Arma 3
Extended_Base_Mod
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Update: Jul 28, 2019 @ 7:12am

V 0.3.5

- reworked backpacks
- new buildings: brickwall gate, metalwall gate, helipad 2.0, Industrial Shed Big House (lost & damaged), Big Shop (Repaired, lost & damaged), cottage (repaired & damaged),small house (repaired, damaged & lost)

Update: Feb 17, 2018 @ 12:37pm

- new buildings: New Bed, Mechanical Cover, Crowsfeet, Oven, Woodencrate, Door with Frame
- 2 new backpacks
- new items: Bricks, Bucket of Mortar (made by RWG)
- reworked all Brickwall-recipes from 0.3.3

Update: Sep 7, 2017 @ 12:59am

v 0.3.3
- new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM
- reworked all Buildings from 0.3.2
- half walls (brick & Metalwall)
- lockability of windows added

Update: Jun 13, 2017 @ 10:11pm

14.06.2017

- clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update)

Update: Jun 13, 2017 @ 5:48am

V 0.3.2.1
-Hotfix snappositions

Update: Jun 12, 2017 @ 2:07pm

- new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign
- deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit")
Admins have to delete them in the Database
- updated Battleyefilters!

Update: May 22, 2017 @ 1:59pm

V 0.3.1
- added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! :) celebrate him guys! :D
: TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades,
Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,...
- Battleyefilter reworked
- Recipe categories reworked
- enabled Simulation on serverrestart!

REMOVE THIS FIX:
exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi

Update: Mar 21, 2017 @ 4:02am

nothing changed , but the .sqf for the doors. I removed the _Kit at the end.

Update: Mar 20, 2017 @ 6:51am

V 0.3.0
- Huge Lamp illmination fixed
- doors fixed (original by Eichi)
- certain apex buildings available

Update: Jan 22, 2017 @ 11:50pm

V 0.2.9
- Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up :/
- fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work)