Starbound

Starbound

Frackin' Universe
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Update: Oct 25, 2016 @ 8:55pm

### 4.20.2 final

* zerchesium now appears in a few more places (with lower incidence than its core sources, mountainous and asteroids)

* a couple new techs, and tech related changes:
* Distortion Sphere II - Now drops bombs with the [down] key
* Phase Sprint - Increased sprint speed, and gives invul while running
* Phase Grip - Magnet Grip upgrade. Provides added defense and mobility
* armor sphere now has bombs, much like the Distortion Sphere II

* Particle weapons can now harvest blocks

* fu techs should now all have icons of their own

* added Mad Scientist outfit

* mining explosives should properly chain-explode

* acid augment should no longer cause error

* new underground biome : Ruins

* mantizichest now creates the correct item when crafted

* added some new weapons

* added some long forgotten assets into some biome dividing layers

* added some wands for lower tiers to enable FR bonuses earlier for those races with wand specials.

* tesla staff is now tesla wand, and is 1-handed

* added unused Chainsaw asset from vanilla as an unlockable. It will fell trees MUCH faster than your MM. Tungsten tier.

* added in Hand Hoe, a one-handed x2 speed variant of the hoe

* added glow to melee weapons that still needed it

* rebalanced some bows, and changed up their function. You'll have fun playing with the changes, I promise!

* added Crystal Light

* added another storage option. unlock with adv. plastic

* another new scenery piece in the Frozen Wastes

* changed up penumbra world parallax with new art assets (Work in progress)

* adjusted frequency of elder cultist microdungeon spawns on dark atropus biomes

Update: Oct 23, 2016 @ 2:12pm

version change 4.20.2

also, mantizidrapedchest should creat the correct item now

Update: Oct 23, 2016 @ 1:53pm

* zerchesium now appears in a few more places (with lower incidence than its core sources, mountainous and asteroids)

* a couple new techs, and tech related changes:
* Distortion Sphere II - Now drops bombs with the [down] key
* Phase Sprint - Increased sprint speed, and gives invul while running
* Phase Grip - Magnet Grip upgrade. Provides added defense and mobility
* armor sphere now has bombs, much like the Distortion Sphere II

* Particle weapons can now harvest blocks

* fu techs should now all have icons of their own

* added Mad Scientist outfit

* mining explosives should properly chain-explode

* fixed an acid augment issue

Update: Oct 21, 2016 @ 5:26pm

### 4.20.2
* spears now function as vanilla ones do. tracked down why they were being different. voila
* metallic spear changed to electric damage type. its alt now functions.
* Tek Spear damage increased
* shield values tinkered with a little bit
* added missing itemdescription for crafting menus with the new shield UI. They should now give info when crafting too.
* fixed new adv. xenolab not triggering the xenolab quest
* changed recipes for some t6 armors to incorporate more logical advanced alloy in place of mutavisk
* lowered health regen values on shields that incorporate it, as they were far too effective. This will take a bit to fine-tune. Please report findings on shield regen (it only regens when you hold your shield up, by the way)
* fixed a typo on asteroids causing a bad spawn to warp-to-ship

Update: Oct 20, 2016 @ 12:45pm

### 4.20.1
* spears now function as vanilla ones do. tracked down why they were being different. voila
* metallic spear changed to electric damage type. its alt now functions.
* Tek Spear damage increased
* shield values tinkered with a little bit
* added missing itemdescription for crafting menus with the new shield UI. They should now give info when crafting too.
* fixed new adv. xenolab not triggering the xenolab quest
* changed recipes for some t6 armors to incorporate more logical advanced alloy in place of mutavisk
* added Aqua Shield

Update: Oct 19, 2016 @ 6:26pm

* added "horror" monster (edited from Imperitus's original)
* horror now spawns in Elder underground biome

* changed up Valkyrie armor , and gave it a set bonus

* all FU shields now use shield2.lua. This enables me to add various abilities to shields, giving them a *vastly* increased utility. You'll now see immunities, health bonuses and other such effects on shields! The bonuses given will be listed on the shield tooltip. FR also includes this change.

* added several new shields (atropus, tritanium, gladiator, shadow, leather)

* shield values have been adjusted substantially. They were simply far, far too good. They now have levels applied in order to better scale their protective ability.

* Liq. Metallic Hydrogen is no longer mislabelled as Aether

* Borrowing from Uniden's mod (since running both could be a compatibility issue) I've made asteroid gravity either completely non-existent or exceptionally low.

* added new system names

* adjusted some Alloy recipes to use slightly higher tier materials

* modified FU shield tooltips to incorporate a great deal more data for players. You'll approve.

https://images-ext-1.discordapp.net/.eJwFwUsOwiAUAMC7cABeeR-o3VGUexBCaqO0psDKeHdnvmpcb7WoZ--fBWCvaStNp1eqadetl1RHK1c-j16OrvNZYWwZkNmZydJESOzIkYXofZz5xg8JSBI4ENrV3F1A8eJMmC1SlFVA_f6GnyGK.y8q7Y82ixRTJuMbh9Ge62O_TC9E


* added Quarterstaffs from IHart

* added Snub-Nosed guns from IHart

Update: Oct 19, 2016 @ 9:54am

unbroke a broken asteroid change

Update: Oct 19, 2016 @ 9:14am

* Liq. Metallic Hydrogen is no longer mislabelled as Aether

* Borrowing from Uniden's mod (since running both could be a compatibility issue) I've made asteroid gravity either completely non-existent or exceptionally low.

* added new system names

* adjusted some Alloy recipes to use slightly higher tier materials

* Shadow Shield and Gladiator Shield have the proper names, not Blister Shield on both. My bad.

Update: Oct 19, 2016 @ 5:04am

* critical (more for annoyance than anything) fix: Liq. Metallic Hydrogen no longer displays as Aether, causing confusion.


the following is a "large" change:

* all FU shields now use shield2.lua. This enables me to add various abilities to shields, giving them a vastly increased utility. You'll now see immunities, health bonuses and other such effects on shields! The bonuses given will be listed on the shield tooltip. FR also includes this change. (TESTING, will be revised as we go)

* added several new shields (atropus, tritanium, gladiator, shadow)


* added "horror" monster (edited from Imperitus's original)
* horror now spawns in Elder underground biome

Update: Oct 17, 2016 @ 8:23pm

### 4.19.9
* Sweetscoop should now work in the hydroponics tray.

* Fixed missed unlocks from the last update preventing you from making an Adv Xenolab

* Advanced Xenolab recipes should again appear on the Lab Directory.

* Food Locker no longer has its graphic frame cut off.

* Waterbot mob added. They do one thing: Moisten. Great for watering your fields without needing to do it yourself. Or a source of water.

* Mushrooms should properly unlock shock-shroom (for real this time!)

* bane spear recipe updated

* bone spear bleed damage per tick reduced by 0.01, and its tick time increased to 0.7 from 0.4. It's duration remains unchanged.

* insanity storm added to aether seas.

* removed ash storm from aether seas