Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
Viser 81-90 af 124 forekomster
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Opdatering: 26. sep. 2016 kl. 6:06

- Bipod Angles stay during reloads without removing Reload Progress
- new reload time system, outdated sweps get rekt
- fixed missing Reload Progress on shotgun reload_*_empty anims
- M249 now uses all 3 reloads like in INS2
- added [DOI] C96s, brassknuckles, DE Smoke grenade, C4 and more

Opdatering: 23. sep. 2016 kl. 14:15

- added more missing soundscripts

Opdatering: 23. sep. 2016 kl. 12:49

- crawling sounds now loop with animation

Opdatering: 23. sep. 2016 kl. 11:39

Prone Mod Support

- updated nearwall/sprint anim logic on slow grenades
- INS2 style slow grenade controls are now default (for new users)
- fixed everyones favourite sprint2idle holster sound
- updated majority of anim tables to use idle anims where possible - should fix snappy down2idle transitions
- added support for https://scriptfodder.com/scripts/view/1975

Opdatering: 21. sep. 2016 kl. 11:28

- updated content check notification trigger
- updated slow grenade controls (throw no longer requires release of both mouse buttons)
- added simple tool to check anim table setups
- updated animation logic to use DOI GL EMPTY anims (visible on Enfield)
- cleaned up animation tables of non-existing anims
- linked few unused animations

Opdatering: 20. sep. 2016 kl. 12:13

- updated element browser sorting
- fixed RGDM 3d2d hud

Opdatering: 19. sep. 2016 kl. 23:39

- fixed element browser sorting

Opdatering: 19. sep. 2016 kl. 14:35

- fixed std part welements not being networked (mags, handguars, rails...)
- welements for cw_dropped_weapon entity
- updated HolsterTime statDisplay to work with CW Base sweps as well
- fixed few missing v/w elements
- element browser now sorts alphabetically

Opdatering: 17. sep. 2016 kl. 11:33

- fixed init and statdisplay lua errors

Opdatering: 16. sep. 2016 kl. 15:26

- added RGDM Smoke grenade