Starbound

Starbound

Frackin' Universe
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Update: Jan 11, 2018 @ 2:53pm

growing trays should properly function again

increased water value for trays so it is consumed less

Update: Jan 11, 2018 @ 9:41am

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.5.6

Update: Jan 10, 2018 @ 5:44pm

grazing idle animation removed for farm Poptops

Update: Jan 10, 2018 @ 4:27pm

hotfix: fluffalos should not fail to be found

Update: Jan 10, 2018 @ 3:20pm

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.5.5

Update: Jan 9, 2018 @ 8:51am

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.5.4

Update: Jan 7, 2018 @ 7:08am

I'll be posting a link to the Github update page for those reading it here still, as the in-game feature now displays things to all users anyhow. No need to type things out 5 times anymore!

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.5.3

Update: Jan 4, 2018 @ 6:25am

NOTE: This may be the last fully-listed Update Notes due to one of the additions in this update allowing me to display them *in-game* instead of externally.

* Updates the atmospheric condenser to use a more customizable output system and removes the dated variable cooldowns.(Lucca)
* ITDs also learn a new trick: splitting their inputs (more or less) evenly between all output containers! Simply click the "Even Split" button on the ITD interface to activate this mode, which also respects packet multiple settings. (Lucca)

Some pretty big stuff here from Zimber:

Update Popup (zimberzimber)
-----------------------------
This new UI will pop up when the mod has been updated and you have not yet seen the update. This will make *certain* that people see every single update note. You can close the dialog after 5 seconds.


Space Station Revamp (zimberzimber)
-----------------------------
* What does it actually do?
* The vendor in space stations is now replaced with a console. (you can't miss it) Upon interaction, you will be greated with a new interface through which you'll be accessing the new features. In addition, theres flavored dialogue, and an animated talker! (Currently just a gray AI, but will be replaced with races later, along with race fitting texts)
* Trading Goods
* Instead of being able to buy one type of goods, and sell only one in a station, you can now buy and sell any of the goods, including new ones!
In addition, goods are no longer an item and do not take up inventory space, they are currency, acting like pixels or essence for the matter. Goods buy/sell prices depend on the stock of the station.
If a station has a lot of something, its value will be low, but if they don't have much of it, the value increases!
Stock also largely depends on the type of station you're visiting. Trading stations have a lot of minerals and will gladly buy electronics, but scientific stations have lots of electronics, and are in need of minerals!
Buy for low, sell fo high, and soon you'll be making a nice profit!
* Shops
* Self explanatory, you can now buy/sell things at shops. But the stock is different from station to station, and is themed after the station type! (medical selling stimpaks, military selling weapons, etc...) Some things can even affect the prices in your favor...
* Special Stations
* Each station type (medical, trading, military, scientific) has its own unique feature:
- Medical stations let you buy unqiue, long lasting, persisting-through-death buffs (aka enhancers) which have strong effects, but also come with some downsides. In addition, you can only purchase an enhancer once every long period of time. But should the effect vore you, you can always remove it at any medical station. Each station has different options to choose from.
- Military stations let you hire a single (per station) crew member. But its not one of your generic "ty 4 finding muh frind" kind of member, they all pack quite a punch and are definitly worth your time!
- Trading stations accept investments from outside sources, and will gladly shift the shops prices in your favor should you invest enough. If you're super generous, they'll make sure to spread your name across the stars, modifying prices in your favor across all space stations.
- Scientific stations are still in progress. But for now, they turn into another, random station
* Enhancers
* Those unqiue, long lasting, persisting-through-death buffs obtained from medical station which I mentioned earlier? Their effects are quite strong, but their downside is heavy as well.
Not every enhancers fits every play style, but I'm sure you'll find something you like!
You can tell what each enhancer does simply by clicking them in the medical special menu.
I'm not going to post them all here, so have some eye candy instead: (obviously, they don't cost 1 pixel)
https://cdn.discordapp.com/attachments/393868599955030016/393879150651506689/unknown.png


Research UI
-------------------------------
* The early implementation of a new Research UI. You cannot currently access it as a player, for there is a lot of work to do on the back end for this update still (research trees, costs etc). But the basics are there for use. Here's a sneak-peek:

https://cdn.discordapp.com/attachments/336895240453619712/396403613703995393/unknown.png

Update: Jan 2, 2018 @ 11:46am

experiment: changed impact explosion on crystal shotgun to attempt and correct the MP crash bug


* corrected Ansible power use demanding 3k power. Don't ask.

Update: Jan 2, 2018 @ 6:41am

* corrected harpoon gun fire sound
* chordata set properly gives immunity to Insanity
* Chromatic Scythe should be properly fullbright
* chromatic shortspear should be properly aligned on the fullbright layer
* kelp axe appears in proper crafting category within the armory
* prismatic chakram shuld appear rather than a duplicate Bone Spur
* Telebrium Longsword now displays as such, rather than as Broadsword
* Mama Poptop is tougher, with more armor , damage and some changes to her behaviors
* made some spawn changes to the Mama Poptop lair dungeon
* added new music for the Mama Poptop dungeon
* adjusted recipe for Giant Scented Apiary to use Golden Wood
* Decker's Armor now properly requires Hunter armor to upgrade
* Decker's armor no longer erroneously displays as upgradeable
* Elder greaves show up in the collection as Elder Greaves
* upgraded Fang Shaman armor no longer displays as Common and is properly set to tier 5
* Bee Keeper's armor should now upgrade in the Crucible, and its stats have been slightly modified. It still does not count as a set-bonus set, however, as its primary intent is solely for beekeeping.
* Inferno armor no longer erroneously claims to be upgradeable