Starbound

Starbound

Frackin' Universe
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Update: Dec 14, 2017 @ 6:57am

same as below. missed one file.

Update: Dec 14, 2017 @ 6:50am

* increased cost per upgrade in the Mining Bench (was level *650, is now level * 1650). This is due to the simple fact that Research is easy to obtain and therefore trivial to upgrade with. Note that while this station using Research is a thing now, there is a chance it will be reverted back to Modules once all is said and done.

* Coil removed completely. All references replaced with Wire. Extracting them will now return 2 wire and 1 iron to you.

* relocated several unlocks that were no longer unlocking due to resource changes

Update: Dec 14, 2017 @ 5:20am

Pelt unlocks moved to Leather

Update: Dec 13, 2017 @ 9:09pm

* plasma pistol adjustments completed. muzzle flash added, damage fine-tuned and overall it just feels better. also added recoil.

* telebrium broadsword alt swapped to traildash

* merchants no longer try to sell Research

* fixed silicon boards not unlocking the circuitboard stuff. Forgot to transition it over. my bad.



Update: Dec 13, 2017 @ 6:46pm

tech upgrade costs fixed to use siliconboard

Update: Dec 13, 2017 @ 6:20pm

circuitboards should extract into siliconboards

Update: Dec 13, 2017 @ 6:11pm

* fixed servitor recipes calling on spare parts twice
* amber recipe adjusted to require goldenwood instead of fungalichor
* corrects matmod placer recipe
* corrects Bracken seeds stating they produce Resin
* changes graphic on Mining Bench showing Module rather than Research as a graphic icon
* Relic Shield should always drop from the Ancient Sentry

Update: Dec 13, 2017 @ 1:41pm

READ THIS



RESOURCES
---------------------
* coils no longer require Iron, and instead require 4 wire (rather than 1 iron, 1 wire)
* graphene requirements increased, making it slightly less trivial to obtain
* adjusted recipes for Fertilizers
* Elder Fluid replaces Pesticide in the Growing/Hydro trays, making it a less efficient fertilizer and encouraging the user of higher-end fertilizers instead.

--------REWORKS---------
removed 25 bloaty resources that could otherwise be appropriated in better ways:

* removed Solvent (was unused anyhow)
* removed Golden Fleece. All uses of this material replaced with Bee Silk
* removed Servitor Chassis. Replaced with Spare Parts.
* removed Servitor Laser . Replaced with Laser Diode
* removed Servitor Behavior Chip. Replaced with Processor
* removed Pesticide
* removed Cog
* removed Corvex as a *resource* but not as an item. See Gear. All uses of Corvex in crafting have been subbed out for other materials
* removed Blister Extract. All references replaced with Blister Sac
* removed Mascagnite Ore from biome ore spawns
* removed Metal Chunk
* removed Resin. All references replaced with Fungal Ichor
* removed Circuitboard. Replaced all instances with Silicon Board
* Silicon Board recipe is now what Circuitboards used
* Saltpeter removed. all instances replaced with volatile powder
* Pelt removed. replaced with Leather
* Reptile Scales removed. Replaced with Monster Plate
* removed Cell Material. All references changed to Cell Matter
* Removed Nutrient Paste, Tissue Culture, Raw Minerals, Genetic Material, DNA Samples and Mineral Samples. Replaced with new resource currency "Research" which will get far more use and reduce your inventory clutter.

Extracting most of these removed resources will return their replacement items (Laser Diode, Spare Parts, Processor etc). After a few more releases these resources will be completely removed. So do trade-in before you lose your resources forever.

You can find your current RESEARCH total in your quest menu, accesseed from the Tricorder.


STATIONS
-------------------
* Mining Bench upgrades now use Research rather than Manipulator Modules. Getting the cost just right will take a few iterations, more than likely. Please inform if this is too cheap a rate per tier.
* Quantum Generator fuel values adjusted
* Fission Reactor fuel values adjusted
* Fission Reactor code updated to be capable of computing various stats for fuel types

QUESTS
-------------------
* initial BYOS bed quest now asks for the Crappy Crew Bed

MISC
--------------------
* corrected a forgotten logInfo call (Hubnester)

GEAR
------------------
* Corvex has been changed from a crafting resource to a produce item that can be ingested. It grants a HP Vampire effect for 30 seconds
* new weapon set: Telebrium (14 new weapons)
* added Nomad Assault Rifle
* fixed Prismatic Whip description/shortdescription being swapped
* Cultist armor adjusted. It now gets only 15% staff/wand damage bonus rather than 25% due to its regen feature. It's regen has been changed from daylight regen to dark regen

TECHS
---------------
* Lance Dash now operates properly, but has been changed somewhat. Now your initial dash uses a large amount of energy, and converts that energy into duration of the effect (damage bonus 25%). If you rapid-fire it afterwards it will have reduced effect as your energy reserves deplete. If your energy is reduced below 20, you will not get the damage bonus but will still dash.

Update: Dec 10, 2017 @ 12:32pm

replaced a missing creature. somehow I accidentally wiped it from existence! woops!

adds Ghost Immunity augment

Update: Dec 10, 2017 @ 9:13am

* increased Shadow damage use in FW
* Pangolin hitbox and script corrected
* slightly increased Lance Dash damage bonus duration
* added some....hints...to the Infraction log.