Starbound

Starbound

Frackin' Universe
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Update: Oct 10, 2016 @ 8:13am

removes the crap-tastic legacy molecave and coraltemple underground dungeons from circulation

Update: Oct 9, 2016 @ 5:01pm

### 4.19.6

* various elements of ShadowWolfs "Legacy Pack" have been included in FU for compatibility sake. As a result, you'll have a ton of additional microdungeons and dungeons. NOTE: Since these are legacy dungeons there may be pieces missing that are no longer present in the game. In the event of warp-to-ships please get a log file immediately and send my way. These are trivial to fix, generally.
* FU moons now have dungeons (toxic, desert, stone, shadow moons)
* fixed up and activated the unused apex space elevator from Dungeoneer Dungeons. They are monstrous, so we'll see how performance is. If it is universally bad I'll remove it completely.
* Webber "babies" added. When they do enough damage they become full-fledged Webbers.
* smallshroom monster reactivated w/ variants
* magmawall2 tile improved
* zero burst tech properly unlocks from biofuel cannister
* Bane Spear tier has been corrected and damage adjusted accordingly
* Bone War Cleaver damage adjusted to suit its tier more accurately.
* nanofabricator should properly launch a quest when picked up
* evader set should now properly deal with extreme pressure
* fixed a bug with the lunari bow alt fire
* several small recipe changes
* repair bot now spawning naturally.
* limited the number of bees spawned outside of apiaries
* drone removal now happens -before- drone spawning
* more fixes for in-hive spawning of drones

Update: Oct 5, 2016 @ 7:37pm

### 4.19.5
* shoggoth dungeon updates:
- Wiring is tidied up somewhat.
- The multi-switch doors now use combination locks; random configuration.
- There's an extra book...
- new critter
- changes near the Shadowtops
- some altered spawns
- addition of Elder Rubble tile
- addition of Elder Pipe tile
* mutavisk armor now functions as a set bonus. You no longer get fall damage immunity from just the legs.
* mutavisk fall damage reduction changed from -100% to -50% to encourage less cheese
* nomad armor now functions as a set bonus, and has gained additional immunity to Quicksand
* nomad armor should also be immune to sandstorms
* spacefarer armor descriptions corrected to not imply non-set bonuses
* added missing frames file for bugnet2
* new look for the Gryphon. it now has an FU exclusive skin
* new quests added in. The old ones still exist in the outpost but will mostly be redundant now. The new ones fire up when you craft FU stations, guiding you through their use as you go (and no turn-ins required!). The old quests will become different ones soon.
* beginning stages of Incubator started
* added Resin drop to Blex, Garpberry, Aquadpod and Beetlesprout harvests

Update: Oct 3, 2016 @ 8:39pm

### 4.19.4
* added Quicksand as a liquid. it collects as loose silt when mined.
* Lunari hammer displays special attack sprite properly
* Missing force-door recipe added
* Magma Titans now get a Boss healthbar in the unfortunate instance where you allow them to thrive in lava and appear.
* Swapped some tiles in Metallic Jungle to give it a more metallic look
* Magnet Grip now allows you to use tools and weapons while sticking. This may lead to nerfing its grip time later, as 8s seems far too long for a t1 tech now. Upgraded versions might be the way to go.
* Fixed typo on slimeworld spawns causing warp-to-ship issues
* Organic soup now slowly regenerates hunger
* Reduced bio-ooze and mercury poison durations
* Added 20 new underground minidungeons. They are currently only spawning on a few biomes, and relatively rarely. Lightless, Sulphuric, Primeval, Gelatinous, Crystalmoon, Ice Moon, Ice Waste and Rainforest are where you want to look.

