FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
59 Comments
Borsch2 Feb 1, 2023 @ 9:24am 
"Rough Hewn Rock". With the MK1 version, it creates a 2nd item with the same name. Also when hand mining "Rough Hewn Rock", it sometimes lands in the 2nd items stack.

These "new" rocks, won't go through a paste grinder :(
_ecube Nov 21, 2020 @ 2:49pm 
Would it possible to make the lasers pass through rack rails?
Max Mar 31, 2020 @ 8:01pm 
Amazingly useful, thanks!
Sporefreak Jan 7, 2020 @ 3:28pm 
Hey, it seems these dont work correctly upside down.
Mad Vandal  [author] Mar 20, 2019 @ 6:39pm 
Fluxx - Thanks for the info. The problem is the digging ray was getting blocked by that damn grass entity. Please give it a shot now.
Fluxx Mar 18, 2019 @ 8:32pm 
First off, I LOVE this mod. It saves me so much time, and I'm super OCD and can't stand the normal circle workfloor excavators. That said, like some other people have posted, it does seem to ignore a lot of blocks that I have to go either: 1) clear manually, or 2) plop other square excavators in the exact right spot with the exact right ranges to clear them without messing up my perfect square (thank you OCD). Anyway, I took a few screenshots to try and show what I'm running into. I've had the same thing happen with any version of the excavators, but in these screenshots, I'm using the MK3's.

https://www.dropbox.com/sh/fql5sx3v744rc1i/AAADqGNi9UcLMMeBmKu7EP8Ka?dl=0
Mad Vandal  [author] Mar 8, 2019 @ 4:24am 
Leiela - I can't see what the machine settings are in that screenshot. That would help track down these cases. Can you take one with the popup visible?
leiela Mar 8, 2019 @ 3:58am 
hi there i'm also finding that the excavator sometimes seems to ignore blocks.
Almost every time i use it on every rotation there is a chunk of blocks it simply can't 'see' it just spins like it's finished even though there are plenty of blocks within it's range.
Sometimes if skips randomly just the odd block, but quite often it skips over massive chunks the blocks in it's field of rotation.

