Starbound

Starbound

Frackin' Universe
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Update: Oct 17, 2016 @ 11:00am

fixes adv. xeno not unlocking, and not displaying recipes in the lab directory

fixes dimensional storage not appearing on densinium ore pickup

Update: Oct 16, 2016 @ 9:11pm

### 4.19.8 (4.19.8.2)
* More adjustments to Starspawn Acolyte animations and attacks.
* Added prices to several ores (vanilla) missing them.
* Added Fuel type to isotopes lacking it.
* Atmosphere regulator will now protect against acid atmospheres.
* Poison Gas now has its own unique effect, and the X-Gas stat effect blocks it as expected
* replaced Void Storage with a more appropriate, and elder-themed version by DarkPursuer. The old one still exists. Any new ones made will be in the new style. It also has it's own sound effect.
* updated microdungeon spread on all biomes. You'll have a much wider pool overall now. The Legacy ones are now mixed in with the rest and should no longer constantly repeat. Sometimes you'll get weird not-so-matchy microdungeons. I'll iron those out later. Right now it's all about getting as many into the RNG as possible to see how things shake out.
* Quantum Reactor now takes additional types of radioactive rods (all of them should now work, giving you many options)
* corrected the tooltip for power output on the Quantum
* replaced Adv. Xeno Station with a new sprite. Destroy your old one to get the new one.
* replaced the Ansible with a new look. Break the old one to get the new one.


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The following two items might shake you up until you get a new machine built:
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* old Atmosphere Regulator is now a Regeneration Matrix. It will heal you constantly within its radius of effect. It should unlock via the atmos. condenser like the regulator

* new Atmosphere Regulator. note that the new one is a *lot* taller. *A -LOT-*. You will therefore likely need a whole new area for them. Eventually this will become a Terraformer once I can figure out how to work it out via code
http://images.akamai.steamusercontent.com/ugc/251465670547779198/F9430A048A66F4A9E0317865617776D53EF9339B/

* gemglowseed should now work in the hydroponics tray

Update: Oct 15, 2016 @ 8:49pm

* more adjustments to Starspawn Acolyte animations and attacks
* added prices to several ores (vanilla) missing them
* added Fuel type to isotopes lacking it
* atmosphere regulator will now protect against acid atmospheres

Update: Oct 15, 2016 @ 8:45am

added price to Uranium, Plutonium ores

added Fuel category to the same ores


added more animations to the Starspawn Acolyte, and ironed out some minor annoyances in his actions

Update: Oct 14, 2016 @ 6:37pm

### 4.19.7 (part 2) (full changes below)

* Removed molecave and coraltemple underground dungeons since they *suck ass* in their current state

* Removed sunken hylotl dungeons from surface layer of Strange Seas

* Ore detector now shows moonstone as green rather than yellow

* Bone spear alt has been replaced. rather than Flurry, you instead get a swift thrust that that counts as a bow hit
*and* inflicts 8s of bleed damage. This will allow you to hunt with only a spear and have no need for a bow. Note that it has a high energy cost.

* Bleed effect now has better animation to inform on it being active

* Bleed effect damage adjusted to scale properly and utilize the effect configParams

* Decimator armor set has been fixed. Its damage values were *vastly* too high. It is now a glass-cannon suit, providing a high damage output in exchange for reduced protection.

* gryphon rockets now destroy blocks

* nocxium recipe changed to incorporate elder fluid and venom samples

* Strange Sea completely changed to be much more random in terms of liquids spawned. Surface and underwater now have their own core tile set as well, and use ice moon style ore drops.

* Aether Sea biome added. Located only around Black Stars in the Hot/Warm/Cool zone.