* removed most instances of the acidpoolCave underground cavern type. This should result in fewer "happily digging and then falling a kilometer to my death" moments on otherwise safer worlds

* Configuration common across apiary types is now (mostly) in a new JSON configuration file
* Ore comb production is reworked – production may be lower than before, so you may need a few more bee flowers nearby
* Radioactive bees are produced instead of, not as well as, miner bees
* Red candle name is corrected

* Experimental changes:
Candle prices are dropped significantly
Diamond frames fail to affect the comb type ⅗ of the time

Update: Oct 3, 2016 @ 8:38pm

### 4.19.4
* added Quicksand as a liquid. it collects as loose silt when mined.
* Lunari hammer displays special attack sprite properly
* Missing force-door recipe added
* Magma Titans now get a Boss healthbar in the unfortunate instance where you allow them to thrive in lava and appear.
* Swapped some tiles in Metallic Jungle to give it a more metallic look
* Magnet Grip now allows you to use tools and weapons while sticking. This may lead to nerfing its grip time later, as 8s seems far too long for a t1 tech now. Upgraded versions might be the way to go.
* Fixed typo on slimeworld spawns causing warp-to-ship issues
* Organic soup now slowly regenerates hunger
* Reduced bio-ooze and mercury poison durations
* Added 20 new underground minidungeons. They are currently only spawning on a few biomes, and relatively rarely. Lightless, Sulphuric, Primeval, Gelatinous, Crystalmoon, Ice Moon, Ice Waste and Rainforest are where you want to look.

* removed most instances of the acidpoolCave underground cavern type. This should result in fewer "happily digging and then falling a kilometer to my death" moments on otherwise safer worlds

* Configuration common across apiary types is now (mostly) in a new JSON configuration file
* Ore comb production is reworked – production may be lower than before, so you may need a few more bee flowers nearby
* Radioactive bees are produced instead of, not as well as, miner bees
* Red candle name is corrected

* Experimental changes:
Candle prices are dropped significantly
Diamond frames fail to affect the comb type ⅗ of the time

Update: Oct 3, 2016 @ 7:41am

* added Quicksand as a liquid. it collects as loose silt when mined.

* lunari hammer displays special attack sprite properly

* missing force-door recipe added

* Magma Titans now get a Boss healthbar in the unfortunate instance where you allow them to thrive in lava and appear.

* swapped some tiles in Metallic Jungle to give it a more metallic look

* Magnet Grip now allows you to use tools and weapons while sticking. This may lead to nerfing its grip time later, as 8s seems far too long for a t1 tech now. Upgraded versions might be the way to go.

* fixed typo on slimeworld spawns causing warp-to-ship issues

Update: Oct 2, 2016 @ 6:20pm

* the uscm dungeon should no longer spawn erroneously underground.

* uscm dungeon bases now all have loot! yay!

* Wart and Cell tiles take less damage

* You'll find a new monster in underground Spiderweb biomes: The Webber!

* adjusted FU basicTreasure loot rates, especially in the treasurepools it pulls from

Update: Oct 2, 2016 @ 5:28am

### 4.19.3
* Pipes (FU metal ones) should now pass liquid through them, thus actually acting like pipes! It's not quite right just yet though... it's more for a visual than anything. I may revert this later.

* Incorporated the golemancer core scripts from AlbertRota. Nice ideas here.

* Feeding a shadowtop raw meat will turn it into an adult

* Immersing a poop golem in tar turns it into a tar golem

* Allowing a Magma Beast to walk into lava is now a very bad idea. And do *not* let him bathe in it for a while. He will become *significantly* more powerful.

* Feeding enough raw alien steak to baby raptors will grow them into adults

* Slimes have been heavily edited. They are properly coded to the new monster style now, and liquids of certain sorts will alter them. They eat slime/endomorphic jelly and slime liquid and reproduce via that. They also still split into two when murdered.

* Fixed toxicgolem

* Wired object for multi-switch control with random/controlled selection.

* Some more relative path fixes.

* More micrdungeon lab equipment size/position fixing.

* lunari hammer impact partially fixed. it at least looks proper and breaks things now

Update: Sep 30, 2016 @ 6:07pm

Adjustments:

tech cards now have a new category (trophy)

techs now have their own tab on the Nanofabricator

Update: Sep 30, 2016 @ 6:01am

4.19.2

* minor adjustments to lab microdungeons to incorporate altered station sizes
* added new Servitor Drone monster to Wastelands. They take a serious beating.
* added new miniboss. Not yet enabled.
* added tags to bees resource items (reagent) so they appear where they should be
* some minor tweaks and adjustments
* fixed some object positions in the shoggoth dungeon
* fixed bees! food data
* added quests and items for all FU techs and got them integrated into progression
* tethersnap now properly unlocks (graphene)

Currently testing new tech unlocks. You'll find them in the nanofab under the AUGMENTS tab for now