See here .... https://steamcommunity.com/sharedfiles/filedetails/?id=1676341665

In this picture the excavator is set to 31 wide, 10 Blocks High there are clearly blocks in it's range and while this is only mark 1 so it will leave the ore it should be clearing the dirt even if it leaves the ones it can't reach. But its just spinning as if it thinks area is clear.
Mad Vandal  [author] Dec 30, 2018 @ 8:28pm 
If you break them do they collect in inventory? If so what does it say they are?
charles Dec 30, 2018 @ 6:23pm 
I have looked around and there does seem to be those blocks of air around the segment that is getting left. The ones you cant see, but if you throw a flare at them it bounces back. This world seems to have a lot of those.
Mad Vandal  [author] Dec 30, 2018 @ 1:17pm 
On another note...I submitted a fix for the floating cubes issue in FCE when the segment is full. If accepted it'll go into the next release.
Mad Vandal  [author] Dec 30, 2018 @ 12:47pm 
I'm not having any luck reproducing this, there must be something were missing. The machine is continuing to spin around when it does this, right?
charles Dec 30, 2018 @ 9:36am 
Mad Vandal, I am using the mark 3, it is set to ignore ore, but there is no ore. I did a hill and took screenshots at each step., They should be public if you want to take a look at my profile.
Mad Vandal  [author] Dec 29, 2018 @ 4:03pm 
charles - Which MK version using what settings? What is the unbreakable? Is it ore?
charles Dec 29, 2018 @ 7:09am 
In the newest version it seems to skip certain lvels of rock. For instance, height is at twelve and I am clearing a room and it will completely skip the whole level at height 8. There is nothing in the way, the excavator just wont break it. Any ideas on what might be causing that?
Magistrate Dec 28, 2018 @ 12:47pm 
Just installed and used your mod - the mk III clears room for building in a blink :)
Mad Vandal  [author] Dec 23, 2018 @ 6:10pm 
The power cost scales based on the range and this reminds me that I was going to drop that. The faceless blocks and stuck cube drops are bugs/issues with FCE that I haven't found a way around yet.
Ugh Zug Dec 22, 2018 @ 2:51pm 
Not sure if it's just me but the power req seems a bit much for the mk3 compared to the vanila circular version; throwing 420pps on it and its barely moving at 3 high. Also i'm having an issue with rendering block surfaces cut by the drill while im not in the area or inside a room. the blocks appear to be invisible/seethrough and while tossing a torch to do a block update will fix one square it doesnt fix the rest, nor does restarting the game.
Ugh Zug Dec 19, 2018 @ 2:34am 
soo many options i love it. if they blocks would stop floating in the air when i use it it be amazing but im not sure thats a mod issue but a rendering/ garbage collection issue.
Mad Vandal  [author] Dec 4, 2018 @ 5:00am 
To resolve that I would need the output_log.txt file posted on the FC Discord mod support channel. The log is cleared on each excutation so it has to be obtained at time a world load is done where the problem occurred. For now an update has been done to catch possible initialization errors that might been the machine from instantiating.
Drak Fel Dec 3, 2018 @ 7:54pm 
Hi, love your mods. Twice I have logged into my game and ran over to check on my Square Workfloor Excavator I had left working away to find it has vanished. Any idea why that might be?
Mad Vandal  [author] Oct 24, 2018 @ 7:42pm 
Finally found the right settings and power scenario for missed cut angles. This update reduces the angle speed for range.
Mad Vandal  [author] Oct 10, 2018 @ 4:15pm 
I don't see how that possible, this isn't an override machine, but there's some setting weirdness some people are getting that I'm working on. I do have updates pending to retain states across loads and allow setting height/range using keys.
Robert Oct 9, 2018 @ 6:57pm 
Just came here to report the same thing as Sengration:
It now happens pretty often that the square excavator gets initialized with behavior for the vanilla workfloor excavator and starts digging a circle! Removing it and placing it again works around the bug, but it's annoying.

I also preferred the old GUI because it had hotkeys for changing the excavator settings...
Sengralon Oct 4, 2018 @ 6:37pm 
Now I feel stupid. It's working faster than before because I'm feeding it enriched coal instead of regular... and breaking and rebuilding it fixed the problem with the circular shape and low range :steamhappy:
Sengralon Oct 4, 2018 @ 6:28pm 
Holy mother of... The Mk1 feels like it's working waaay faster than before the last update, but when I set it to range 32, height 12; it's cutting a 12 wide, 12 high circle/cylinder...
Mad Vandal  [author] Oct 2, 2018 @ 8:26pm 
This is next in line to get the new generic machine setting popup UI that display units, Paste Builder, and Auto Placer now use.
steveman0 Oct 2, 2018 @ 6:32pm 
Noted that the UI doesn't show the current actual keybinding. I ended up quitting only to find out that the actual setting was something that is on my keyboard. Probably about time though that this gets a proper UI. This keybinding chaos is getting a bit out of hand.
Telarin Aug 20, 2018 @ 5:03am 
Suggestion: MK 4 excavator - works exactly like the MK 3 workfloor excavator, but instead of dropping blocks, it collects them and offloads them to an attached storage hopper.
Xcaliber Feb 13, 2018 @ 10:47pm 
update ! yes i did silly me i found it :P thanks :) brill mod thank you.
Mad Vandal  [author] Feb 13, 2018 @ 5:07pm 
Xcalider - Did you check research station to unlock recipe?
Xcaliber Feb 13, 2018 @ 1:20am 
shame doesnt work for me i cant even see the item to build it !!!
Mad Vandal  [author] Jul 7, 2017 @ 3:47pm 
PresSmartAss - Did this update back in April for the recipes but for some reason it didn't make it to Steam. You should see them now.
B.A.B. Gaming Jul 6, 2017 @ 10:56pm 
i love it!
B.A.B. Gaming Jul 6, 2017 @ 10:55pm 
cool! now i can have better rooms! :)
Mad Vandal  [author] Apr 12, 2017 @ 7:21pm 
Fear the Kitty - Ya, I'll see if I can get new recipes in tommorrow.