* changed the way stars spawn in the main celestial config file. You'll see *far* fewer clumps of FU stars and a more even distribution overall. This should hopefully fix situations such as 30 black stars in a small region

* added elderunderground biome

* corrected ocean biome dungeon strangeness

* replaced several lab furniture sprites with some new ones from DarkPursuer

* added t6 variant for Energy Blade

* water will no longer turn sand and loose silt into mud, making ocean biomes annoying to traverse

* adjusted all swimboost effects. they are now clearly tiered in terms of provided boosts. this is also applied to FrackinRaces

* diving mask now provides a low-tier option for a slight swim boost

* fixed a liquid ID conflict with poison gas

* added several new rock deco items

* fixed slight graphical issues on gryphon

* serpentdroids now do damage

* tethersnap properly appears in crafting menu (matter assembler, ranged weapon/tool)

* moved unlock for Translocator to Teleporter Core

* added missing unlock for Mobility I augment

* Immunity augment requirements are much steeper rather than zero-effort

* added metallic hydrogen gas, liquid, resource

* deuterium, metallic hydrogen, liquid metallic hydrogen and tritium now act as fuels for quantum or fission reactors

* added Liquid Deuterium

* added Metallic Hydrogen as a gas to some Gas Ball biomes. You can obtain it in a few other ways as well

* added Liquid Metallic Hydrogen

* the two new resources above are worked into several quantum-level recipes in some way or another, replacing previous requirements. This means several things no longer require redundant Nuclear Cores! Yay!

* completely removed Fleashreapers from spawnpools until I get them replaced

* FU techs auto-consume the tech cards once crafted and initialized

* starspawn acolyte HP drastically increased

* starspawn acolyte has gotten some touchups in the animation department, and some new attacks. He's got quite a repetoire, so use caution.


Shoggoth Mission updates:

* reworked the entire soundscape of the mission. You'll find several new tunes in there that set a mood
* starspawn acolyte moved elsewhere in the shoggoth dungeon
* added new secrets, edited old secrets. some need specific techs or gear to pass now.

Update: Oct 13, 2016 @ 1:45pm

fixed crash-bug from typo

Update: Oct 13, 2016 @ 1:41pm

Update: Oct 13, 2016 @ 1:36pm

final adjustments to water types in aether sea. It should now only spawn liquid aether, save on dungeons/microdungeons for the time being. I'll get dedicated dungeons in there soon to deal with that issue.

Update: Oct 13, 2016 @ 1:16pm

adjusted some aether sea stuff - added unique subbiomes for the biome. You'll find some interesting variiety there.

removed spikey terrain gen from aether seas

corrected Tether Snap unlock/recipe

Update: Oct 13, 2016 @ 9:52am

### 4.19.7
* Removed molecave and coraltemple underground dungeons since they *suck ass* in their current state

* Removed sunken hylotl dungeons from surface layer of Strange Seas

* Ore detector now shows moonstone as green rather than yellow

* Bone spear alt has been replaced. rather than Flurry, you instead get a swift thrust that that counts as a bow hit *and* inflicts 8s of bleed damage. This will allow you to hunt with only a spear and have no need for a bow. Note that it has a high energy cost.

* Bleed effect now has better animation to inform on it being active

* Bleed effect damage adjusted to scale properly and utilize the effect configParams

* Decimator armor set has been fixed. Its damage values were *vastly* too high. It is now a glass-cannon suit, providing a high damage output in exchange for reduced protection.

* gryphon rockets now destroy blocks

* nocxium recipe changed to incorporate elder fluid and venom samples

* Strange Sea completely changed to be much more random in terms of liquids spawned. Surface and underwater now have their own core tile set as well, and use ice moon style ore drops.

* Aether Sea biome added. Located only around Black Stars in the Hot/Warm/Cool zone.

* changed the way stars spawn in the main celestial config file. You'll see *far* fewer clumps of FU stars and a more even distribution overall. This should hopefully fix situations such as 30 black stars in a small region

*added elderunderground biome

* corrected ocean biome dungeon strangeness

* replaced several lab furniture sprites with some new ones from DarkPursuer

* added t6 variant for Energy Blade

* water will no longer turn sand and loose silt into mud, making ocean biomes less annoying to traverse

* adjusted all swimboost effects. they are now clearly tiered in terms of provided boosts and each one feels progressively better than the one before it. this is also applied to FrackinRaces

* diving mask now provides a low-tier option for a slight swim boost

* fixed a liquid ID conflict with poison gas

* added several new rock deco items from Dark Pursuer

* fixed slight graphical issues on gryphon

* serpentdroids now do damage