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Can be posted here via a text sharing site (like pastebin.com for example), but if you don't want it here then feel free to DM me on steam or discord @m_digi
The world contains the mods list so that one is enough, although private isn't accessible I believe, you should have an unlisted option too.
The projector makes 2 projections, 1 in full scale, one in preview scale, when switching to preview mode both disappear?
So this would be pretty tricky to track :/ I've also seen some people getting similar collection modified for components with watermod, they didn't dig deeper though so no idea what exactly is up.
Mod updated :}
This sounds complicated either way, please make a discussion topic so it can be easier to keep track of the conversation :P it will get lost here =)
The mod code if you wanna see them all: https://github.com/THDigi/ProjectorPreview/blob/master/Data/Scripts/ProjectorPreview/ProjectorPreviewMod.cs#L422
Normally for PB scripters they can call block.GetProperties() to find these out which is why I didn't bother listing them =) but since AutoLCD is not for scripters it itself should provide a way to see all the props, or at least another script that is linked in the guide if there's not enough room in the main script itself :}
Upon your response i loaded a game with both and it seems to not have caused any havoc.
https://steamcommunity.com/workshop/filedetails/?id=1289485324
1. activate "Load this ship" "in its current state"
2. Turn the projector block off and then back on.
3. This will show for turrets. https://ibb.co/gRm5wzm
Repeating step 1 again fixes the issue.
Would you be willing to add support for the Multigrid Projector plugin enhancements? Namely, I'd love to have a full preview of my ship and the ability to use this mod's load built and fixed feature on more than just my main grid. Currently I have to keep flipping a projector back and forth between normal build mode to get the full multigrid checkup and your status mode to get the little 3D preview.
Could the transparent armor feature be extended to all blocks that lack a terminal? I build primarily using beam blocks, blast doors and reinforced conveyors, none of which gain the boosted transparency that armor blocks are granted. Alternatively, an option to increase transparency for all non-damaged blocks, since the primary feature I use this mod for is hunting for damaged blocks.
It's not very useful one, all it says is that at least 2 mods have a gamelogic component on a block, these components don't collide just by existing, it really depends on what each mod does if it does collied or not.
And since the notice doesn't say the other mods, it's not very informative either =)
mod_notice: Projector Preview - miniature blueprint display + damage status, in file: Unknown
Possible entity type script logic collision
This was the first mod that needed to be loaded, haha, the other ones just 'worked' and I didn't know this step existed. I'm pretty new to Space Engineers, so its a learning curve.
Cheers!
If you did that then it might be download corruption, see these steps to cleanup and redownload: https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098
And finally if you did all those, post the SE log, either linked here or in discord: Digi#9441
I'm trying to figure out what I'm doing wrong. Try as I might, I can't get the 'Preview' option to appear in the console, like in the screenshot. I've resubscribed, tried every type of projector, loaded different kinds of blueprints, but I just don't seem able to get the option to appear.
Or if you mean still transparent but without the overlay effect, that mode has issues with armor edges being fully opaque, last I tried.
What I meant was, the projection *was* frozen exactly where it was initially projected regardless if the vehicle or tool moved. I came back today to comment that now, different day but same exact mods, the project is moving and updating in real time relative to the projector it's coming from. Just Keen things, I guess. Thanks again.
And when you say it doesn't move, did you set it up to rotate or what do you mean?
Or are you expecting the drills' bits to move with the real ones? That won't happen, it's not a mirror of the real object, it's a copy :}