Space Engineers

Space Engineers

Projector Preview - miniature blueprint display + damage status
478 Comments
Caazego Jan 15 @ 1:37pm 
I would like to use this more than once in one of my grids, but I don't want them to share projectors in the same group. One set is for a printer, and the other set is for a preview/showroom hall. Without digging around in the code, I don't see an easy way to maintain multiple instance.
Digi  [author] Dec 8, 2024 @ 4:12am 
I think I added you on 5th when you posted that, or I might've forgotten, but anyway, just add me on steam if you want to send these in private. Profile comments are not private.
Wigza Dec 7, 2024 @ 5:00pm 
hello, just following up on the last report, another thing that could be an issue is that there are a hand full of projectors around the base and on the ships, that could be one of the things causing the crash, and as for commutation, just message me on my profile DM, as i cannot seem to find yours
Wigza Dec 5, 2024 @ 1:27am 
i would rather steam DM, you might need to message me
Digi  [author] Dec 5, 2024 @ 12:22am 
Getting the log: https://spaceengineers.wiki.gg/wiki/Support#Where_are_My_Log_Files?
Can be posted here via a text sharing site (like pastebin.com for example), but if you don't want it here then feel free to DM me on steam or discord @m_digi

The world contains the mods list so that one is enough, although private isn't accessible I believe, you should have an unlisted option too.
Wigza Dec 5, 2024 @ 12:13am 
@Digi i would be happy to provide the crash log, if you could walk me though how to get to them, as for the world, i can upload the world to the workshop and have it set to private and give you the link, unless there are any other ways you would prefer me to give access to a copy of the world, and i can also provide the other mods that i have enabled in case you would like to check for conflicting mods, i only have a few of them.
Digi  [author] Dec 5, 2024 @ 12:07am 
@Wigza I'll need the crash log and ideally the world too so I can replicate it.
Wigza Dec 4, 2024 @ 10:23pm 
i am reporting a bug, on large part count worlds, the with the mod enabled the game crashes on startup just before you are meant to spawn, then randomly crashes when you do get to load the world when you just play the game, the start up crash happens consistently, but only when the mod is enabled, please look in to this, this mod is too useful to not have
danklivechicken Oct 25, 2024 @ 2:59pm 
Hey I am big fan of your mod and I was wondering if there would be a feature to remove the dither effect from projections to make them look real.
Papa John May 14, 2024 @ 7:21pm 
Having an issue today,

The projector makes 2 projections, 1 in full scale, one in preview scale, when switching to preview mode both disappear?
Deapri Apr 10, 2024 @ 7:45pm 
Alright I'll poke at it with DNSpy tomorrow and see if anything crops up, or isolate projector mods at the very least, thanks Digi.
Digi  [author] Apr 10, 2024 @ 6:26pm 
That seems like another mod doing component changes in a thread, which looks unsafe =) my code there is on main thread btw.
So this would be pretty tricky to track :/ I've also seen some people getting similar collection modified for components with watermod, they didn't dig deeper though so no idea what exactly is up.
Deapri Apr 10, 2024 @ 6:02pm 
@Digi no dedicated bug report so I'll put it here if you have time, https://pastebin.com/38tb0dGC the specific major details for this would likely be that the grid was using several modded blocks including weapons core and scientific machines, among others. I was using it with the keen display table. I have not attempted to debug the exception as yet, but can if needed. You are welcome to ping me in discord as well if you would like to pursue this. I would note it does not cause a crash or notable issues, though maybe why it refuses to stay centered.
BassHead Feb 20, 2024 @ 12:22pm 
You are awesome. The only other issue I saw is that certain colors will make the blocks remove the 'haze' effect on the projection to a translucent black. They will look different than the other blocks. For example color #B27700. Not sure why some colors have these issues while others do not.
Digi  [author] Feb 16, 2024 @ 5:13pm 
Oh actually seems that only the gatling turret barrel is problematic now after some fiddling about with disabling block updates, I've hidden only that one.
Mod updated :}
Digi  [author] Feb 16, 2024 @ 3:34pm 
Yep, wanted to try some stuff first but so far I've yet to find something that works, I might just give up and make all subparts invisible :(
BassHead Feb 16, 2024 @ 10:02am 
Not sure if you got notified Digi. I replied in the "Preview Mode Broken In Survival Mode". Ill work with you in anyway I can.
Digi  [author] Feb 15, 2024 @ 1:22pm 
What do you mean? Are you making a script mod or what exactly are you trying there?
This sounds complicated either way, please make a discussion topic so it can be easier to keep track of the conversation :P it will get lost here =)
echoMateria Feb 14, 2024 @ 7:22am 
Adding functions to any button to Projector Mode - Preview/Build, Projector Mode - Preview, Projector Mode - Build doesn't seem to do anything. Tried various buttons. Switching manually from Terminal works.
Digi  [author] Oct 25, 2023 @ 10:18pm 
gah steam is stripping the line pointer from the link, it's meant to point at line 422.
Digi  [author] Oct 25, 2023 @ 10:16pm 
They're prefixed with my mod name to avoid collisions, that one is: "ProjectorPreview.SeeThrough"

