FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
Mostrando 1-10 de 44 aportaciones
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Actualización: 22 FEB 2020 a las 12:20

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Actualización: 2 ENE 2020 a las 20:14

Fix exception on dedicated server attempting to store last used states.

Actualización: 26 DIC 2019 a las 17:55

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Actualización: 20 MAR 2019 a las 18:37

Fix blocking of digging by grass segment entities.

Actualización: 16 FEB 2019 a las 12:45

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Actualización: 9 ENE 2019 a las 5:55

Fix for case where terrain surface grass blocks excavation.

Actualización: 27 DIC 2018 a las 8:50

Added TNT cube to be recognized as terrain.

Actualización: 25 DIC 2018 a las 17:38

Fix to treat torches as machines not terrain.

Actualización: 23 DIC 2018 a las 19:04

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Actualización: 4 DIC 2018 a las 4:57

Add initialization error catch.