Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
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Update: Sep 26, 2016 @ 6:06am

- Bipod Angles stay during reloads without removing Reload Progress
- new reload time system, outdated sweps get rekt
- fixed missing Reload Progress on shotgun reload_*_empty anims
- M249 now uses all 3 reloads like in INS2
- added [DOI] C96s, brassknuckles, DE Smoke grenade, C4 and more

Update: Sep 23, 2016 @ 2:15pm

- added more missing soundscripts

Update: Sep 23, 2016 @ 12:49pm

- crawling sounds now loop with animation

Update: Sep 23, 2016 @ 11:39am

Prone Mod Support

- updated nearwall/sprint anim logic on slow grenades
- INS2 style slow grenade controls are now default (for new users)
- fixed everyones favourite sprint2idle holster sound
- updated majority of anim tables to use idle anims where possible - should fix snappy down2idle transitions
- added support for https://scriptfodder.com/scripts/view/1975

Update: Sep 21, 2016 @ 11:28am

- updated content check notification trigger
- updated slow grenade controls (throw no longer requires release of both mouse buttons)
- added simple tool to check anim table setups
- updated animation logic to use DOI GL EMPTY anims (visible on Enfield)
- cleaned up animation tables of non-existing anims
- linked few unused animations

Update: Sep 20, 2016 @ 12:13pm

- updated element browser sorting
- fixed RGDM 3d2d hud

Update: Sep 19, 2016 @ 11:39pm

- fixed element browser sorting

Update: Sep 19, 2016 @ 2:35pm

- fixed std part welements not being networked (mags, handguars, rails...)
- welements for cw_dropped_weapon entity
- updated HolsterTime statDisplay to work with CW Base sweps as well
- fixed few missing v/w elements
- element browser now sorts alphabetically

Update: Sep 17, 2016 @ 11:33am

- fixed init and statdisplay lua errors

Update: Sep 16, 2016 @ 3:26pm

- added RGDM Smoke grenade