Telarin - Buggi has an excavator mod for digging vertical shafts with various options and some kind of quarry mod as well.
Cpt CamGirl YT-Ttv Apr 4, 2017 @ 7:10pm 
Can you add a recipe to use the mk2 square excavator to the mk3? That way it is either a square, or a regular excavator. The other option could be a way to convert a square back to a regular workfloor.
Telarin Nov 25, 2016 @ 5:54am 
Wow, just when I didn't think this mod couldn't get more useful than it already was, you add adjustable height. This mod has saved me SO much time.

Unrelated: Do you have any plans to do any related mods with other destructive digging apparatus? I'd love to see something like the vertical shaft laser work without destroying everything. Though thinking about it, with FCs propensity for eating blocks that are broken a long way from the player, I'm not sure how well that would work. Maybe implement it more like a mini-quarry where all the dug materials are delivered to an attached hopper. Could even make it where it could be setup to dig vertically or horizontally in a 3x3 shaft. Though I suppose now this is more of a suggestion for an entirely new machine, rather than a modification to an existing one.
Mad Vandal  [author] Nov 22, 2016 @ 6:55am 
Telarin - Unfortunately that is some kind limitation with FC, it happens with all the stock excavtors as well. I've lost machine parts to that as well.
Telarin Nov 5, 2016 @ 9:31am 
Love this mod, much more useful than the vanilla workfloor excavator. One minor issue I have noticed. If you have your excavator set to break terrain, but are far away from it, most of the broken blocks are lost rather than dropping to the ground.
[CoFR]Kendrick Oct 23, 2016 @ 12:57pm 
mad awesome job I love this is it possible to make it so that you can stack single blocks together to get 3-8 high room. some stuff like the turbines big batteries and such need a bit of extra space. It would be nice to be able to dig it in one go.

another thought is to have a "floor Polisher" mode it has been breefly mentioned a year or so ago about having something go back behind and either reinforce the floors/walls and or change out the stones to a selected material. not sure if this can be purposed for that as well or would need to be a seperate object...
Mad Vandal  [author] Oct 7, 2016 @ 7:24pm 
simon - That's strange since the name is a constant. I did find a bug with the range not getting passed correctly but I can't recreate that error on server. Pushed an update down with that fix and in case something else was off with the last update.
simon Oct 6, 2016 @ 7:43pm 
on dedicated server I get: screwup! client sent nic for unknown interface: squareworkfloorexcavatornetrelay and kicked me out when trying to change the excavator settings
Mad Vandal  [author] Aug 28, 2016 @ 7:29am 
Phoenix - find the Mod.config file and make sure it's renamed to all lower case and see if that works.
Mad Vandal  [author] Aug 24, 2016 @ 4:53pm 
This is strange...try a manual install of it: https://www.dropbox.com/s/bhwf4vlmr82u8gg/MadVandal.SquareWorkfloorExcavatorV1.60.zip
On Linux this has go into /home/<user_name>/.config/unity3d/ProjectorGames/FortressCraft/Mods

Phoenix Light Aug 24, 2016 @ 1:05am 
A lot mod runs under Linux. : Advanced Quarrys, Mk2 Auto-Excavator, Mytharox mods. And mor.
Mad Vandal  [author] Aug 23, 2016 @ 4:00pm 
It's impossible to post a mod to the workshop from the game without a mod.config file present, have you been able to get any mod to work?
Phoenix Light Aug 23, 2016 @ 2:26am 
missing mod config
Mad Vandal  [author] Aug 22, 2016 @ 4:16am 
Pheonix - Need more info...anything in the log?
Phoenix Light Aug 21, 2016 @ 11:44pm 
Linux error