The mod code if you wanna see them all: https://github.com/THDigi/ProjectorPreview/blob/master/Data/Scripts/ProjectorPreview/ProjectorPreviewMod.cs#L422

Normally for PB scripters they can call block.GetProperties() to find these out which is why I didn't bother listing them =) but since AutoLCD is not for scripters it itself should provide a way to see all the props, or at least another script that is linked in the guide if there's not enough room in the main script itself :}
BrainJax Oct 25, 2023 @ 5:13pm 
I'm using AutoLCD's "PropBool" feature which is display the status of any Boolean property of a block. Unfortunately it needs the exact name of the property as used in the code. I'm trying to get See-through armor to work but none of the names I've found in the code seem to work. I've tried "SeeThrough" and "SeeThroughMode". Could you tell me where to look to find the actual property name?
[ATS] Mercnet Oct 22, 2023 @ 10:39pm 
mmmm Build Vision mod makes it a bit easier to control, but it would still be nice to use mouse and scroll wheel.
[ATS] Mercnet Oct 22, 2023 @ 8:36pm 
Digi is there anyway possible that the projection xyz and scale can be controlled by mouse movement while in a control seat? It is tedious using the hotbar to control the image.
Digi  [author] Oct 5, 2023 @ 10:12am 
Unfortunately no, the terminal control API does not have all the features that the game has.
BadRushin Oct 4, 2023 @ 12:36am 
Would it be possible for all the newly added sliders on the projector block to reset to default value on right click? Like the default sliders do in the game.
Chevayo Aug 4, 2023 @ 1:44pm 
Thanks! It's fine if it does not fully interact, as long as the mods don't break one another.
Upon your response i loaded a game with both and it seems to not have caused any havoc.
Digi  [author] Aug 4, 2023 @ 1:17pm 
In build mode I imagine it should be fine, but in preview mode the projector technically has no blueprint so other mods can't get my custom spawned projection.
Chevayo Aug 4, 2023 @ 11:58am 
Do you happen to know, if this will work along with Lucas's "Projections to Assembler" mod?

https://steamcommunity.com/workshop/filedetails/?id=1289485324
BassHead Apr 16, 2023 @ 12:31pm 
I was able to replicate this issue though on an existing survival save.

1. activate "Load this ship" "in its current state"
2. Turn the projector block off and then back on.
3. This will show for turrets. https://ibb.co/gRm5wzm

Repeating step 1 again fixes the issue.
qm Feb 20, 2023 @ 11:56am 
A couple feature requests if I may be so bold:

Would you be willing to add support for the Multigrid Projector plugin enhancements? Namely, I'd love to have a full preview of my ship and the ability to use this mod's load built and fixed feature on more than just my main grid. Currently I have to keep flipping a projector back and forth between normal build mode to get the full multigrid checkup and your status mode to get the little 3D preview.

