Arma 3
Extended_Base_Mod
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Update: Jan 14, 2017 @ 10:52am

V 0.2.8
- new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase
- all new walls with snap points
- fixed the light of the Shabby Lamp and the Camping Lamp
- fixed the height jump of the Pierbox & Airplanehangar

Update: Sep 15, 2016 @ 4:25am

V 0.2.7
- new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex)
- all things or Buildings can be destroyed by the Breaching Charges

Update: Jul 31, 2016 @ 2:18am

Just a re-up, same version! Hope to fix the "Map" bug.

Update: Jul 26, 2016 @ 8:48pm

V 0.2.6
- new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m
Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex)
- lootspawn fixed!!! (BIG thanks to second_coming !!)
- excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!)

Update: Jul 17, 2016 @ 2:53pm

V 0.2.5
- new Buildables: ATM
- Snapmode for walls (Just straight, No corners or gates yet)
- added Non-Physic for Garbage Container and Metalshed 4 Layers
- Exile Walls are only blowable by new charges

Update: Jul 5, 2016 @ 2:37pm

Update: Jul 5, 2016 @ 1:06pm

V 0.2.4
- new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink
- fine tuned all recipes!
- changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly.

Update: Jun 8, 2016 @ 12:52pm

V 0.2.3
- new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide.
- added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps)
- Battleyefilter added: !"MapBoard_altis_F"

Update: May 31, 2016 @ 1:47pm

V 0.2.2
- changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd)
- new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels
- mass of the Big Dome changed to 200
- Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green
- fixed light_1_hitpoint spam in .rpt

Update: May 20, 2016 @ 5:36am

V 0.2.1 Hotfix
- removed Big Tank and Military Checkpoint. Doors not working and Errors.