Space Engineers

Space Engineers

Projector Preview - miniature blueprint display + damage status
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Update: Apr 5, 2020 @ 1:57am

- Added axis lines on projection when in projector's terminal to help with rotation.
- Projection is now saved to mod storage only if it's in preview mode because in build mode it's saved by the game as usual.
- Fixed preview mode toolbar action not working properly.

Update: Oct 4, 2019 @ 4:05am

- Updated logger, hopefully fixing an error with it.

Update: Aug 20, 2019 @ 8:05am

- Removed #pragma from code to avoid compile errors on next SE build.

Update: Aug 4, 2019 @ 6:47am

- Fixed "use this ship" stacking projection saves causing large save files. Using it now will also clear any gathered bulk.
- Fixed "use this ship" being able to be used before cooldown via actions.

Update: Jun 8, 2019 @ 10:21am

- Fixed compile errors for v191 with backwards compatibility all the way to v185 (for this change, other changes might've broken it for that old version though).

Update: Feb 14, 2019 @ 3:55am

- Fixed compile errors in v189.

Update: Jan 28, 2019 @ 6:04am

- Changed block settings to be saved as base64 instead of XML, smaller save footprint (with backwards compatibility reading of course).
- Changed timer before sending settings after a change, from 30 ticks to 3 seconds.
- Changed wait timer for players (code) to send back that they received the blueprint from 10s to 30s.
- Added verbose logging option, see description at Debugging.

Update: Jul 19, 2018 @ 9:37am

- Fixed compile errors for SE v1.187
- Fixed error if client config does not exist.

Update: Jun 4, 2018 @ 1:04pm

- Fixed a rare crash when loading a world with a loaded projector.

Update: May 21, 2018 @ 11:13am

- Added hologram light intensity slider.
- Network sync now follows SyncDistance (instead of ViewDistance).
- Some hologram coloring fixes.
- Some minor optimizations.