Arma 3
914 ratings
Data Type: Mod, Server
Mod Type: Equipment, Structure
File Size
299.802 MB
Mar 18, 2016 @ 1:49pm
Jul 28, 2019 @ 7:12am
41 Change Notes ( view )

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Hey Guys,

this is an Exile Mod to get some structures from Arma 3 to build on your very own Terrain.
This is a Key signed Mod.

Please if you have any Ideas or wishes, just let me know :)

if you want to support me: click here[]

old version 0.3.4 : click here V0.3.4[]


Huge Container: 20.000
Metalshelf doublesided: 5.000
Icebox: 1.500
Shelf 1: 4.000
Shelf: 3.000
Land Container Green: 15.000
Hangar: 40.000
Ammobox: 7.000
Tentdome: 1.000
Land Container Sand Small: 13.500
Cargo container Small: 6500
Garbage Container: 8500
Metalshed 4 Layers: 5500
Suitcase: 1250
Ammo Box: 750
Woodenshelves: 2000
Metalcase: 2500
Fridge: 2000
Tool Trolleys: 2500
Microwave: 200
Suitcase: 1250
Ammobox rounds: 750
Plasticcase: 2000
EBM Airhook: 5000
Medikit: 5000

WDL: 450
DEV: 1000
Popular Discussions View All (12)
Nov 9, 2019 @ 5:06am
Aug 10, 2019 @ 9:47am
Heli pad 2
Oct 6, 2018 @ 11:54pm
Wishes of the community / Wünsche der Community
< >
Freakylein  [author] Jul 15 @ 9:24am 
Pls read the conversation about 10 comments below.
sKo Jul 15 @ 3:38am 
@Freakylein Question about the crows foot. It says to put it down to activate it. Once placed you can't pick it up or activate it. Am I missing something or could there be missing code client/server side? Thanks for your awesome work! We're super interested in using these.
spiderhouse Jul 1 @ 9:29am 
spiderhouse Jun 30 @ 7:06am 
can you give a linke it dosen't seem to appair sorry for bad english
Freakylein  [author] Jun 29 @ 12:48am 
You Need to download Exile mod
spiderhouse Jun 27 @ 8:26pm 
when i start the game it says that it requires exile_addons
Freakylein  [author] Jun 25 @ 11:27am 
well, i think you need to drop it first, but i'm not sure about it. i will have an eye on this one in the future
Decoy Jun 24 @ 7:56pm 
@Freaky yes, I did. No luck. If you wouldn't mind, generally, how did it work before? As I said, I've opened up the mod pbo to try and find the mechanism it works by, so I could try and find a fix, but I can't even tell how it was supposed to work in the first place. Though I think I remember the exile IEDs being usable from the ground, without needing to be picked up first, way back when. Was that part of it?

@Wall_talker glad you sorted it. My solution is just to remove those particular objects from the initserver.sqf completely, since they aren't really critical in any way beyond just decorations.
Wall_talker Jun 24 @ 10:12am 
@Decoy, yeah I got it in the end...
I copied the mission.sqm and initServer.sqf to a new mpmission in eden editor, executed the initServer from debug console, recreated the problematic items as simple objects and saved the mission.sqm.
Then, got the class names for the offending items and removed them from the initServer.sqf....copied those 2 files back into mpmissions\Exile.Altis.pbo and uploaded it to server. Sorted. Just in case anyone else needs a "how to" :D