Could the transparent armor feature be extended to all blocks that lack a terminal? I build primarily using beam blocks, blast doors and reinforced conveyors, none of which gain the boosted transparency that armor blocks are granted. Alternatively, an option to increase transparency for all non-damaged blocks, since the primary feature I use this mod for is hunting for damaged blocks.
Digi  [author] Feb 18, 2023 @ 7:00pm 
That's a notice not an error :P
It's not very useful one, all it says is that at least 2 mods have a gamelogic component on a block, these components don't collide just by existing, it really depends on what each mod does if it does collied or not.
And since the notice doesn't say the other mods, it's not very informative either =)
SunGod Feb 18, 2023 @ 9:31am 
Throws on error on world load:

mod_notice: Projector Preview - miniature blueprint display + damage status, in file: Unknown
Possible entity type script logic collision
Rover Jan 2, 2023 @ 8:54am 
I honestly did not know I needed to do that! Thank you, thats got it up and running for me now.
This was the first mod that needed to be loaded, haha, the other ones just 'worked' and I didn't know this step existed. I'm pretty new to Space Engineers, so its a learning curve.
Cheers!
Digi  [author] Dec 31, 2022 @ 3:51pm 
Did you add the mod to the world itself? SE mods only work if added to a world :P

If you did that then it might be download corruption, see these steps to cleanup and redownload: https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098

And finally if you did all those, post the SE log, either linked here or in discord: Digi#9441
Rover Dec 31, 2022 @ 3:47pm 
Hello,
I'm trying to figure out what I'm doing wrong. Try as I might, I can't get the 'Preview' option to appear in the console, like in the screenshot. I've resubscribed, tried every type of projector, loaded different kinds of blueprints, but I just don't seem able to get the option to appear.
Bossman229 Dec 16, 2022 @ 2:41am 
i meant without the lines.
Digi  [author] Dec 16, 2022 @ 12:16am 
If you can replicate it reliably then please do tell how, and/or link the world where it happens :P
felesial Dec 15, 2022 @ 2:07pm 
I have the same problem as many others: The projections stays only for few seconds and then it dissappears. I tried both on a station and a large ship. Blueprint mod works fine. It's sad because it lloks like a very promising and well made and useful mod.
Digi  [author] Sep 13, 2022 @ 2:31am 
The API allows it but this mod does not offer it, it would be rather strange to have it opaque xD

Or if you mean still transparent but without the overlay effect, that mode has issues with armor edges being fully opaque, last I tried.
Bossman229 Sep 12, 2022 @ 4:12pm 
Any way to make it look like a small version of the bp without the projection texture?
Deapri May 24, 2022 @ 9:15am 
noticed a DLC projection table with the same functionality, is that possibly interfering? it is from Decorative Blocks.
Pixy Mar 12, 2022 @ 1:15pm 
Having the same problem as Sakuul, projection works perfectly for a few minutes then disappears
Void Smasher Dec 7, 2021 @ 2:17pm 
played a game with a friend today, he was doing a base tour when all of a sudden for the HOST not me it suddenly disappeared but was still functional for me as client don't know if its a bug or not but im deff looking forward to using this in my ships i build
Aikagi Oct 11, 2021 @ 9:52pm 
Would LOVE this mod for ship display on a bridge. Now that Keen's vanilla console can display the subgrids of a blueprint (through hinges: verified) could this mod be updated to do the same? along with the other great features.
Sakuul Sep 24, 2021 @ 3:56pm 
Preview is only visible for a short time, then disappears, shows fine in build mode
Antmaster24 May 30, 2021 @ 8:13pm 
would this work with a console block as the block is kind of a projector?
Kaito May 24, 2021 @ 7:22am 
Any chance you could make the projector load connected grids if Multigrid Projector plugin is present?
Unruly Apr 9, 2021 @ 10:54am 
Well, I guess the main reason is that I also use build and repair, and I didn't want it auto-welding things if I forgot and happened to drive into range.

What I meant was, the projection *was* frozen exactly where it was initially projected regardless if the vehicle or tool moved. I came back today to comment that now, different day but same exact mods, the project is moving and updating in real time relative to the projector it's coming from. Just Keen things, I guess. Thanks again.
Digi  [author] Apr 9, 2021 @ 1:23am 
The normal projector is already 1:1, why would you need to mess with this mod for that?

And when you say it doesn't move, did you set it up to rotate or what do you mean?
Or are you expecting the drills' bits to move with the real ones? That won't happen, it's not a mirror of the real object, it's a copy :}