Space Engineers

Space Engineers

Projector Preview - miniature blueprint display + damage status
Viser 11-20 af 33 forekomster
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Opdatering: 5. apr. 2020 kl. 1:57

- Added axis lines on projection when in projector's terminal to help with rotation.
- Projection is now saved to mod storage only if it's in preview mode because in build mode it's saved by the game as usual.
- Fixed preview mode toolbar action not working properly.

Opdatering: 4. okt. 2019 kl. 4:05

- Updated logger, hopefully fixing an error with it.

Opdatering: 20. aug. 2019 kl. 8:05

- Removed #pragma from code to avoid compile errors on next SE build.

Opdatering: 4. aug. 2019 kl. 6:47

- Fixed "use this ship" stacking projection saves causing large save files. Using it now will also clear any gathered bulk.
- Fixed "use this ship" being able to be used before cooldown via actions.

Opdatering: 8. juni 2019 kl. 10:21

- Fixed compile errors for v191 with backwards compatibility all the way to v185 (for this change, other changes might've broken it for that old version though).

Opdatering: 14. feb. 2019 kl. 3:55

- Fixed compile errors in v189.

Opdatering: 28. jan. 2019 kl. 6:04

- Changed block settings to be saved as base64 instead of XML, smaller save footprint (with backwards compatibility reading of course).
- Changed timer before sending settings after a change, from 30 ticks to 3 seconds.
- Changed wait timer for players (code) to send back that they received the blueprint from 10s to 30s.
- Added verbose logging option, see description at Debugging.

Opdatering: 19. juli 2018 kl. 9:37

- Fixed compile errors for SE v1.187
- Fixed error if client config does not exist.

Opdatering: 4. juni 2018 kl. 13:04

- Fixed a rare crash when loading a world with a loaded projector.

Opdatering: 21. maj 2018 kl. 11:13

- Added hologram light intensity slider.
- Network sync now follows SyncDistance (instead of ViewDistance).
- Some hologram coloring fixes.
- Some minor optimizations.