomes

BIOMES
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* Lush world surface ores increased to reduce early ore grind woes
* Gas Giants now have more danger
* Gas Giant skywhale and gasbag spawn rates increased

MECHS
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* Mech Configuration added as a Shift-Click function on the Tech Tablet
* recipe for spike fist adjusted
* Speed penalty adjusted. Mechs between 15 to 20 tonnes suffer 50% the previous penalty. Mechs over 20t suffer the standard penalty
* regeneration cutoff point moved from 20t to 22t

CRITS
-------------------
* dagger crits now cause only a protection debuff rather than both a protection debuff and a paralyze effect
* rapier crits now cause no protection debuff, and instead will now apply the paralysis debuff

WEAPONS
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* diamond katana resprited
* Durasteel Assault Rifle appearance reverted. the "new" look is now available as a second option with burst, rather than automatic, fire

MINING LASERS
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* adjusted range increase math on the Mining Bench upgrades. Laser range was far too high at low ranks. So, rather than add (level * 3.14) range per upgrade it now simply adds the current (level + 2)

BYOS
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* some more craftables can be found in the ship building station
* added Crappy Crew Bed

OTHER
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* Insanity and Darkness immunity now have buff icons so you can properly track how much time remains on your immunity effect
* Primeval Forest spawn adjustments
* Lumivine should be easier to locate, and plant properly
* Lumivine can now additionally be found on Chromatic and Irradiated biomes
* more fixes to Liquid Mixer displayed recipes (whismerhill)
* added 6 new precursor microdungeons for surface level
* Janitor crew now reduce ship mass
* Cultist armor bonus damage bonus corrected
* Refinery recipes added for most FU ores

Update: Dec 5, 2017 @ 8:14am

* added full support for Barrage mech parts (I had not added the new parts from the last few updates)
* added support for Dreadnaught mech parts

Update: Dec 4, 2017 @ 3:19pm

minor fixes:

typo on Dodge tech quest popup

fixed Sentry mech arm recipe causing issues
fixes sentry gun sprite error

Update: Dec 4, 2017 @ 12:40pm

* Fission Reactor animations appear once more (cat2002)
* fixed undisplayed liquid recipes for the lab directory (whismerhill)
* corrected steelsand & steelmetal + liquidlava & liquid iron recipes
* erchius seas should properly show liquid when in orbit
* removed erroneous quest requirement for Hardware Matters quest, preventing completion of the Science branch of quests
* katana combo improvements

FROZEN WASTES
-----------------
* minor shoggoth room adjustments
* slight increase in shoggoth tile destrution. may be *too* high now. the eternal ballet that is balance.
* shoggoth eyebeam windup time reduced by 50%

MECHS
-----------------
* new mech arm - Sentry Turret Launcher
* new mech arm - Phase-Grav Ball. Devastatingly dangerous.
* mech CROC and Swordbreaker weaapons have new swooshes to set them apart
* the CROC now takes proper mech colors
* the CROC can now damage tiles with its swipe
* CROC power and energy stats increased, and damage slightly improved
* slight increase in Annihilator Cannon damage
* Lunari mech arm now matches mech color



Update: Dec 2, 2017 @ 8:55pm

* Sniper Drone mech arms damage and range improved by +10 each. Projectiles also gain +10 speed.
* Spikefist mech arm now has impact damage effects and longer range
* new mech arm: Smasher Fist
* new mech arm: Phase Ball
* fixed an annoying bug with the Wind Power quest
* Blood Diamond Katana added
* Pyreite Katana properly displays as Legendary to match the Isogen katana
* Katana UIs now display the number of hits in their combos
* fixed Bone Trophy augment not giving appropriate Electric resistance

Update: Dec 1, 2017 @ 4:45pm

RESOURCES
---------------------
* Bone tiles now produce Carbon when extracted.
* Bone (material) now produces carbon. However, proper extraction now requires 10, rather than 1, unit. This should enable this resource to remain useful long after tier 1.
* hematite now extracts to Carbon rather than iron
* Limestone now (finally) properly extracts
* Alien Striped Wood and Alien Weird Wood now extract


GEAR
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* proto augment image corrected
* added 3 additional mech repair gun tiers and adjusted recipes for the existing ones.
* Frostbringer recipe and unlocks changed
* the Blast Cannon, Blizzard Cannon and Friendmaker have new looks


MECHS
-----------------
* corrected Recipes for the Mass Nullifier mech augments
* mech Devastator arm energy cost drastically increased, and its overall per-shot damage was reduced. Additionally, its recipe is much more difficult
* added Point Defense II arm
* added Point Defense III arm
* added Sniper Drone I arm
* added Sniper Drone II arm
* the initial mech Unlock mission now awards some salvage to ease early progression

OTHER
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* you can now use your Dovakin shout only when nude on a mountain.
* drunk-dialed an ex-girlfriend and professed undying love for her dad

Update: Nov 29, 2017 @ 8:31am

* Annihilator Cannon adjustments: Electric Damage enabled in place of Cosmic. Apparently I forgot to do that.
* adds new Hips for the heavy Falcon mech legs.
* adds more lower-body to the Brute mech body
* new mech legs: Falcon 3 - Extra-heavy legs
* new mech legs: Intrepid-X - Extremely jumpy and quick
* new look to Falcon 2
* corrected Falcon 2 frames file
* Huge Biped spawns increased on Primeval biomes

Update: Nov 28, 2017 @ 1:10pm

corrections to position on the new mech arm. seems I cannot do it the way I was, or it will affect any equipped mech arm. So, sadly, the mech arm I just added is not in its ideal position just yet.

It works fine and looks okay. It just looks a bit off when it charges. I'll have this addressed in the near future!

Also changed how its damage operates.