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These "new" rocks, won't go through a paste grinder :(
https://www.dropbox.com/sh/fql5sx3v744rc1i/AAADqGNi9UcLMMeBmKu7EP8Ka?dl=0
Almost every time i use it on every rotation there is a chunk of blocks it simply can't 'see' it just spins like it's finished even though there are plenty of blocks within it's range.
Sometimes if skips randomly just the odd block, but quite often it skips over massive chunks the blocks in it's field of rotation.
See here .... https://steamcommunity.com/sharedfiles/filedetails/?id=1676341665
In this picture the excavator is set to 31 wide, 10 Blocks High there are clearly blocks in it's range and while this is only mark 1 so it will leave the ore it should be clearing the dirt even if it leaves the ones it can't reach. But its just spinning as if it thinks area is clear.
It now happens pretty often that the square excavator gets initialized with behavior for the vanilla workfloor excavator and starts digging a circle! Removing it and placing it again works around the bug, but it's annoying.
I also preferred the old GUI because it had hotkeys for changing the excavator settings...
Telarin - Buggi has an excavator mod for digging vertical shafts with various options and some kind of quarry mod as well.
Unrelated: Do you have any plans to do any related mods with other destructive digging apparatus? I'd love to see something like the vertical shaft laser work without destroying everything. Though thinking about it, with FCs propensity for eating blocks that are broken a long way from the player, I'm not sure how well that would work. Maybe implement it more like a mini-quarry where all the dug materials are delivered to an attached hopper. Could even make it where it could be setup to dig vertically or horizontally in a 3x3 shaft. Though I suppose now this is more of a suggestion for an entirely new machine, rather than a modification to an existing one.
another thought is to have a "floor Polisher" mode it has been breefly mentioned a year or so ago about having something go back behind and either reinforce the floors/walls and or change out the stones to a selected material. not sure if this can be purposed for that as well or would need to be a seperate object...
On Linux this has go into /home/<user_name>/.config/unity3d/ProjectorGames/FortressCraft/Mods